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Originals

Originals

BioShock Infinite Walkthrough

[Continued] Page 2

 
Continued on Page 3...
 
Finkton Docks
Finkton Proper
The Good Time Club
ShantyTown
The Bull House Impound
The Factory

.
Battleship Bay

600
 
Objective: Find Elizabeth
 
You can look around the whole beach if you want to and spend some time here. This place is definitely worth going around as it has many things and many characters with good lines to say so spend your time in this beautiful place.
 
You can find Elizabeth if you go to where you can hear the music from, it's this pier in the Dancing at Dusk gig -
600
 
Get close to her and hit F to get her attention.
 
Objective: Take Elizabeth to the First Lady Airstrip
 
After that, follow her and head into the building to the right which was previously being blocked by some photo shoot. Go through this area and you'll come out to meet the strange couple again. You'll need to get close to Elizabeth and get her attention again - choose between the Cage and the Bird when you have to - Elizabeth wears it around her neck -
600
 
Move ahead and head into the last building to the right where a police check is commencing. Go right from there as you ae certainly not getting thru there. Ask Elizabeth to open the lock. Go in and go up the stairs past the cleaning guy and once you are on top, check the adjacent rooms to get [[NEW GEAR]] -
600
 
And also a Voxophone - [[HEAVEN]]. Go ahead into the left room at the end of the corridor and you'll come across the couple you saved (if you made the right choice) in the early missions. They have a [[NEW GEAR]] to gift you -
600
 
Go thru the next and you'll come into a large gaming hall. After you look around head up the stairs to the right and you'll come to a strange woman who mistakes Elizabeth for someone else near a turnstile. After that move ahead and into the next room which looks like a place full of shady characters. Go to the ticket seller in the end and ring the bell,, you'll then come up with two choices - either go ahead and Draw your Weapon or just Demand Tickets (which will get you stabbed in the hand). Just kill everyone after that and go to the next place.
 
Objective: Pursue Elizabeth
 
In the room which has the Columbia Authority Crest ahead to the right I think -
600
 
You'll come across a Voxophone - [[TAKE HER ALIVE]]. Also if you move ahead and go left you'll come behind the counter where the ticket seller was and you'll find an [[INFUSION]] here -
600
 
If you go down the stairs from the end (past the exit to the next area which is to the right you'll come to the Voxophone [[THE GOLDEN PATH TO HEAVEN]]. Go back up and out the exit and go ahead to Elizabeth and pull the lever.
 
Objective: Take Elizabeth to the First Lady Airstrip
 
600

Move ahead and go into the building and choose to Leave the Area.
.

Soldier's Field

 
Objective: Take Elizabeth to the First Lady Airstrip
 
Soldier's Field Welcome Center
 
NOTE: From now on, you will come across various Safes which need Elizabeth's lockpicking skills and some additional lockpicks. I will give you the locations of all such safe's and lockpicks but it's up to you to remember where the safe was and how to get back to it... it'll be written here anyway so just read how you go to the safe in the first place from here to know how to get back to it.
 
There are a few interesting things in the welcome center here for us. First, go to the right from below the steps and to the right of the Minuteman's Authority Vending machine, you'll find a [[LOCKPICK KIT]] -
600
 
Look inside further if you want to. Then get back to the main hall and you'll see the gate to the right shutdown due to some electrical damage -
600
 
Go across the hall first to the left and you'll come to your first locked door and you will find a [[LOCKPICK]] just near the door. Ask Elizabeth to open the door and go in and you'll find a Fusion here to the left in the middle of the room -
600
 
In the last room you'll come to a [[SAFE]] -
600
 
This needs 5 lockpicks which you will get soon enough so you'll need to come back to this place. Also pick up the [[LOCKPICK]] which is on the desk here and the Voxophone - [[A PLACE IN THE WORLD]] from the open cupboard and then get back to the center room where the gate closed. Now you can go near the gate and hit F to lift it. You can lift the gate from the other side too to get back here. There's a Salt Machine ahead so remember this place if you are in need of salt a bit later. You'll then come out to Soldier's Field.
 
Soldier's Field
 
600
 
You will get a prompt on the screen saying "Stealing has Consequences" so you can understand that when you steal from someone, you'll have to fight them. The ice cream shop to the left has a Voxophone on one of the tables [[I AM HIS MIRRIOR]] -
600

If you go straight ahead, you'll come to the "Founder's Books" which is to the right after you go down some steps which are to the left 600
 
Go inside there and you'll find a Voxophone in the end on a desk [[VIEWING THE INFINITE]] -
600
 
Ahead you'll also come to a "Toy Soldier's" shop -
600
 
In here at the end you'll find a [[WORKING HEATER REPLICA]] -
600
 
You can steal it and kill some people as a consequence if you want to. Go back outside and to the right corner of the area ahead is a "Carousel" -
600
 
To the right of the Carousel you are going to find a [[LOCKPICK]] -
600
 
Now follow the mission pointer (by hitting N) to get to our place of Objective, which is a lever used to call the Gondola to the next area but unfortunately it's out of Juice and we need to give it some "Shock Jockey" to power it up again.
 
Objective: Find Shock Jockey at the Hall of Heroes
 
You'll find enemies as you go back so be prepared and then follow the mission pointer (hit N) and get to the entrance of "HALL OF HEROES". You can find a [[LOCKPICK]] and salts to the left as you enter -
600
 
Now you should have 5 Lockpicks - you can go back to the SAFE which was in the Welcome Center and open it.
 
