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Borderlands 2 complete walkthrough

GameZone presents the one stop shop for all of the loot in Borderlands 2. Our guide takes you though the game and around it several times so you won't miss anything. Shoot.....Loot.....Laugh....

BORDERLANDS 2

Things to Know:

 
-- Siren

Main Quests:

 
 

Page 2

Wildlife Preservation
The Once and Future Slab
The Man Who Would Be Jack
Where Angels Fear to Tread
Where Angels Fear to Tread Part 2
Toil and Trouble
Data Mining
The Talon of God
 

Page 3

Side Quests:

  • This Town Ain't Big Enough
  • Shielded Favors
  • Bad Hair Day
  • Handsome Jack Here!
  • Symbiosis
  • Assassinate the Assassins
  • Claptrap's Secret Stash
  • Rock, Paper, Genocide
  • Medical Mystery
  • Medical Mystery: XCOM-Municate
  • No Vacancy
  • Neither Rain Nor Sleet Nor Skags
  • Too Close For Missiles
  • Positive Self Image
  • Out of Body Experience
  • Splinter Group
  • Mighty Morphin'
  • No Hard Feelings
  • In Memoriam
  • Monster Mash (Part 1)
  • Cult Following: Eternal Flame
  • Cult Following: False Idols
  • Cult Following: Lighting the Match
  • Cult Following: The Enkindling
  • You Are Cordially Invited: Party Peep
  • You Are Cordially Invited: RSVP
  • You Are Cordially Invited: Tea Party
  • The Iceman Cometh
  • Mine All Mine
  • Claptrap's Birthday Bash
  • The Pretty Good Train Robbery
  • Capture the Flags
  • Customer Service
  • Won't Get Fooled Again
  • Safe and Sound
  • Slap Happy
  • Perfectly Peaceful
  • Swallowed Whole
  • The Cold Shoulder
  • Arms Dealing
  • Stalker of Stalkers
  • Minecart Mischief
  • Hidden Journals
  • Shoot This Guy in the Face
  • Poetic License
  • This Just In
  • Torture Chairs
  • Bearer of Bad News
  • Written by the Victor
  • Statuesqe
  • Rocko's Modern Strife
  • Hell Hath No Fury
  • The Overlooked: Shields Up
  • The Overlooked: Medicine Man
  • The Overlooked: This is Only a Test
  • Clan War: Starting the War
  • Clan War: First Place
  • Clan War: Reach the Dead Drop
  • Clan War: End of the Rainbow
  • Clan War: Trailer Trashing
  • Clan War: Wakey Wakey
  • Clan War: Zafords vs Hodunks
  • Bandit Slaughter: Round 1
  • Bandit Slaughter: Round 2
  • Bandit Slaughter: Round 3
  • Bandit Slaughter: Round 4
  • Bandit Slaughter: Round 5
  • Kill Yourself
  • To Grandmother's House We Go
  • The Bane
  • BFFs
  • The Chosen One
  • Do No Harm
  • Doctor's Orders
  • The Name Game
  • Home Movies
  • Hidden Journals
  • Rakkaholics Anonymous
  • Animal Rights
  • Hell Hath No Fury
  • The Good, The Bad, and the Mordecai
  • Note for Self-Person
  • Best Mothers Day Ever
  • You.Will.Die.(Seriously)

.

Borderlands 2 Classes

.

Assassin

 
Action Skill: Decepti0n
When the Action Skill is triggered, Zero drops into invisibility and sends out a holographic image of himself to distract enemies. While Zero is invisible, he can score critical hits based on the duration of his stay in the stealth mode. If he stays in the mode for a long time then the attack score will be higher. If Zero comes out of the state quickly then the cooldown will be faster. Note that, Zero is not invincible, just invisible - he can still be hurt by things that do splash damage.
 
The max stats are -
 
650% Melee Damage
200% Gun Damage
250% Gun Critical Hit Damage
 
 
Skill: Sniping
 
HeadSh0t
Tier: 1
Level: 5
Increases critical hit damage.
 
0ptics
Tier: 1
Level: 5
Increases your zoom with all gun types. Also, your aim is not disrupted as much when taking damage.
 
Killer
Tier: 2
Level: 5
Kill skill.  Killing an enemy gives you bonus critical hit damage and reload speed for a few seconds
 
Precisi0n
Tier: 2
Level: 5
Improves your accuracy with all gun types.
 
0ne Sh0t 0ne Kill
Tier: 3
Level: 5
The first shot fired from a fully loaded magazine causes bonus damage.
 
B0re
Tier: 3
Level: 1
Your shots pierce through enemies. If your shot hits an enemy after piercing an enemy, it causes massive bonus damage. B0re does not work with rocket launchers and some special projectiles. Also, while Decepti0n is active, your visor will highlight enemy crit locations. 
 
Vel0city
Tier: 3
Level: 5
Increases bullet speed, damage and critical hit damage with all guns.
 
Kill C0nfirmed
Tier: 4
Level: 5
Aiming down the sights of your gun grants you bonus critical hit damage. The longer you aim down the sights, the larger the bonus.
 
At 0ne With The Gun
Tier: 5
Level: 5
Greatly improves your accuracy with sniper rifles while shooting from the hip. Also increases your reload speed and magazine size with sniper rifles.
 
