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Dark Souls II Playthrough Ep 9: No-Man’s Wharf, Pirate Ship, & Flexile Sentry

In the ninth of the series, Rei and I take a trip to an old pirate cove - No-Man’s Wharf. This place is dark but with a torch or a Pharros’ Lockstone can fix it up good. Here, you’ll meet strange lanky shadow monsters that want to make you bleed. These guys are terrified of fire so have a torch on hand if they are giving you the business. Because this is a Dark Souls game, ring the bell which will summon the nearby pirate ship to raid. Flexile Sentry is waiting, teach him the hard way that he has been waiting his time… THROUGH DEATH!

Ac
Andrew Clouther Human, historian, teacher, writer, reviewer, gamer, League of Pralay, Persona fanboy, and GameZone paragon - no super powers as of yet. Message me on the Twitters: @AndrewC_GZ
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Games: Dark Souls II

Tags: Guide

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