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Originals

Originals

METRO: Last Light Walkthrough and Complete Guide

[Continued] Page 3

VENICE
SUNDOWN
NIGHTFALL
UNDERCITY
CONTAGION
QUARANTINE
KHAN
THE CHASE

Continued on Page 4...

THE CROSSING
BRIDGE
DEPOT
THE DEAD CITY
RED SQUARE
THE GARDEN
POLIS
D6


.
VENICE
 

After the whole boat ride is over, get off the boat and onto the platform. Straight ahead at the end is a box having a Filter. Go along the path and towards the end, you'll come to some steps, just before these steps are another set of steps which lead to the local in-charge you met earlier. To the left on a box is the [[NOTE]] -
600
 
Go up the next set of steps and you'll come to a bar. If you drink thrice here - you'll pass out and sleep with an ugly woman and then wake up to see that the whole place is wrecked. If you talk to the bar tender, he let's you know that you trashed up the whole place. You can give him a 100 MG ammo if you want to as compensation - if you want to avoid all of it, just don't drink or if you do want to drink then don't give the money to the guy.
 
Past the Bar, you'll come to a split path. The steps ahead go to the sex shop where our mission is continued. The steps to the left go to the market. Let's go there first. In the market, to the right you can go into the shooting range and place a bet -
600
 
If you win three times, along with 75 ammo you get a teddy. Go back and if you enter the small lane which comes next, you'll come to a mother and a son -
600
 
The teddy you have belongs to him so you can give it. Go to the sex shop now and you'll see Pavel inside. Just past the door he's in, on the aquarium is the second [[NOTE]] -
600
 
After that, you'll meet up with a stripper. She'll dance for you each time you pay 5 ammo - does not matter how much time you spend here. Go back outside and continue past the market to the end (this area was guarded by 2 guys earlier).
 
You will see Pavel go to the end and if you go there, you'll come to a door which you need to get into. Inside, one guy will come near the door so wait and take him out. Move to the left in the beginning and you'll come to the light switches -
600
 
One more guy comes to inspect this, take him out (he has a light so be hiding). The next guy has a lamp to his left and right. Go from behind him and turn off the right lamp, take him out and turn off the left lamp too and move ahead. The next guy comes to the right and if you are in the shade, you can take him out. Then proceed and you'll come to two guys talking to each other. Wait for their conversation to end and one of them goes to the left. Take them out and move ahead. If you see other enemies - they are usually occupies so just sneak past them.
 
Finally, you'll come to a door in the end which has a light on top. There's a guard and a lamp to his left. Go behind the lamp from the left in the shade and put it off. The guard move ahead - then take him out. But before you enter the room, go to the end to the right here and you'll see another guard doing something. Take him out and then enter the room and see what happens.
 
After everything is said and done, you'll be asked to wear a suit so wear it and climp up the ladder ahead.

.

SUNDOWN

 
-- Find Fuel for Ferry Winch
 
To the left is a dead body with supplies. If you move to the left and ahead, then you'll find supplies amongst rubble.
 
The place you need to go to is the fuel station. From the center of where you begin, move ahead and don't fall into the water - see the red flags which are marks for a safe path. You ought to be able to see an gas tanker as you move ahead to the right -
600
 
Your compass also points towards it. Go there and look inside to find fuel canisters -
600
 
You'll find that they are empty. On a table directly opposite of the cans is the [[NOTE]] -
600
 
Now, use your compass and go the direction it's pointing and you should come to the airplane -
600
 
The path is to the right so take it to the plane and inside you will surely find a can. 
 
-- Refuel the Engine
 
You will also find a very large and hungry swamp creature. Then go out and use the compass the get to the ferry. Hit the button and fuel up the motor -
600

Make sure the motor is running at all times and after a little time the ferry comes to your side from the other side - all this while, several Shrimps come out of eat you. Once the ferry get here, get on it and pull the lever to it's left and cross over.
.