Critical Ascensi0n
Tier: 6
Level: 1
Scoring a critical hit with a sniper rifle increases your critical hit damage and damage with sniper rifles.  Can stack upt to 999 times.  Stacks begin to decay if you haven't scored a critical hit in a while.
 
 
Skill: Cunning
 
Fast Hands
Tier: 1
Level: 5
Increases your reload speed and weapon swap speed.
 
C0unter Strike
Tier: 1
Level: 5
After getting hit, your next melee attack has a chance to deal massive melee damage.
 
Fearless
Tier: 2
Level: 5
While your shield is depleted you gain increased gun damage and fire rate.
 
Ambush
Tier: 2
Level: 5
Increases damage when attacking from behind or when attacking an enemy that is targeting someone other than you.
 
Rising Sh0t
Tier: 3
Level: 5
Each successful ranged or melee attack grants you a damage bonus for a short time. This bonus can stack up to five times. Faster weapons can gain stacks more quickly, but slower weapons retain stacks for longer periods of time.
 
Unf0rseen
Tier: 3
Level: 5
Your holographic decoy explodes when you become visible again, causing shock damage to nearby enemies.  Damage increases per level.
 
Deathmark
Tier: 3
Level: 1
Dealing melee damage marks a target for a short duration.  Marked targets take additional damage from all sources.
 
Innervate
Tier: 4
Level: 5
While Decapti0n is active you gain increased gun damage, health regeneration and movement speed.
 
Tw0 Fang
Tier: 5
Level: 5
Every time you fire you have a chance to fire twice.
 
Death Bl0ss0m
Tier: 6
Level: 1
Action skill augment.  Throws a handful of kunai knives. Each kunai will explode with a random elemental type. Kunai do not benefit from the Decepti0n damage bonuses but throwing kunai does not end Decepti0n and can apply Death Mark.
 
 
Skill: Bloodshed
 
Killing Bl0w
Tier: 1
Level: 5
Massively increases melee damage to enemies with low health.
 
Ir0n Hand
Tier: 1
Level: 5
Increases your melee damage and your maximum health.
 
Grim
Tier: 2
Level: 5
Kill skill.  Killing an enemy causes your shields to quickly regenerate and increases your action skill cooldown rate for a few seconds.
 
Be Like Water
Tier: 2
Level: 5
Shooting an enemy improves the melee damage of your next melee attack. Melee attacks improve the shooting damage of your next shot.
 
F0ll0wthr0ugh
Tier: 3
Level: 5
Kill skill.  Killing an enemy increases your movement speed, melee damage and gun damages for a few seconds.
 
Backstab
Tier: 3
Level: 5
Your melee attacks deal bonus melee damage when hitting an enemy in the back.
 
Execute
Tier: 3
Level: 1
Melee override skill.  While Decepti0n is active and a target is under you crosshairs, melee to dash forward a short distance and preform a special melee attack, dealing massive damage. 
 
Resurgence
Tier: 4
Level: 5
Killing an enemy with a melee attack restores health. The lower your health, the more health you receive.
 
Like The Wind
Tier: 5
Level: 5
While moving you gain increased gun damage and melee damage.
 
Many Must Fall
Tier: 6
Level: 1 Killing an enemy with a melee attack while Decepti0n is active causes you to deploy another holographic decoy, re-stealth, and add time to Decepti0n's duration. This can be done multiple times in succession.
.

Commando

 
Action Skill: Sabre Turret
An extension of the Soldier's turret from the first game, the Sabre Turret is more advanced and has many features. The most basic feature of the turret is it's ability to initiate direct damage attacks on all enemies. The Sabre is modifiable and changes it's appearance as it's upgraded thru the skill tree.
 
Guerilla
 
Sentry
Tier: 1
Level: 5
Increases the number of shots your Sabre Turret fires in each burst by 1 per level. Also increases your Sabre Turret's duration by 2 seconds each level.
 
Ready
Tier: 1
Level: 5
Increases your reload speed by 8% each level.
 
Laser Sight
Tier: 2
Level: 5
Increases the accuracy of your Sabre Turret by 10% each level.
 
Willing
Tier: 2
Level: 5
Improves your shield recharge rate by 15% each level and decreases your shield recharge delay by 12% each level.
 
Onslaught
Tier: 3
Level: 5
Killing an enemy increases your gun damage by 6% each level and your movements speed by 12% each level for a short time.
 
Scorched Earth
Tier: 3
Level: 1
Adds 22 rocket pods to each volley of your Sabre Turret.
 
Able
Tier: 3
Level: 5
Damaging an enemy causes you to regenerate 0.4% of your maximum health per second for a few seconds, increasing by 0.4% each level. This effect does not stack multiple times, and its duration is 3 seconds long, increasing by 3 each level.
 
Grenadier
Tier: 4
Level: 5
Increases the maximum number of grenades you can carry by 1 for each level.
 
Crisis Management
Tier: 5
Level: 5
You gain 7% bonus gun damage and 6% melee damage while your shields are depleted for each level.
 
