Video game news, video game reviews, walkthroughs, video game mods, and game trailers

Originals

Originals

Assassin's Creed IV: Black Flag Walkthrough

[Continued] Page 3

 
 
 
 
 
Memory 4: Ever a Splinter

.
Sequence 7


.

Memory 1 - We Demand A Parlay

 
Sync -
Kill 3 guards while hanging from a ledge
Sabotage the alarm bell
 
--Tail Woodes Rogers
First get them marked with the eagle vision and you can tail them safely from a distance. They'll go into the fort in the end and you'll need to infiltrate it.
You can do it from the left of the main entrance by climbing onto the gallows -
600
 
You can get 3 guards while moving up. You cannot let them trigger an alarm bell. 
 
--Steal Chamberlain's plans
Get down to ground level and sabotage the alarm bell to get the sync point. Then move around in the foliage to get the plans and get out of this place.

.

Memory 2 - The Gunpowder Plot

 
Sync -
Kill 4 guards in one kill streak
Use blowpipe darts on 10 guards
 
Note: You can craft darts anytime and all you need is bone which you get from skinning and killing animals - go into your crafting menu and you can do it from there. You can also gain darts by looting bodies.
 
--Steal 4 gunpowder kegs
Just go to each of the location and steal the barrels and remember the sync points.

.

Memory 3 - Commodore Eighty-Sixed

 
Sync -
Kill 3 guards from stalking zones
Air assassinate Chamberlain
 
--Tail the guards
You can take down guards from foliage while following the guards and in the end you'll be asked to air assassinate Chamberlain. Just slip into the water slowly and get close to the ship. Climb the ship from it's left side and get up on a pole and jump Chamberlain when he gets below you.

.

Memory 4 - The Fireship

 
Sync -
Use the mortar to sink 3 ships
Use barrels to sink a ship
 
--Escort the fireship
Get behind the ship and follow it, take out any ships you see as you want and when it's time for a last shot you can then use mortars or barrels to sink the ship - to use the barrels just get the behind of you ship really close to a ship with red in the health and then shoot the barrels from behind so they hit the ship. You can fire mortars from a distance. After the fireship hits the blockade, escape from the area.

.
Jiguey Exploration
Chests - 4
Animus Fragments - 2
Secrets - 1
 
This is a smuggler's den. you'll see that everything is marked on the map anyway so get them all.

.
Cumberland Bay Exploration
Viewpoints - 1
Chests - 1
Animus Fragments - 2
Secrets - 2
 
Secrets -
11354372
11363993

.
Devil's Eye Caverns shipwreck Exploration
Chests - 8
Animus Fragments - 2
 
You'll get the plans for Elite Swivel guns in one of the chests. The elite swivels are extremely useful as you can just hold down the shift button and the guns will shoot at all of the targets which appear rather than you having to hold shift for each and every target - it's also very fast.

.
San Juan shipwreck Exploration
Chests - 3
Animus Fragments - 2
 
This one leads into a smuggler's den.

.
Black Trench shipwreck Exploration
Chests - 7
Animus Fragments - 2
 
You get the plans for Flower Sails in one of the chests - not the most useful plans!!!

.
Pinos Isle Exploration
Mayan Stelae - 2
Viewpoints - 1
Chests - 6
Animus Fragments - 3
Secrets - 1
 
Secret -
600
 
Stelae puzzle 1 -
600
 
Stelae puzzle 2 -
600

.
Arroyos Exploration
Tavern - 1
Viewpoints - 1
Assassin Contacts - 2
Chests - 5
Animus Fragments - 3
 
Everything is shown on the map and you'll find the tavern as usual in the center of the town.

.
La Concepcion Wreck Exploration
Chests - 7
Animus Fragments - 3
 
You'll find plans for an Elite Ram in one of the chests.

.
Corozal Exploration
Tavern - 1
Viewpoints - 1
Assassins Contracts - 2
Chests - 4
Animus Fragments - 2
Secrets - 3
 
Secrets - 
600
 
600
 
... and the third is alredy mapped - it's a note bottle to the south west right below the tavern. One of the assassin's contract takes you to Amberghis Key shipwreck which leads into a smuggler's den. When you get into the den do not creat a commotion instead go up on one of the wood beams and wait for you target to appear.

.
Amberghis Key Exploration
Chests - 3
Animus Fragments - 2
Secrets - 1
 
Secret -
600
 
This Cadaver leads to you the plan of "Elitee Heavy Shot" which improves the power of your heavy shots at close range - another very useful plan.

.
Santanillas Exploration
Mayan Stelae - 2
Viewpoints - 1
Chests - 5
Animus Fragments - 3
Secrets - 2
 
Stelae puzzle 1 - 
600
 
Stelae puzzle 2 -
600

Cadaver - 
600
 
Second secret is a note bottle already mapped.

