Video game news, video game reviews, walkthroughs, video game mods, and game trailers

Originals

Originals

METRO: Last Light Walkthrough and Complete Guide

[Continued] Page 2

DARK WATER

Continued on Page 3...

VENICE
SUNDOWN
NIGHTFALL
UNDERCITY
CONTAGION
QUARANTINE
KHAN
THE CHASE

Continued on Page 4...

THE CROSSING
BRIDGE
DEPOT
THE DEAD CITY
RED SQUARE
THE GARDEN
POLIS
D6

.

BOLSHOI

 
600
 
-- Meet Pavel at the Theater Entrance
 
After the Reds here are warned about the watchmen, go thru the door to the left and keep going till you get to Pavel.
 
Continue on after that and in the next place you go thru, look to the left and with some luggage you find the [[NOTE]] -
600
 
Keep going and after a while, you'll reach the Market where you can trade in your military grade ammo for some other useful things. Move ahead and you will come to the entrance of Bolshoi theater, here in the beginning on a bench to the left is the second [[NOTE]] -
600

Then Pavel comes in, follow him to the show and then to the dining hall. Sit on the chair and have a few drinks and see what happens next.
.

KORBUT

 
600
 
This whole thing is a long cutscene and story reveal. After a long time, you'll be released, climb into the hole in the wall to the left and go thru the vent.

You'll will also hear the covnersations between the primes of the Red Army. Just keep going to your freedom.
.

REVOLUTION

 
600
 
You'll surely get your weapons at the beginning itself. Look around the room for more supplies in the boxes around and go thru the door.
 
Outside, you'll see a lone soldier walking to the right and the metal detector buzzing. You should go from the right of the metal detector. Wait for the enemies to disperse and then knockout the two guys ahead of you.
 
Then go down the steps and take out the third guy and come back up the stairs and look towards the broken set of steps leading up -
600
 
You have to jump across the broken area to the steps and go up and you can pick up a weapon and some M-Grade ammo. Go back down the steps and you'll come to some lockers (this is probably where you knocked out the third guy). In the next room on the table to the left is the [[NOTE]] -
600
 
Then, go thru the door here to come to the enemies, move to the right immediately and you can switch off some lights using the switch box. Now, wait for all of the enemies to settle down. This area can be a bit challenging on higher difficulties. Traversing thru the area undetected is the most complicated part. If you do get into a gun fight then you'll have to fight a ton of soldiers which is impractical.
 
I'll just lay down the path you need to take to get across the room -
 
NOTE: Always remember that you will be spotted when you step into the light or take out an enemy who is in a lit area.
 
- Go to the left first and take out the guy working on the bench.
 
- Then move ahead and take out the guy who was sent to burn the rats.
 
- Go ahead and towards the right end of this room and continue ahead - there's a lone guy with a light patrolling up and down - leave him be for now and go to the front edge of the room from the right.
 
- In the end, you will come across some lights, take out the lights, one is on a generator and the other is a lamp. Now wait for the conversation between some enemies ahead to get over and one guy comes to where the lamp was and another goes left back towards where the first two guys you killed were.
 
- Take out the guy who comes to the lamp and watch out for the patrolling guy and then you don't need to kill anyone else. YOu can move ahead from the right wall thru the shadows - even if there are enemies, they will not spot you.
 
If you move from the right wall, you will come to and entrance to the right side area. Go there and switch the lights off -
600
 
Knock out the guy here and move to the large door ahead and pull the lever to the right of the door to open it and immeditaly hide to the right of the door as some enemies come thru after you open it -
600
 
In the next room is another enemy, take him out too and go into the next room. This last room has a guy talking to someone else who is sitting above. Take out these two guys and move ahead and you will find a [[NOTE]] -
600
 
Now, explore this are for supplies if you want to and go back out all the way to the area full of soldiers. Keep hugging the right wall and move ahead and to the right you will come to an iron wheel locked door -
600
 
There's an enemy sitting near the door so you'll have to take him out first and then go thru it. You will again come into another room full of enemies. Here, go right immediately to some switches -
22215666
 
You can actually take out all the enemies here and take their filters. But that is going to happen only if you move stealthly. If you make a noise then the chemical device they are calibrating gets blown up and poisonous gas leaks into the room which makes it all the worse as you will use up your filters instead of stockng up on them.
 
-- Find the switch to stop the Fanblade and crawl thru
 
This will take a lot of times since it's mostly sneaking around - just remember to stick to the shadows. If you go from the right end of the room to the far right corner of the area, then you will come to a hole in the ground -
600
 
If you go thru the hole to the other end and climb up, you will come to a ladder -
600
 
Go up the ladder and stay crouched and go ahead in to the control room where you ought to pull the lever to the left and pick up the [[NOTE]] -
600
 
Leave the guard alone as they will spot you if you take him out. Move back and towards the fan here on top (you have to pass the fan to the right as you move to the control room). Go to the fan and press forward and Artyom goes thru it to the next area.
 
This next area is also similar - it has supplies here and there but your main goal is to move to the front end of the room and go thru the door -
600
 
You will next come into a large cave like area which has some heavy enemies. Go thru this place crouched as you should not distrub anyone - 

In the end, go into the tunnel to the right past the two guys taking - ones is on a turret. In the end, you will need to get into some vents. The vents are long. Go thru the vents and look around for supplies. The vents are such that if you move down from a higher vent to a lower one then you will have two paths you can take - one is behind you which leads to supplies and the other path ahead of you leads to the exit of the area.
.