Double Up
Tier: 6
Level: 1
Adds a 2nd gun to your Sabre Turret and changes both guns to fire slag bullets. Slagged enemies take bonus damage from all non-slag attacks.
 
Gunpowder
 
Impact
Tier: 1
Level: 5
Increases gun damage and Melee damage.
 
Expertise
Tier: 1
Level: 5
Increases your weapon swap speed and aim speed. Also, your movement speed is increased while aiming.
 
Overload
Tier: 2
Level: 5
Increases magazine size with assault rifles.
 
Metal Storm
Tier: 2
Level: 5
Kill skill. Killing an enemy dramatically increases your fire rate and reduces recoil for a short time.
 
Steady
Tier: 3
Level: 5
Reduces recoil for all weapon types and increases grenade damage and rocket launcher damage.
 
Longbow Turret
Tier: 3
Level: 1
Your Sabre Turret can now be deployed using Longbow technology, allowing you to deploy it much farther away. Also, increases the health of your Sabre Turret.
 
Battlefront
Tier: 3
Level: 5
While your Sabre turret is deployed, you deal increased damage.
 
Duty Calls
Tier: 4
Level: 5
Increases the damage and fire rate of non-elemental guns.
 
Do or Die
Tier: 4
Level: 1
Allows you to throw grenades during 'Fight for your Life'. Also increases your grenade damage and rocket launcher damage.
 
Ranger
Tier: 5
Level: 5
Makes you better at just about everything.
 
Nuke
Tier: 6
Level: 1
Deploying your Sabre turret sets off a small nuclear blast.
 
Survival
 
Healthy
Tier: 1
Level: 5
Increases your maximum health.
 
Preparation
Tier: 1
Level: 5
Increases your shield capacity. Also, when your shield is full you regenerate health.
 
Last Ditch Effort
Tier: 2
Level: 5
Increases your gun damage and movement speed while in 'Fight for your Life'
 
Pressure
Tier: 2
Level: 5
Improves your reload speed and shield recharge delay based on how much health you have.
 
Forbearance
Tier: 3
Level: 5
Reduces the duration of status effects on you. Also increases your maximum health.
 
Phalanx Shield
Tier: 3
Level: 1
Your Sabre Turret projects a protective shield. The shield attempts to block any enemy ranged attacks, but lets friendly attacks pass through. Enemy movement and melee attacks are not affected.
 
Quick charge
Tier: 3
Level: 5
Kill skill. Killing an enemy causes your shields to quickly regenerate for a short time.
 
Resourceful
Tier: 4
Level: 5
Increases your cooldown rate for your Sabre Turret action skill.
 
Mag-Lock
Tier: 4
Level: 1
Your Sabre Turret can be deployed on walls and ceilings.
 
Grit
Tier: 5
Level: 5
You gain a chance to ignore damage that would otherwise kill you. In addition to not taking damage from the attack, you regenerate half your maximum health.
 
Gemini
Tier: 6
Level: 1 Allows you to deploy two Sabre Turrets.
.

Siren

 
Action Skill: Phaselock
This siren has a different power from the last one. Phaselock is used to suspend enemies in mid-air thus disabling them from the fight for a short while. The skill tree help customize the extra powers of Phaselock - you can gain health or increase critical hit bonuses. Maya is overall the most balanced character with abilities ranging from crowd control, healing to direct assault - depending of course on how you design her skill tree.
 
MOTION
 
Ward
Tier: 1
Level: 5
Improves your shield capacity and shield recharge delay.
 
Accelerate
Tier: 1
Level: 5
Increases damage and bullet speed with all weapon types.
 
Suspension
Tier: 2
Level: 5
Increases the duration of Phaselock.
 
Kinetic Reflection
Tier: 2
Level: 5
Kill Skill. After killing an enemy, you gain the ability to deflect enemy bullets, sending them flying toward nearby enemies. You take reduced damage from reflective bullets. Kinetic Reflection only works with bullets. This effect lasts for a short time.
 
Fleet
Tier: 3
Level: 5
Your movement speed increases while your shields are depleted.
 
Converge
Tier: 3
Level: 1
Action Skill Augment. Your Phaselock ability now also pulls nearby enemies to the original target. This deals a small amount of damage to affected enemies.
 
Inertia
Tier: 3
Level: 5
Kill Skill. Killing an enemy causes your shields to quickly regenerate and increases your reload speed for a few seconds.
 
Quicken
Tier: 4
Level: 5
Increases the cooldown rate of your phaselock ability.
 
Sub-Sequence
Tier: 5
Level: 5
Action Skill Augment. When an enemy under the effects of your Phaselock dies there is a chance for your Phaselock ability to seek out and affect another target. 
 
Thoughtlock
Tier: 6
Level: 1
Action Skill Alteration. Phaselock causes enemies to turn on their friends instead of being locked down. Additionally, Phaselock's duration is increased, but so is it's cooldown. 
 
HARMONY
 
Mind's Eye
Tier: 1
Level: 5
Increases critical hit damage and melee damage.
 
Sweet Release
Tier: 1
Level: 5
Increases damage and bullet speed with all gun types.
 
Restoration
Tier: 2
Level: 5
Shooting other players heals them. Also increases your maximum health.
 
