Remember Me Walkthrough
[Continued] Page 3
In the very beginning itself, you fight a large group of enemies - mostly enforcers and some bots. After defeating them, Edge tells you about Trace.
Move ahead to the Freight Lift controls and use them. In the middle, you'll be stopped and a Zorn comes to fight you - you did this tango before so you should know how to take it down. After it's down, one four edges of this place are four orange doors - only one of them has a switch which you can shoot to reveal the ladder going up to the door -
Go inside, and left down the stairs, as you come off the stairs go left behind them and grab the [[SAT|PATCH]] -
Move to the next orange door ahead and inside, you'll come to a switch which says Delivery Cart -
Hit it and jump onto the cart that comes here. Use the control on the cart to start it and it moves, you need to manually stop it at the next station or it'll go thru the field in the wall killing you. Stop the cart and jump left onto the platform. On the other side of this is a ledge, use it to go down -
Once you are below, you come to a failed cart button. Go to the right corner here for a [[Scaramech]] -
Go to the failed cart button and move onto the cart. Hit the cart docking button on the other side and jump across. Jump onto the ledge next and go down to another docking button. Hit it and start the cart and midway to the right is a ledge, stop the cart here and jump onto it -
Move left and jump onto the platform where you come to a Control Panel to invert the cart transfer. Use it -
There's a [[FocusBoost]] behind the boxes here. After you invert the transfer, hit the docking button here, get on the cart and stop it in the end and jump to the left -
Move aheaa here and you'll come to a pipe going up to the right, take it to the next platform and you come to the failed dock. Get on the cart and jump across to the working cart. Go to the next cart and use it to get to the docking station and you'll see an orange door now. Go in...
To the right here inside the room where the bot is cleaning is a [[SAT|PATCH]]-
Go thru the next door and you'll come to a place where you can see the conception cube ahead. Go thru the next door now. Here, to the left is a socket which needs an energy pack. Go to the right here all the way into the last room where you find an energy pack near the door socker and a [[MNESIST]] -
Go back to the empty socket earlier which was the elevator's and put in the pack. Once you come out of the elevator, you'll see that the Leapers are causing a lot of damage.
Go right now and take the only left, in this lane to the end to the rigth is a [[Scaramech]] -
Ahead, you'll come to an escalator that is not working and witness a short cutscene. Go down the escalator and a fight ensues. Afer the fight (remember to use your S-Pressens) go thru the only door here leading to Sans-Soucis bar.
Keep going and you'll find Trace.
Track Trace Down:
The second orange door you open has a bot outside so don't just rush out and get killed. Wait for it to clear and go out. The Bot is scanning the left side area. Go there into a room for a [[SAT|PATCH]] -
Go back and the other way and you'll see Trace again. Go into the door he went thru and you'll be in another big fight with Enforcers and bots. After the fight, go thru the door and there's a medbox on the right. Thru the next door are more sentry bots. Go right thru the door and keep going to get to Trace who is unfortunately found by some others first...
Steal Trace's Memory:
Use the railing here to go down and steal his memory. You need to get those two Leapers from earlier who took him down and piece his memory back together.
Piece Trace's memory back together:
Keep going thru the next set of doors into Harmonie Hall where you fight the two Leapers and their friends. The best way to take them down is to first use Sensen DOS and then power sensen combo their butts and terminate them by getting into a QTE with kick punch and kick. After you take them down, you get all of the memory back together.
Go to the central security post:
Go into the room behind you here and you'll see an energy pack in a sprinkler switch. Take it and go back outside to the first hall where Trace's body is. Here, open the fire door to the right first -
Inside is a [[FocusBoost]], take back the energy pack once you are out and use it on the emergency ladder socket and go up. Once you come up, there's a structural weakness to the left - destroy it to find a [[Scaramech]] behind it-
Go the other way now and you'll see Trace in a bad condition, here itself to the left on the desk is a [[MNESSIT]] -
Go thru the next door and you'll come into a large corridor with two bots circulating. You need to go thru the security post doors and you'll come to the place where you need to be.
Enable access to the Conception Cube:
Inside is a Remembrane, activate it, follow Trace and sync with him. Hit the switch and go to the next remembrane and watch it. You should take the H up, the 3 down and O up and voila!
Activate the next remembrane and rush up the stairs and sync with Trace again. Now, shoot the switches so that Scylla points Listen to her huband and abandon to her child. Change the father's to admire towards Scylla and Protect to Nilin and change Nilin's to Love and Love.
Enter the Conception Cube:
Enter the elevator here and you'll come down to the bridge leading into the cube. You'll get into a large fight here and finally gain entry to the cube...