REGINA

 
600
 
There's a book "Metrol 2035" on the table to the left - you can only look at the cover of it...
 
You'll then be taken to a beauty of a Rail Car to continue to venice. 
 
-- Use the Railcar to reach Venice
 
Along the way, you will reach many rooms to the left and right of the rail. I'll list all of them and what they contain here.
 
1) Steps to the left of the rails -
600
 
Shotgun and Military Grade Ammo.
 
2) Door to the left -
600
 
You can pick up a Filter to the left of the door. This is a large cave like area. It is circular in pattern so no matter which path you take (left or right), you will end up coming back to this door. There are a ton of spiders in this area so be prepared before you go it.
 
But you cannot avoid this area as the path ahead on the rails is closed and you need to open the way using the control box inside the caves. While moving in the cave, you will come across dead guys so loot them for suppliesn also to the left as you go, you will spot another path with red illumination -
600
 
At the end of this path you will find a Pistol and the control Box. Use it and get back inside the main cave and then to the car.
 
3) Supplies to the right in a Dead Guy -
600
 
4) Filthy Green room to the left -
600
 
You can find the switch box as soon as you enter the first room -
600
 
As you go into the next room, you can find a Sub-Machine gun on the ground -
600
 
In the last room are supplies. As you go back as spider attacks and you need to enter an action sequence to kill it and then back to the car.
 
5) You will come to an Airlock and you need to find the fusebox to open it. The box to the Airlock is just to the left of the airlock straight ahead. But let's explore the room to the right here.
 
Pick up the Filter while going in. This is a vey foggy spider infested area and you will find another good SMG in here after a spider hole you fight near -
600
 
You will also find a control box to turn on the power. Then, get back outside and pull the lever next to the airlock and go ahead.
 
6) You will come to a junction and go to the right. On the left path is a broke down train. Go in and fight some creatures for supplies.
 
7) You path will soon be blocked by a train. To the right just before it is a room. Take the filter before going in. In here, you will fight more of the doggies. Be very careful because if they hear you, they'll come at you all at once. You will find a shotgun to the right in the first room which is past some grates -
600
 
Explore the rest of the area and kill the doggies and get back.
 
-- Use the Railcar to Push the Train out of the way
 
8) You will come to an open door to the left -
600
 
Inside you will find a great long range rifle and ammo. 
 
9) You will come to another green lit room, you just need to go here because you are going to find the note in here. Go in and you will fight more creatures in the end and in the end itself you will come to a dead body with the [[NOTE]] beside it -
600
 
Then as you go ahead, you ahev to kill the doggies which come onto your car. Soon, the train ahead of you will stop and you need to back up a bit and go to the lever to change tracks to the red light side -
600
 
600

You'll need to move fast as the are is blocked by wood walls so keep going at full speed (use Shift) and Ram into the walls and you'll get to the end...
.

BANDITS

 
600
 
-- Use the Railcar to reach Venice
 
You'll reach a group of survivors from the Red army who want you help in taking out the bad guys who'll come in your path ahead. Near this group are two traders with Guns and ammo.
 
Keep going and you will come to a place on your right -
600
 
You'll hear the screams of some woman here. Just go in and kick their butts and get back on your way. Next, you will reach a group of enemies. Kill them all and you'll find a railcart block your progress. Get off your vehicle and move past the railcart and you'll see a guy tied down to the right -
600
 
Untie him and he gets the cart out of the way. Then go ahead and you'll get to another area to the right -
600
 
Inside, near the toilets, you'll find a [[NOTE]] -
600
 
Also a filter. Go out and don't go into the car. Move ahead and you will find a lot of enemies to the left and right in trains and rooms. In the rooms to the right you will find a lever in the end which opens up the path so that you can go ahead on the railcar. You will come across some enemies and minor supplies and then a rail change control again, get down and change the direction of rails -
600
 
You'll enter an area marked will skulls and other stuff, the other side leads nowhere so this is the place to go. You can just skip everything and smash thru the wooden bars and go on. But there's a place you come to on the right where you can enter.
 
Go in and deal with the enemies as you wish. Inside a room here near the end past a dead guy on a chair is the enxt [[NOTE]] -
600
 
600
 
You can hear the screams of someone thru the door to the right here, if you go in, you can kill off the guy and the people escape but you better clear out the whole area before you do that.
 
Go back to your car and take out the wood spikes and move on.
 
-- Reach Venice
 
Your vehicle will stop after a bit. Get out and go thru the rail ahead and you will come to a swampy area. As you go ahead near the water, you'll see a bell -
600
 
Use the bell and then move back and go up the stairs to the right. On top, you will come across a quad-barrelled Shotgun -
600

Move ahead to the left corner of this place and wait here because you are going to be assaulted by a huge family of doggies - I mean HUGE.... Your best bet is to stay here in the corner and take them out one by one. When the ferry comes, the fisherman shouts you to get in. Run to the ferry and you can finally get out of here.
.

DARK WATER

 
You can find the [[NOTE]] on the ferry itself, behind you -
600
 
What follows is you guys going to an extremely dangerous area filled with "Shrimps". They will attack you and you will need to sometimes get into quick action mode and tap E. Of just shoot the hell out of them. This will be a long and sometimes a bit challenging battle.

Just keep killing and youll eventually get out of this area.
 

Tags: Metro Last Light Walkthrough, Metro Last Light Notes, Metro Last Light Notes locations

Comments
Anonymous User
Comment-loader
Please fill out this captcha to confirm you are human and submit again.