Wreck
Tier: 2
Level: 5
While you have an enemy Phaselocked you gain increased fire rate and damage with all gun types.
 
Elated
Tier: 3
Level: 5
While you have an enemy Phaselocked you and your friends regenerate health.
 
Res
Tier: 3
Level: 1
You can instantly revive your friend in Fight for your Life by using Phaselock on him/her.
 
Recompense
Tier: 3
Level: 5
When you take health damage there is chance your attacker takes damage equal to the amount of health you lost. 
 
Sustenance
Tier: 4
Level: 5
You constantly regenerate health. The lower your current health, the more powerful the regeneration.
 
Life Tap
Tier: 5
Level: 5
Kill Skill. Killing an enemy causes you to steal health from any enemy you damage. This effect lasts a short while.
 
Scorn
Tier: 6
Level: 1
Melee Override Skill. Throw an Orb of Slag that constantly damages enemies near it. This ability has a cooldown. Perform a regular melee attack when Scorn is on cooldown.
 
CATACLYSM
 
Flicker
Tier: 1
Level: 5
Increases your chance to cause status effects with Fire, Shock, Corrosive and Slag guns.
 
Foresight
Tier: 1
Level: 5
Increases magazine size and reload speed with all weapon types.
 
Immolate
Tier: 2
Level: 5
Adds fire damage to all of your shots fired while in Fight for your Life. The additional fire damage is based on the damage of the weapon you're firing.
 
Helios
Tier: 2
Level: 5
Phaselocking an enemy causes a fiery explosion, damaging any nearby enemies.
 
Chain Reaction
Tier: 3
Level: 5
While you have an enemy Phaselocked all of your shots that hit enemies have a chance to ricochet and hit another nearby enemy. Chain Reaction only works with bullets.
 
Cloud Kill
Tier: 3
Level: 1
Shooting an enemy creates a lingering acid cloud, dealing constant corrosive damage to enemies who touch it. Only one acid cloud can be active at a time. 
 
Backdraft
Tier: 3
Level: 5
Your melee attacks deal additional fire damage. Also, when your shields become depleted, you create a fiery explosion, damaging nearby enemies. Your shields must fully recharge between explosions.
 
Reaper
Tier: 4
Level: 5
You deal increased damage to any enemy that has more than 50% of his health remaining.
 
Blight Phoenix
Tier: 5
Level: 5
Kill skill. Killing an enemy causes you to deal constant fire and corrosive damage to nearby enemies for a short time. The damage is based on your level and the level of Blight Phoenix.
 
Ruin
Tier: 6
Level: 1 Action Skill Augmentation. Phaselock now Slags, Electrocutes, and Corrodes all nearby enemies. "Ignorance and Inconsideration may be greater causes of ruin, but they are slow and lacking in spectacle"
.

Gunzerker

 
Action Skill: Gunzerking
As a native of Pandora, you can expect the Gunzerker to be every bit as harsh as the world itself. The best thing about the gunzerker is his ability to fire tow weapons at the same time. His action skill allows him to dual-wield any type of weapons for a short time so that he can go maniac-a-zoid. The skill tree can be designed to increase the duration of this skill.
 
GUNLUST
 
Locked and Loaded
Tier: 1
Level: 5
Reloading your gun gives you a fire rate bonus for a short time.
 
Quick Draw
Tier: 1
Level: 5
Increases weapon swap speed and critical hit damage with all gun types.
 
I'm your Huckleberry
Tier: 2
Level: 5
Increases damage and reload speed with pistols.
 
All I need is one
Tier: 2
Level: 5
Swapping weapons causes your next shot fired to deal bonus damage.
 
Divergent Likeness
Tier: 3
Level: 5
When Gunzerking with two guns of the same type, you deal bonus damage. When Gunzerking with two different types of guns, you gain bonus accuracy.
 
Auto-Load
Tier: 3
Level: 1
Killing an enemy instantly reloads all of the guns that you have equipped that are not currently in your hands. Swapping guns after Auto-Load has reloaded a gun triggers Locked and Loaded.
 
Money Shot
Tier: 3
Level: 5
The last round fired from your magazine gains massive bonus damage. Guns with small magazines receive a smaller bonus. This skill works with all weapon types.
 
Lay Waste
Tier: 4
Level: 5
Kill skill. Killing an enemy gives you increased fire rate and critical hit damage with all guns for a short amount of time.
 
Down not Out
Tier: 4
Level: 1
You can Gunzerk while in Fight for your LIfe.
 
Keep it Piping Hot
Tier: 5
Level: 5
While Gunzerking is in the process of cooling down you gain bonus gun damage, melee damage and grenade damage.
 
No Kill Like Overkill
Tier: 6
Level: 1
When you kill an enemy you gain a bonus to damage equal to the amount of excess damage you dealt to the enemy you just killed. "I'm looking for a really big gun that holds a lot of bullets.
 
RAMPAGE
 
Inconceivable
Tier: 1
Level: 5
Your shots have a chance not to consume ammo. The lower your health and shields, the greater your chance of free ammo.
 
Filled to the Brim
Tier: 1
Level: 5
Increases your magazine size with all weapon types. Also increases your ammo carrying capacity with all ammo types.
 