NIGHTFALL

600
 
--Meet the Rangers in the Church
 
You can pick up some filters nearby to the left and right -
600
 
You can use the compass on your diary if you want to see which direction you need to go.
 
You are going thru a very dangerous swamp - do not go to the edges of the place. Just keep going ahead - it's very very difficult to explore this area. After a while you will cross a camp fire with supplies next to it -
600
 
Just keep going and after a lot of walking you'll meet the local swamp monster. Past it are remains of what used to be a mall -
600
 
You can't do anything to the monster now so just go into the mall. In the center of the mall, you'll see a broke down escalator which you can go up on. Go up and to the right - you need to be extremely careful in this area as there are some booby traps here that'll get you blown up in seconds. To the right after you go up is the first trap -
600
 
As you move ahead, there's an area to the left with supplies and a trap -
600
 
Pick up the supplies and move ahead to another trap -
600
 
In another room ahead is a dead guy with supplies - if you move to the right in the main room in the corner you can move out but be carefull because you need to take the boarded patform to the right -
600
 
If you do fall down, the truck to the left has supplies and you need to go back inside in the mall from below the platform above you to the right. Get on the platform and jump off on the on other side. It's monster time!!!
 
That thing comes back out and a lot of other creatures accompany it. But good for us, the rangers on the other side are a big help sp we need only concentrate on the big one -
600
 
It'll keep opening it's mouth so if you have a good shotgun - shoot it in the mouth and keep doing it for a long time. 
 
If you think it's taking too long or gettting too diffcult then you can use your military grade ammo in some SMG or Assault Rifle you have. To use that ammo hit Tab and you'll open the menu. Scroll thru the guns and if it can use that ammo then you'll see a R to the left of the MG Ammo (to the top right). Hit R to load your gun with that ammo - it's really really effective. 

After the creature dies (keep moving while fighting it)... the Rangers adjust the log in the water and you can cross over to them where you meet Anna again.
.

UNDERCITY

 
-- Reach Oktyabrskaya
 
Follw Anna ahead and shop a bit if you want to. Keep going and.. Boom....
 
-- Follow the Catacombs towards Oktyabrskaya
 
Move ahead and go down the stairs, there's a recording in a tape on the ground to the right. Be sure to listen to it and then move ahead. Move ahead and soon you'll come into a dark cave. Here your light isn't going to work, some shimmer shows up on the screent with a crackling noise if you try to switch on your light.. Spooky....
 
Keep going thru the darkness and reach the end, where you'll find a lift. Get inside it and as it lowers, several Watchmen climb on to attack you - keep killing them...
 
After you fall down, go thru the hole in the wall and keep going - make sure you have guns which are having a lot of ammo or you can pick up guns from dead bodies on your way ahead. Keep going and going and going... there won't be much to do except kill the occasional watchman and look around the area for supplies - of which there are a lot. You'll reach a cogwheel turnable door in the end -
600
 
Hold E to open the door fully and go out and to the left is another lift, get in and pull the lever on top. This next area is going to be really really crappy if you don't have enough bullets.
 
Remember that if you run out of ammo then you can always use Military Grade ammo. There are a lot of watchmen ahead and you will have to kill all of them. So start picking them out one by one. Go to the end where some more are feasting and kill them all. Then you'll come to another lift, pull the lever to bring it down -
600
 
After that, till the lift comes, you'll be under constant assault from the creatures. You can set up mines ahead of you if you want to or use the flaming bombs to cover up the area ahead of you with flames. Anyway, hold on till the end and get into the lift to leave this place and you'll come to another large beast.

It's best if you can use military grade ammo on this one. Stand behind the pillars around here to avoid being hit directly and keep shooting it. After it's weak enough, it'll go to the next area - follow it there and you'll come to a place with low walls. It'll still keep charging at you so stay behind the walls and keep shooting it, after it dies, the whole area get flooded...
.