.
Cayman Sound Exploration
Viewpoints - 1
Chests - 3
Animus Fragments -  3
Secrets - 2
 
You'll start one of the Templar Hunts in this location with Opia Apito.
 
Secret -
600
 
600
 
The cadaver leads to Elite Heavy Shot storage.

.
Grand Cayman Exploration
Tavern - 1
Viewpoints - 1
Assassins Contracts - 2
Chests - 6
Song Sheets - 1
Animus Fragments - 3
 
The contact leads you to a smuggler's den thru Anotto Bay shipwreck.

.
Anotto Bay Shipwreck Exploration
Chests - 3
Animus Fragments - 2
Secrets - 1
 
Secret -
600
 
You will come into the smuggler's den when you swim thru the water which has a shark in it. You need to avoid the shark - if it's in one lane then just take a lane to the left or right and swim thru.
 
The second animus fragments which is thru a wooden locked door can be got to by swimming under water. First go to the center of the den and you'll be able to see a door opening in the water -
600
 
Jump in, go left and look up and you'll see an that you can swim up to the surface here -
600
 
You'll come inside the room with the fragment.

.
The Blue Hole shipwreck Exploration
Chests - 7
Animus Fragments - 3
 
You'll get the plan to Elite Cannons in one of the chests.

.
New Bone Exploration
Mayan Stelae - 1
Viewpoints - 1
Assassins Contracts - 2
Chests - 5
Animus Fragments - 3
 
Stelae puzzle -
600
 
There's an Animus Fragment on top of the windmill here. Go up the windmill and when you see a blade of the fan coming up, just before it comes up jump onto the blade and run forward to get the fragment -
600

.
Misteriosa Exploration
Mayan Stelae - 2
Viewpoints - 1
Chests - 6
Animus Fragments - 2
Secrets - 2
 
Secrets -
600
 
600
 
Stelae puzzle 1 -
600
 
Stelae puzzle 2 -
600

.
Kabah Ruins Wreck Exploration
Chests - 8
Animus Fragments - 3
 
You'll find plans for the Elite Round Shot in one of the chests - it powers-up your cannon fire.

.
Ile a Vache Exploration
Tavern - 1
Viewpoints - 1
Assassin COntracts - 2
Chests - 4
Animus Fragments - 2
Secrets - 2
 
Secret -
600

600

.
Sequence 8


.

Memory 1 - Do Not Go Gently...

 
Sync - 
Kill 4 Guards
Use heavy shot to incapacitate Man O'War
 
--Tail the Stranger
Go behind the stranger and he meets a Guard Captain and you'll be prompted to eavesdrop on the conversation. There's lots of foliage so keep going thru it.
You'll need to get to the wheel of the Jackdaw in the end and go for the Man O-War, just make sure that the fire shot just before the ship is incapacitated is a heavy shot at close range to get the sync point.

.

Memory 2 - Vanglorius Bastards

 
Sync -
Damage the Royal African Pearl with an upgraded ram
Use the fort's defenses to sink a ship
 
The ships that are following you will be around the area of the fort you previously took over. You need to take them a little close to the fort and the fort will also fire at your opponents, just incapacitate a ship inside the range and the fort will destroy it. Also, to get the other point just ram the ship with a ram you have upgraded atleast once. Board the ship and you'll be done.
 
.

Memory 3 - Marooned

 
Sync - 
Skin 3 animals
Air Assassinate Vane
 
Go behind Vane... he can't handle home sickness properly!
 
You'll see him standing on a woodlog and shooting at you. He keeps shooting and throwing grenades. Somehow you'll nearly lose all of your health if you get him so the best this to do is to stand behind a wall and when he is throwing grenades only then run to the next wall. To get up to the log you need to move left and go from there -
600
 
While in the jungle use eagle vision to search for animals. If you cannot find animals then open the map and go to the location of an animal and go there and search but do it beofre you go after Vane.
 
When you get up to the log you'll see a gunpowder barrel. Stay away from, after it blows up just go up the log to the next area.
 
--Catch Vane
You'll come to another place where Vane is standing on top of a ruin. Move between the walls when he is throwing grenades. When you reach the wall of the building he is stading on. Move to the right and go up using the right wall. GO up above him and air assassinate from above to get the sync point.

.
Isla Providencia Exploration
Mayan Stelae - 2
Viewpoints - 2
Chests - 9
Animus Fragments - 5
Secrets - 2
 
This only shows up on the map only after Seq 8 Memory 2. 
 
Secret -
600
 
600
 
Stelae puzzle 1 -
600
 
Stelae puzzle 2 -
600

.
Sequence 9


.