All in the Reflexes
Tier: 2
Level: 5
Increases your reload speed and melee damage.
 
Last Longer
Tier: 2
Level: 5
Increases Gunzerking duration.
 
I'm Ready Already
Tier: 3
Level: 5
Increases the cooldown rate of your Gunzerking ability.
 
Steady as she Goes
Tier: 3
Level: 1
Reduces recoil with both guns while Gunzerking. Additionally, each shot that hits an enemy has a chance to improve your accuracy with both guns.
 
5 Shots or 6
Tier: 3
Level: 5
Kill skill. Killing an enemy causes every shot fired to have a chance to add ammunition to the magazine instead of expending ammunition.
 
Yippee Ki Aye
Tier: 4
Level: 5
Killing an enemy while Gunzerking increases the amount of time you can Gunzerk.
 
Double your Fun
Tier: 4
Level: 1
Throwing a grenade while gunzerking causes you to throw 2 grenades. The second grenade does not cost ammo.
 
Get Some
Tier: 5
Level: 5
Shooting an enemy decreases the cooldown on Gunzerking. This effect can only occur once every three seconds.
 
Keep Firing...
Tier: 6
Level: 5
While Gunzerking, the longer you hold down the trigger, the faster your guns fire and the faster you reload.
 
BRAWN
 
Hard to Kill
Tier: 1
Level: 5
Increases your maximum health and gives you a small amount of health regeneration.
 
Incite
Tier: 1
Level: 5
Taking damage from your enemies increases your movement speed and reload speed for a few seconds.
 
Asbestos
Tier: 2
Level: 5
Reduces the duration of status effects on you.
 
I'm the Juggernaut
Tier: 2
Level: 5
Kill skill. Killing an enemy reduces all damage you take for a few seconds.
 
Ain't Got Time to Bleed
Tier: 3
Level: 5
While Gunzerking you regenerate health. The lower your current health, the more powerful the regeneration.
 
Fistful of Hurt
Tier: 3
Level: 1
Melee Override. Throw all of your weight into a punch, causing massive damage and knocking back the enemy. Fistful of Hurt has a cooldown. While it is on cooldown, "melee" will perform a regular melee attack.
 
Out of Bubblegum
Tier: 3
Level: 5
Increases fire rate with all gun types while your shields are depleted.
 
Bus that can't Slow Down
Tier: 4
Level: 5
Increases your movement speed while Gunzerking.
 
Just Got Real
Tier: 4
Level: 5
Increases damage you deal with all gun types. The lower your health, the greater the damage bonus.
 
Sexual Tyrannosaurus
Tier: 5
Level: 5
Taking damage gives you health regeneration for 5 seconds. This effect does not stack multiple times.
 
Come at me Bro
Tier: 6
Level: 1 Action Skill Augment. While Gunzerking, taunt your enemies and instantly gain full health. Taunted enemies are more likely to attack you, but for the next few seconds you gain massive damage reduction. "Nigh Invulnerability is a hell of a drug"

Walkthrough

.

My First Gun

 
After the great opening scene, you come to... and see a claptrap infront of you. If you do not remember it yet, it's the same one which was turned into the inter-planetary ninja assassin in one of the DLCs of the first game. Follow CP into his hideout and after you go all the way in, look to the right and you should see a door. Go there and open the door and you come to this symbol -
-

This is one of the type of collectibles in the game which increases your Badass ranking. You can get various perks as you grow up being a Badass. Now, you see a monster come in an rip CPs eye out. Oh Well! it needs to start somewhere. Go to the gun cabinet which is shown on the mini-map and pick up the gun.
.

Blindsided

 
Objective: Retreive Claptrap's eye
 
Follow CP outside, you need to restore it's sight before it can take you to Sanctuary. Follow it thru the icy land and you come to your first enemies - Bullymongs. Keep going and after the area with the earth quakes you'll step into a kill zone where Bullys keep jumping at you. Kill all of them and go to clap trap to dig it out. Keep going up and you get to Knuckledragger.....
 
Knuckel Dragger
600
The first thing you need to remember is to keep moving and jumping when you see it throw things at you. You can dodge everything while shooting. Since this is your first mini boss, it really is an easy one. Kill dragger and the rest of the bullymongs and pick up claptrap's eye.

Go up from the right and thru the gate which CP opens. Keep following the bot and pick up everything you see in the small room which you come to in the end. After that, use the waypoint to the Southern Shelf.
(Chapter 2)
.

Cleaning Up the Berg

 
Objective: Find Sir Hammerlock

Move ahead and jump down behind CP. You'll come to a few baby mongs. Kill them and keep going to get to a gate. As soon as the gate opens, look for enemies and kill all of them. After you kill everyone, Hammerlock comes out and opens the electric gate. Go to him and give him CPs eyes. After he connects the eyes, follow him and he switches on the power. Talk to him to end this mission.
.

