Creating memorable moments at IndieCade 2012
This year’s IndieCade was a true spectacle. After attempting to attend last year and erroneously showing up right when the independent games festival ended on a Sunday night, I was dead set on checking out IndieCade 2012, even if it was just for one day. I ended up attending the IndieCade Red Carpet Awards and one day of the festival itself, and in those two days, I had an absolute blast. I didn’t take many pictures of noteworthy stuff, but I did make sure to create some memorable experiences. So without further adieu, here are my top moments from IndieCade 2012.
Attending the enjoyably cheesy award show
The IndieCade Red Carpet Awards presented a select handful of impressive nominees with awards for art design, world design, overall quality, and so on. While not all of my personal picks walked away with an award, there’s no denying that the winners certainly earned their praise and recognition. But aside from seeing cool titles like Dyad and Unmanned take home awards, it was also a lot of fun witnessing the spectacularly cheesy script that host Felicia Day was working off of. I’m a socially awkward dude by nature, so seeing awkward behavior being part of an award show was pretty hilarious (and oddly comforting). There were also a couple of fun activities set up by Wise Guys Events which included dividing up the audience into two groups and having them throw balloons at each other. Yes, it was actually fun.
Getting honest insight during a developer panel
The main attraction of IndieCade is the showcase of titles that are playable to the public. Aside from offering pure, unadulterated fun, though, the festival is also host to several developer conferences. Unfortunately, I was only able to attend a single panel, which ended up revolving around the theme of inspiration. I heard the folks behind titles such as Prom Week and Hokra talk about how they were doing what they love, how they weren’t in the games industry for the money, and how they didn’t know what to expect from the future. It was an interesting and enlightening talk that really made me proud to be a supporter of indie games.