Memory 1 - Imagine My Surprise

 
Sync -
Kill 4 Brutes
Sabotage 2 Alarm Bells
 
--Locate Hornigold and Rogers
Try to locate Brutes and the Bells and take them down.
 
When tailing them hire a group of Dancers and it'll be easy for you to go behind them. While eavesdropping, enter the restricted area thru the gap in the fence -
600
 
Hide in the foliage and follow them thru the warehouse instead of the foliage. Go after them and after you are seen, run away.

.

Memory 2 - Trust is Earned

 
Sync -
Free 2 Pirates
Double Assassinate Cockram and Burgess
 
--Sink 3 Ships
You'll be travelling to Africa now. Sink 5 ships and land. Go after the Sage and then Burgess and Cockram. 
 
While looking for them you can free groups of pirates. When you find the duo, go behind them or above them silently and double kill them.

.
Principe Exploration
Viewpoints - 2
Chests - 6
Animus Fragments - 5

Everything is simple!

.
Sequence 10


.

Memory 1 - Black Bart's Gambit

 
Sync -
Stay out of Combat
Use a Rope Swing to kill the Captain
 
--Locate a Portugese Ship and steal the Flag
You'll come to a Portugese ship ahead to the right. Get on it and get to the flag from the right of the ship using the rope nets -
600
 
But once you come up you'll see two scouts on the top, you can avoid their gaze by going from behind the poles -
600
 
Once you top you can use sleep darts to take them out - don't use berserk darts as it may gain unwanted attention. Steal the flag and jump into the water and go back.
 
--Locate Nosso Senhor
After the ship stops, get out and loot the chest - try to avoid being detected. Use Berserk and Sleep darts to get them away. Go back and tail the ship but go very very slowly and do not go near any other ships. You'll come to a rock after a while, the left side is blocked so go from the right but don't move in ahead of the rock, stop behind a little while as a ships comes in and if you bump into it you will be spotted.
600
 
Stick to the right side wall during this - even if you are crashing into the wall don't collide with the ship. When you move ahead you see guards to the right.
 
--Clear the way for the Jackdaw
Jump ashore and be quite while doing it, move to the lookup ahead and go up top  - then you'll see a rope here -
600
 
You should use this to jump to the ship and assassinate the captain - you can wait till he comes ahead before jumping with the rope. Then escape with the ship.

.

Memory 2 - Murder and Mayhem

 
Sync - 
Stay out of combat while finding Hornigold
Air Assassinate Hornigold
 
--Locate the "Benjamin" and kill Benjamin Hornigold
Don't get into the range of any ship while searching for Hornigold. Then land at the island and go above him and jump down and kill him for the sync point.

.

Memory 3 - The Observatory

 
Sync -
Incapacitate all Guardians while unarmed
Incapacitate 5 Guardians from Stalking Zones
 
--Clear the Jungle
This is the longest mission in the game so prepare yourself. Make sure you have your darts filled before going in for this. To get the sync points, use only your fists thru this area. Also, the guardians are always hiding in the foliage so to see them you need to use your eagle vision. After you spot them - do not move when they are standing up. Move only when they are crouching in the foliage and after you get near them take them out when they are standing up.
600
 
You need to move from area to area and take out the guardians - if you cannot take them down from the stalking zones yet then don't worry, you'll reach a location soon where you can do it but nonetheless try to take some down from within the foliage without engaging them in a fight. After a lot of clearing out the jungle, you'll reach the Observatory.
 
--Follow Roberts
Follow him in and you'll be thrown down. Use the ledges here to climb up and keep going up -
600
 
Also, while in here itself get the animus fragment which is on top. You will need to use the path to go to the fragment to get out of here anyway so you will get it no matter what - so use the north-east corner of the area to climb up and go from there -
600
 
--Survive
You'll come out bleeding and Roberts tricks you.
 
Note: You'll come back to Abstergo after this and you'll need to a bit more of hacking -
600
 
600

Juno still does not want to inhabit a human - maybe next time!!!

.
Sequence 11


.

Memory 1 - To Suffer Without Dying

 
Sync -
Sabotage 3 Alarm Bells
Visit 2 Old friends
 
You absolutely do not need to go easy here you can raise hell and it will not matter to the mission. So take out all the guards and sabotage the three alarm bells. The first of the Old Friends you need to vision are here -
600
 
600
 
You need to interact with the skeleton to get 1 friend down. Then enter the fort - the entrance is to the right. Go in, raise hell and go into the holding cells area. Inside you meet the second friend Vane who is in the cell to the right in the first room you come to -
600
 
So that's all the sync points for this mission. Then go ahead and you'll reach Ann's cell. Open it and take her out. Outside, you can drop her body and pick it up after you fight each group of enemies you come to. Take her to the boat with Ah-Tabai and you'll be done here.