Best Minion Ever

 
Objective: Kill Captain Flynt
 
Go ahead with CP and open the gate below using the button -
600
 
Keep going till you reach Gateway Harbor. Kill your first enemies and pick up the ECHO DEVICE 1 (Handsome Jack Here!) which is here on the ground -
600
 
Keep going and soon you start coming across many enemies. The areas ahead are infested with bad guys so move carefully and take cover if you need to when your shields come down and resume fighting. Avoid fighting when you don't have any shields. After you kill everyone, CP hits the button which makes the door ahead fall down to form a long bridge -
600
 
As soon as the bridge drops, a couple of psychos jump onto you. Kill them and go ahead, keep going and you come to "Wreck of The Ice Sickle" where you encounter "Boom Bewm".
 
Boom Bewm
600
First, hide behind something to avoid Big Bertha which is the cannon Boom is mounting. Then look for Bewm and take him out first, make as many critical hits as possible - on the head. He goes down easily. Then take out Bertha so Boom comes down. Kill Boom and pick up your first grenade mod. 
 
Mount the cannon Big Berta and blow the locked doors ahead. Stay on it for a while and kill everyone who come thru the doors. Go down and move ahead and you enter the "Soaring Dragon". CPs gone ahead, kill the enemies and go to the gate which opens up. Keep killing everyone. There are going to be a lot of enemies in the area ahead. Kill everyone and soon you come to a first aid machine -
600
 
Go ahead and keep killing and you reach CP soon. Kill the Psychos who are beating it and follow it ahead. Kill all the enemies and go up the steps to the right side ahead -
600
 
Keep killing and go up all the way to the marker and you come to the button which raises up CP. Follow it all the way to the top and you come into the domain of Captain Flynt-
 
Captain Flynt
600

Flynt has a gun which will set you on fire when the ammo hits you. This is going to be a very difficult fight and it is advised to stay as far away from Flynt as possible and kill everyone else before you get to him. So kill his minions and then aim at his head and try to get critical shots. If he move up close to you, run away or you can even go back down and shoot Flynt from there - he won't leave this area. After you kill Flynt and everyone else. Follow CP, it takes you out and to the ship. Speak to it on the ship and use the fast travel point to Three Horns-Divide.
.

The Road to Sanctuary

 
Objective: Go to Sanctuary
 
 
Move out of the ship and you see a bridge ahead blow up and a large vehicle jump across the gap and you hear the chatter of two people from rival groups. Go ahead and move in thru the large arches to the right and you'll face a few Bullymongs here. After you get to the marked location you come to a healing center and an ammo dump. There's a Catch-a-Ride station right next to them.
-
 
Try to spawn a vehicle - you are unauthorized. Move into the Fishguts Outpost to the left and start killing. You will find the Hyperion Network Adapter here.
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Go back to the Catch-a-Ride terminal and place the adapter inside, spawn a vehicle and move out to the next location. There are a lot of Bullymongs in your path. Kill them all to gain useful XP. Once you get to the marked location get down and move near the Intercom to the right of the gate. Head inside
 
Objective: Find Cpl.Reiss
 
The location shown on the map is that of an ECHO recorder -
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Take it and head to the next locaiton - it seems that Reiss is nowhere to be found. Go thru the three horns divide -
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When you get near the location you will not be able to use your vehicle since the path ahead is blocked -
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Get out of the vehicle and keep killing and going towards the marked point. Here kill the three guys hitting Reiss and talk to him. There are a lot of Rakk in this place and they are a big nuisance so be careful and use a shotgun to kill them when they swoop down on you. Move further inside here towards the Windbreak Camp where the Bloodshots are nested. Here you have an additional objective in which you are needed to kill 20 Bloodshots. They keep coming if you move around inside the camp. Once you are done, pick up the Power Core. It's location is on your mini map.
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Objective: Contact Lt.Davis
 
Now, go back all the way outside and climb into your vehicle again. Head to the marked location and you will come to a travel point reaching into Sanctuary. Go meet the Lieutenant who is standing on top of some steps belonging to a house nearby. Place the core into the shield generator infront of him. Remove the old core and put in the new one. 
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Then speak to him again to Turn In.
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Plan B

 
Objective: Talk to Scooter
 
Head towards the gate and speak to the guard. Go inside and into Scooter's auto shop.
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Inside his shop, you are to pick up two fuel cells. One is on the lower floor itself and the next is on the upper floor where you might also find some Eridium and a good shield. Take some more Eridium from scooter and go back out into the city. Place the two cells in their slots shown on your map and go speak to Crazy Earl -
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His house is nearby. Go there and buy something from him - just anything will do -
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After that you get a third fuel cell which Earl gives you along with the thing you purchased. Place it in the slot and talk to the Crimson Raider nearby who gives you the key to the Command Center.
 