Episode 8 - Sins of our fathers
Get to Charles Cartier-Wells:
Go thru the next doors and you'll come to a balcony overlooking a device in the center below. Use the railing here and keep jumping from one place to the next and make your way down and you'll be remixing Charle's memory.
The First Remix, Remix the Remix, Make Charles kill Nilin:
Trigger the glove first and you'll enter the inner remix.
Cup Holder, Wind Shield - special
Cupholder, Safety Belt, Windshield, Jax Repair, Electric Socket - Voila!
Go to the Central Memory Server:
Just follow Little Nilin around and you'll reach H30 aka EDGE.
This fight can take a bit of time and a bit of patience. EDGE has three bars which means - three times you have to repeat kicking his butt.
Some Leapers come in, keep hitting them and get your focus points, then use the Sensen Fury to destory the black cube. Repeat and you'll see that the two cubes you destroyed merge into a weak point.
When the weak point comes up, EDGE will start the data rain on you. You witnessed this attack against Madame earlier. The best way to beat this attack is to stay still in one place and run - not dodge - when you see a circle form under you - with enough practise you won't be hit at all. You need to Bolt the weak point a few times and Nilin automatically jump onto H30 and you can keep kicking the weak point and the first bar is done.
This is difficult mainly because of the Seraphims which keep coming up to the top right. Your first and foremost goal should be to destroy the Seraphim as soon as your Junk Bolt charges up. You'll have a couple of seconds before another Seraphim comes - this is the time to use combos on the enforcer. Do not attach the enforcers when the Seraphim is around - it can get too complicated. Destory it, kick them and when it comes back - destory it again and keep doing this till all of your focus points are full - this is important as the fight gets tougher after the first use of RIP. Yes, you need to use RIP on the Seraphim and it'll shoot the cube.
Repeat this - again, destroy the Seaphim first and attack only when it is not around, all the other time you should concentrate on avoiding the Seraphim's attacks. Also, EDGE keeps shouting at you - the shock waves will hurt you so dodge when he shouts. The weak point comes up - destroy it the same way as before.
You'll fight Leapers and Prowlers now, get all your focus points up and use a DOS to reveal the hidden balck cube and immediately activate the FURY and destroy the box. Do this again and after you destroy the weak point, you unleash a long FURY on EDGE destroying him...
Enemies Listing & dealing with them...
1) Prowler Leaper
Use Sensen DOS or the Spammer to knock it off the walls...
2) Skinner Leaper
Dodge it's rush attack.
Use Power Pressens to break through it's guard.
Use Sensen DOS to stun them.
3) Enforcer (Black armor)
4) Strangler Leaper
You can't hit them when they are invisible.
Any light source will render them visible again.
Also, wse Sensen DOS to make them visible.
5) AV-78 Zorn (melee robot)
These can only be damaged with Spammer attacks.
Dodge the Sonic Boom...
6) Prison Enforcer (Orange armor)
The Brain Lock - steals your focus and resets all S-Pressens onto a 120 second cooldown.
7) Heavy Prison Enforcer (Orange armor and shield)
It can use the Brain Lock.
Use a Junk Bolt attack or Sensen Logic Bomb to break the shield.
8) AV-48S Seraphim (flying robot)
Can only be damaged with Spammer attacks.
Dodge the projectile attacks.
Use a Sensen RIP or the Junk Bolt.
9) AV-58N Nephilim (melee robot)
It usually has a shield up, except when its about to jump.
Use Sensen RIP and the Nephilim's shield will draw in all nearby enemies,
10) Reconversion Leaper
Immune to Sensen DOS.
Controlled by Elite Enforcers and are more aggressive around them.
11) Elite Enforcer (white armor)
Immune to Sensen DOS.
Electric armor deals damage with each hit.
Use Regen and Chain Pressens to damage electric armor damage
Best way to take down an Elite Enforcer is with the Sensen Camo
12) Elite Heavy Enforcer (white armor and shield)
Immune to Sensen DOS
Spartan attack - Enforcers regroup and rush you
Use Junk Bolt or Sensen Logic Bomb to break shields
Electric armor does damage to you with every hit
Use Regen and Chain Pressens to damage electric armor damage.
Sensen Camo is a great way to take them down.
13) Heavy Enforcer (black armor and shield)
Use a Junk Bolt attack or Sensen Logic Bomb to break it's shields.
14) Mourner Leaper
Buffs the damage done by other Leapers.
Summons other Leapers. Use Sensen DOS to stun the Mourner and cancel the buffs.