.

Memory 2 - Delirium

 
Just follow the enemy around and when you are at the party, look aroung for the Sage and kill him everytime you see him.

.

Memory 3 - ...Everything is Permitted

 
Sync - 
Use the Rope Dart to hang 2 Guards
Use the Rope Dart to pull 3 Guards
 
Follow Tabai out and get on top of a tree and shoot the dart into one of the solders and hit WASD - the direction in which you can jump so that you can hang the guard. Then you can also simply use the darts on enemies on ground to pull them towards you. You'll be done with the syncs like that then you need to get the Spanish captain and his ship.

.
Long Bay Exploration
Chests - 8
Animus Fragments - 5
Secrets - 1
Mayan Stelae - 1
Viewpoints - 3
 
Secret is -
600

.
Sequence 12


.

Memory 1 - A Governor No Longer

 
Sync - 
Kill the Diplomat from a Haystack
Kill Rogers from a Bench
 
--Tail the diplomat
In the end he'll just stand infront of a Haystack. Go into the stack from behind and take him out - simple.
 
Then go to the party and as soon as you enter the main area, look to the left and you'll find the bench -
600
 
Sit on the bench and wait for a while, Rogers eventually makes his rounds and after a while comes right infornt of you. Take him here and you'll be done.

.

Memory 2 - Royal Misfortune

 
Sync -
Kill 8 guards by destroying powder barrels
Use the Rope Dart to kill Rogers
 
--Locate Bartholomew Roberts
Go ahead onto the beach and you'll come to a powder barrel to the left, you will come to more barrels ahead and the best way to do this is to move ahead and catch the attention of all guards around you and lure them close to the barrel and shoot it - even if you get hit you'll not lose a lot of your health but the enemeies will die so you can get the sync point.
 
--Board the Royal Fortune
To get the second syncpoint, you can bring Roger's health down to a bare minimum and then use the dart to kill him - you can make more darts if you have bones in your crafting section.

.

Memory 3 - Tainted Blood

 
Sync - 
Stay Out of Combat
Use Guards as Human Shields
 
--Locate Laureano Torres
Move ahead and you will come to El Tiburon,
 
--Tail El Tiburon
There are a lot of bushes so tail them thru the bushes and from top of buildings - use the sleep darts to put the gunners on top to sleep and knock them out like that. At the entrance, use Berserk Darts to take down as many enemies as possible to avoid being detected. Then go in thru the gate and continue your way into the fort and jump down and kill Torres...
 
In this fight here wait for the enemies to try to shoot you and then use someone as a shield and you'll get the sync done.
 
--Kill El Tiburon
Best way to take him down is to keep shooting him. Then run away and go to the Assassin's Beureau
 

.
Memory 4 - Ever a Splinter

 
Sync -
Free 7 Guardian Hostages
Use Observatory's defenses to kill 4 guards
 
--Reach the Observation Room
Move from waypoint to waypoint but also to get the sync point - go to the locations where you see the soldiers and shoot them or use sleepdarts before they kill the guardians. Continue and you'll reach the observation room finally. You'll also see that some defense mechanism has been activate and you cannot go thru the beams of golden light.
 
So move ahead and jump onto the floating platform -
600
 
Then when the platform moves right jump onto the beams here -
600
 
The beams are moving up and down when they go up you also need to go up to the top most part of the left beam and then you come to a place where you can jump left onto another beam -
600
 
Keep going and you'll reach the main room.
 
--Kill Laureano Torres
To get the second sync point where you need to use the observtory's defenses to kill four guards - just stand near the places where the beams of light are and then when the guards are attacking you - use double tap E to throw them in the direction of the beams and they'll die and you'll get the sync like this -
600
 
From the left here jump ahead and go up top -
600
 
Keep going from ledge to ledge and you'll pass from under the platform Torres is standing on and go to the right where you'll come across more light beams -
600
 
Move only when they are not there - move to the right and go up, jump across to the right and keep going. You'll need to jump to the right onto a seperate platform and when it raises jump onto the ledges here on top -
600
 
Move to the left and stand on the beam and when it move towards Torres and when the shield of light is not around him hit the assassiante button - if you fail to get him then you need to restart from the checkpoint to get this.
600

Note: You'll go back to Abstergo and finish up the story there. In the Epilogue, Edward Kenway meets his Daughter after finding out that his wife passed away and the both of them go to England to start anew...
The End...

Tags: Assassin's Creed IV: Black Flag Walkthrough, Assassin's Creed IV: Black Flag Secrets, Assassin's Creed IV: Black Flag Collectibles

Comments
Anonymous User
Comment-loader
Please fill out this captcha to confirm you are human and submit again.