Inside, you will find an Echo Recording, take it and listen to it to end this mission.22 01 41
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Hunting the Firehawk

 
Go up the stairs and use the Safe -
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You can place items in the safe for later use. You will also find a LOST ECHO DEVICE nearby -
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Objective: Go to Frostburn Canyon
 
Head outside and towards the entrace of the canyon. Near the entrance you will need to kill a lot of enemies before you can enter the canyon itself. Once inside the canyon you will need to find and follow seven Bloodshot signs. A sign is nothing but a bandit pinned to a board standing up. You will soon enter the Blisterpus Camp at the end of which is the second sign. Keep going and you will come across your first spiderants in the game and also your first Goliaths
 
Spiderants - if you played the first game then you would know that you cannot hit them straight on since there heads are tougher than steel. You need to shoot them in their hind region. Goliaths are big trouble - especially later in the game. If you hit them atleast once in the head, their heads explode and they start raging. They can cause tons of damage once they start raging so be careful with them and shoot them only after you kill everyone else in an area.
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Keep going and you will cross the third sign too, and after a few more kills you come to the fourth sign which is on top of some steps -
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Go ahead and you might come across raging goliaths or Badass Psychos. In the next area you can go around and on top to this place - 
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Where you find a Borderlands symbol -
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Just keep going ahead after killing and once you pass the fifth sign you'll face a Spiderant Knight and some minions. Use your special powers on these things. In the next area are more bandits. Just kill all of them and in the end when you coem too the sixth sign you'll be near a cross road - take the left path into the cave adorned by the skull of the large animal -
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You'll face a couple of Badass Psychos as you go in so be very careful. Keep going all the way inside where you pass more signs and narrow beams on the ground. After some walking you come into the Lair of the Firehawk -
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Go ahead and you come to Firehawk -
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You will need to revive her first and then get her an Eridium which is nearby. After she's up you will face two waves of enemies, each ending with a badass psycho - the second wave has two BPs. The best gun here is the shotgun and Gunzerkers can go crazy with their skill here. Revive Lilith again after the fight and speak to her to end this.
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A Dam Fine Rescue

 
Objective: Infiltrate Bloodshot Stronghold
 
After she teleports you to - ummm - nowhere, Lilith warns you about the stronghold being full of tough guys. You can pick up more Eridium from the lockers behind you. Then move out of this place and towards the marked location and take a look at the weapons chest on your way out.
 
The marker leads you to the travel point taking you to the Three Horns Divide. Go to the nearby Catch-a-Ride and take a vehicle and move out. You will come across the Happy Pig Motel on your way.
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Go near the marked location which is the gate of the Stronghold and honk -
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They recognize you and attack you but the gate will remain closed. Now we need to go to ELlie.
 
Objective: Talk to Ellie
 
Head to Ellie's garage in The Dust and watch the cutscene when you get there-
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After you talk to her, she tells you how you can get a bandit technical. You need to destroy five technicals of the enemies and grab a part after their vehicles blow up. You might have encountered some vehicles on your way here. Go back outside and get yourself some bandits. If you cannot find a technical cruising around. Just leave the area and come back and a few surely show up.
 
There's a LOST ECHO DEVICE in a broken car in the yard -
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Once you have the five parts, return to Ellie and speak with her. Now, use the Catch-a-Ride terminal next to her to deploy a Bandit Technical. Get into it and go to the stronghold gate. The gate is opened and they realize who you are. You cannot take the technical inside because it is blocked. Try to kill as many bandits as you can from inside the Technical itself. Then kill the rest of them and BadMaw comes in to defend the fort.
 
BadMaw
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It is very difficult to kill BadMaw if you aren't atleast on his level if not greater - Lvl 13. You can kill him anyway but it will take a lot of time and you might die quickly. Firstly, you need to stay behind the small shack in the middle of this area and move around it, BadMaw keeps moving behind you and you can keep circling the shack. Just go in one direction and move behind him like this and make a critical hit and keep repeating. If you can, try to lure him infront of the gate so you can use your Technical's turrets on him. Pick up the Bloodshot brodge key after he dies.
 
Go to the keyhold which looks like a wheelUse it and the bridge comes down. You can now enter the Bloodshot Stronghold.
 
Objective: Rescue Roland
 
o
 
The stronghold is very very dangerous. Move ahead to the ammo dump and med station and continue onto the steps to the right -
y
 
In the next area, you'll come across some Bruisers. After you move thru, you can pick up a LOST ECHO DEVICE which is on a table -
t
 
There's a lot of loot in the containers here - especially Eridium. Move ahead and you will encounter Nomads and Psychos. In this room to the right is a table with another LOST ECHO DEVICE -
8
 
Move ahead and you will come to SATAN'S SUCKHOLE. This area also has a ton of enemies. Make sure you use your sniper on them before you start treading across the place. Once you get to the top you fight a special Nomad called MAD MIKE. He has a Rocket Launcher so he is naturally dangerous. You need to avoid his rockets at all cost. Try to fight him from behind some cover. After you go thru this area, you come to a room to the right which is blocked by current -
0
 
Move ahead and keep an eye to your left where you come to some steps -
0
 
On top of these steps is a Special Nomad so be very very careful. You can hit a button here -
0
 
This stops the electric current. Get to the room and loot the chest inside which has some great guns for you. Now, continue thru the area and you come to a green glowing cell door. Interact with it and watch the cutscene.
 
0
 
You watch a mech come in and blast the cell door - stay away from the blast. Run outside and run into the Bloodshot Ramparts.
 
Objective: Get to the W3R-D3N
 
Now the areas ahead will be absolutely infested with Mechs so be very careful and try to take one out at a time from a distance. You can also use your special powers to the max extent here. The Mech took Roland to the other side of this place so you need to tread thru the danger zone now. Start killing the Mechs and stay away from he EXP Loaders which blow themselves up. The ramparts are a straight lane so you will not get lot even if you want to.
 