CONTAGION

 
-- Break thru to Hansa Ring Station. Find and save Anna
 
Go ahead and into the room to the right and climb up the metal handle steps and you will see Anna and Lesnitsky - but you cannot reach them yet. Go along the vent and you'll come out soon. In the room with you are two enemies torturing some guy. Take them out and talk to the guy. There's a gun nearby on the table here - it's a good weapon and also you'll get the night vision from now on... you can activate it with N.
 
Move out and you'll come to some enemies ahead. Don't go on the steps to the left, instead, move ahead and wait till one guy brings a cargo box. Knock him out and you'll see that the one of the left already is far away. Go into the room here and wait for the two guys to face away from you and then take them down.
 
This next whole area is pretty linear and filled with enemies. Describing the place and how to go about is pretty difficult. This is a long mission as you need to crouch and crawl your way thru an entire army of enemies. Just hold your cool and move slowly and be sure to explore all of the areas around.
 
Some of them are just burning down the entire area - why? You'll know that soon but it's probably because the whole place is infected. And it's a lot of infected area you need to cover.
 
In the end you'll come to Anna and Lesnitsky... You can trust him to not kill Anna... that's a clue!

Follow her ahead and move out...
.

QUARANTINE

 
You'll have some alone time with Anna in the beginning...
 
-- Meet Khan through the checkpoint and outside the station
 
Keep going along the only path there is and you will be inside a containment room with the Doctor and the Commander. After their conversation is done, the doors open and you can continue ahead -
600
 
Here you will find the [[NOTE]] on a table to the right near some computers -
600
 
Just keep going after that and you'll meet up with Khan.
 
-- Follow Khan to find the Dark One
 
Keep following and near the end, Khan and you'll come to a closed door with a red light on top -
600
 
Here, move towards the back and in the end, you can pick up the next [[NOTE]] -
600

Then go back and thru the red-lit door. You'll come to some traders where you can buy ammo and guns (My sincere advice is to have a great shotgun filled with bullets - absolute limit). Then follow Khan out of here...
.

KHAN

 
-- Follow Khan to the Dark One
 
This is one of the best missions of the game... You don't really get to fight much here - it's more like a psychadelic trip thru dimensions....
 
Follow Khan ahead... He'll take you thru some large fan blades - he switches them off - you need to pass thru them as he holds down the switch.
 
Move ahead and you will go into a room... as you go ahead, you will see him jump down to a lower area - don't go there yet. Move to the right and you will come to the [[NOTE]] -
600
 
NOTE: The note you just got above has some info on what Artyom thinks about Khan... it's a good read!

The rest of the mission is great if you play it by your own rules - don't forget to look around for supplies though and enjoy this wonderful time with Khan...
.

THE CHASE

600
 
-- Catch up with the Train and find the Dark One
 
As you move ahead, two sets of enemies come to your right. If you have a rifle it'll be easier - sometimes, aiming from the scope doesn't help here - it's like a bug. Anyway, your aim is to kill off the guys there - four in total.
 
Then you'll come up to the train carrying the Dark One. There are about five guys here - you can crouch to avoid getting shot while reloading but you definitely should kill all five guys there. After a while, you'll get on the train following Khan's advice...
 
Once you are on the train, you will travel along a narrow path fit for only one and you will have little cover to the left and right behind boxes - but enemies keep coming from ahead and shoot you - when this happens, just blindly shoot them. After you kill the first guy, pick up his gun - it should be a rifle - it's a great gun. Just aim thru the scope and shoot ahead, you will not be able to see all of the enemies ahead of you so just keep shooting using your instincts.
 
Once you move into the main rail compartment just ahead, to the right on top of a cargo box is a [[NOTE]] -
600
 
Then the rest of the path is just blind shooting most of the time. Keep killing all the enemies and you'll finally reach your goal...
 
600

Tags: Metro Last Light Walkthrough, Metro Last Light Notes, Metro Last Light Notes locations

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