In the end of the place, you move around a curve and into the SHRINE OF THE GUNBRINGER where the mech is keeping Roland hostage. This is a constructor and is the most powerful mech typr around. You know it's trouble when you come across something like this. Try to stay near the save point and move out just to kill some mechs, come back to the save point to regen your shield and tthen go and kill some more. Do not concentrate on the Constructor unless you've killed everything else. Halkfway thru the fight, the W4R takes Roland away again.
 
Objective: Infiltrate Hyperion Prison Camp

Fast travel to The Dust and go into FRIENDSHIP GULAG. This is a Hyperion camp so you are going to meet a lot of it's soldiers. The best way to cross this area is to move from the extreme right side. If you are a Gunzerker or Commandoand and are on a high enough level you can move behind the Constructor to avoid the fire from the other Mechs and then shoot it down from behind. Else, you'll need to kill everything else again which will take a ton of time. If you manage to free Roland he helps you kill the other Loaders. After everything is dead, speak to him to end this loooong mission.
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A Train to Catch

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You can pick up a LOST ECHO DEVICE here -
0
0
 
Objective: Meet Roland's Spy and take the Vault Key
 
Go to Roland and talk to him. Head out and to the Thundra Express. Once you are in the area, you'll reach the Varkid Ranch. You are to ignite three Varkids on fire so that the sound they make wake Roland's Spy up. THe spy is none other than the Hunter himself. Anyway, he tells you that he doesn't have the key and also that it's on a train. To stop the train you are going to need someone's help. Next stop - Tiny Tina's Workshop. Talk to Tina and she agrees to help you but you need to get her a couple of Bandankadonks (whew!).
 
The Bandankadonks are in Buzzard Academy. You can figth the enemies or just run around to pick up the two Bandankadonks and get back to Tina who preps her ladies for you. Now get to the Meltwater Crossing train station and place the bunnies in their location -
6

Arm them and watch the fun. After the bridge blows up. Go down and onto the fallen part of the bridge which can be used as a ramp 0
 
You'll face destroyers on your way to the train car and once you get there....
 
Wilhelm
 
This is one really tough customer - they don't make them this tough anymore...

If you have a weapon dealing Elemental Shock Damage then use it to bring down the shields first. The shields regenerate very quickly and this is where I found the Gunzerker's special skill to be especially useful. Try to maintain mid-range distance between yourself and WIlhelm because he can really hurt you in close range and make you fly away. Pick up the Power Core after you kill him and get back to Sanctuary. Talk to Lt.Davis to end this mission.
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Rising Action

 
Objective: Place Power Core
 
Take out the olc core and out in the new Hyperion Core... Oops
 
Run to the center of town and cycle the first and third Ignition Primers -
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Run to Roland and pick up all the Eridium and give them to Lilith...
 
CATCH A RIIIIDE!!!
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Objective: Go to The Fridge
 
Your next location should be the Fridge - it's called that for a reason. Go there and hit the button at the door to open it -20 44 57
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Bright Lights, Flying City

 
Objective: Search for your friends
 
The next area has some new enemies, the so called Rat clan members. These guys are really really slippery so you'll need to aim properly. Past this place is  the Icemaw Grotto - a dangerous place with atleast half a dozen Crystalisk. To kill them you need to shoot the crystals on their feet and after they die, they leave back crystals which are worth a lot so be sure to pick them up. Keep going and in the end you need to hit a button and pull a lever. Then leave for the Outwash.
 
As soon as you enter this place, you'll see the city in the distance. Go to the nearest fast travel station and select Sanctuary...
 
Wait! no Sanctuary.. Get to the Extraction Plant in this place itself. You'll come across some new enemies on your way there. Once you are in the plant you will need to get across a gap, use this bridge and the steps to it's right to get across -
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Objective: Pick up Lunar Supply Beacon
 
Hit the conveyor's button get across and enter the Orbital Receiving and Processing plant. And it's time for another big battle...
 
Gluttonous Thresher
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This thing can hurt you really really bad. Always maintain a large gap between yourself and the Thresher. Run behind the containers which are scatterd around this place and try not to take out the Loaders since they keep the Thresher distracted for a while - but if they are shooting at you then take them out and if the thresher is coming after you, kill everything else first before dealing with it. After a long time, you'll kill it. Get back - jump into the water below the bridge and go all the way to the other side where you can find this ladder which takes you up -
22 08 39
 
Objective: Deploy Beacon in Overlook and Get to your friends

This part is going to suck really bad. Once you are in Overlook Deploy the Beacon and wait for the cavalry to arrive. Now, get out of sight and destroy all the destroyers from a vantage point. You don't need to stay close to the beacon and don't worry if it's damaged, you can fix it anyway. COncentrate on taking out all of the enemies. You'll face a lot of them including the dreaded Constructor. After everything is done, fix the beacon and use the Fast Travel nearby to get back to Sanctuary. Talk to Roland to end this.
 
Tigger
RedMan Avid, excessive, convoluted, harcore, intrinsic, addicted gamer who only plays games... believe me, there cannot be a better description of me than that.... (I'd probably take that onto my gravestone)
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Games: Borderlands 2

Tags: Walkthrough

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