NOTE: ALL SAFES IN THE GAME CONTAIN ONLY "SILVER EAGLES"
 
After that go into the Hall of Heroes and hit the switch to get the elevator in the end running. After the power is cut off, Investigate the Fuse Box and Elizabeth shows you something neat and also you get a glimpse of what is to come later rather than sooner -
600
 
You'll then come inside the Hall of Heroes.
 
Hall of Heroes
 
600
 
Go ahead and you will come to a locked door - with an "Employees Only" sign on it if you used the the 5 picks on the SAFE in the previous area then you will not be having anything. But you'll find one soon, just keep going and to the left of the room is a broken vending machine -
600
 
To the right of the machine is a [[LOCKPICK]] on the ground -
600
 
Go back to the locked door and open it. There's a turret inside so you'll need to destroy it and past the turret in the room there is another [[SAFE]] and some [[NEW GEAR]].
 
NOTE: You can save all the Gear you come across and access them using the menu which you get by hitting (O). So even during a fight, if you want to change your gear then just go into the menu and do it.
 
You will also find a Voxophone behind a desk in the previous room [[NEVER SEEN THE FACE]].  Now, go back and continue on the mission pointer path and you'll come under a large arch and you will also find here a new vigor, the [[BUCKING BRONCO]] -
600
 
600
 
Go past that and you will come outside to the main area where you can see the Hall of Heroes Gondola ahead. There are enemies ahead and you can use a combination of Vigors on them like the Bronco and place a Devil's Kiss trap where they are falling and so on. You will also fight a turret which is to the left corner ahead (to the left of the Hall of Heroes Building). Use Possession on it.
 
NOTE: To open the the Vigor's menu hold Q and here you can select from multiple Vigors and choose between them.
 
Now after you kill everyone, notice the three building here. One is the Hall of Heroes Gondola Station and the other is the Tickets building to the right of Station and the last is The Fellow Traveler to the left.
 
First go left to the Fellow Traveler and in the door to the right from the end of the lane. In the kitchen like place here you'll find a Voxophone - [[VOX CONTRABAND INVENTORY]] -
600
 
Further inside the bathroom is a Cipher -
600
 
Remember the location of the Cipher because you need to come back here after you find the code to it. Next, come out and head into the Ticket's building.
 
To the left is the "Patriot's Pride" Confectionery and also a 3-pick Locked Door -
600
 
Remember this one for later. Go up the stairs of this place and you'll get a Voxophone [[A TRUE SOLDIER]] -
600
 
Objective: Clear the Sky-Lines
 
Go to the Hall of Heroes Gondola Station and pull the lever here to make the Freights move away and clear the Sky-Line.
 
Objective: Find Shock-Jockey and "The Hall of Heroes"
 
600
 
Jump up onto the Skyline then to proceed to the next place. You will eventually be blocked on the skyline - look to the left and jump onto the next one -
600
 
When you reach the destination, jump down and you will look at the Hall of Heroes building ahead. After jumping down, look at the Gondola to the left and go inside it to find [[RPG LAUNCHER]] and Voxophone [[A FINAL STAND]].
 
After you move ahead, Elizabeth will warn you of a sniper and also throw you a Sniper Rifle. Move ahead and aim and shoot down the sniper - you can see his sights glow so you'll know where to shoot. After that, a fight ensues and so kill all the enemies here and go ahead. On your way up to the Hall, go left and look at the machine here which is linked to the closed door -
600

You'll need to come back here once you have the Shock Jockey so that you can open the door to the "Hall of Heroes Maintenance" building. Go ahead and enter the Hall of Heroes.
.

Hall of Heroes

 
Objective: Find the Shock Jockey at the Hall of Heroes
 
Now look careful at the Mechanical Patriot here. Because, he's going to start to come alive from this place onwards and you will not like him.
 
Go ahead and you will come to a Salt Machine to the right and a door ahead past some rubble and paths to the left and right. Go onto the left path first and use inside you will find a Voxophone [[COMRADES OF NECESSITY]]. 
 
Then look around and go thru the center door and you'll come to a statue of Comstock. There's a door here adjacent which leads into a room where you can pick up a [[LOCKPICK]] which is on the ground the the right of a broken foot of a statue -
600
 
Ahead, you will find [[INFUSION]] on the table and also a silver bar and a [[LOCKPICK]]. Go back and thru the central door which is behind Comstock's Statue.
 
You will come to a room which leads into three other places, The Boxer Rebellion, Battle of Wounded Knee and The First Lady. Also, Slate's men start coming at you from here so lookout for them and keep killing them.
 
Objective: Defeat Slate's Men
 
Let's head into the Boxer Rebellion first. Go in and you'll come to an "Employee's Only" room to the right, go in to find some stuff and [[NEW GEAR]]. Go back and to the other side and you'll come into the last room where the fight takes place. Take cover behind something here and kill the enemies - mind you that there are going to be a lot of them to kill too...
 
After you are done here, go back and head into the Battle of Wounded Knee. Here also, you will come to some steps and there's a room to the left which has [[NEW GEAR]]. Continue into the final room ahead and another battle ensues. Take cover and don't forget to keep using your Vigor Powers. Also, if you are low on health try to move around to the enemies you killed and loot them to get health or other stuff.
 
After here, head back and into The First Lady.
 
Objective: Find Slate past the First Lady's Memorial
 
Go inside and go past the wonderful paintings and statues and in the end, you'll come to a locked door which Elizabeth needs to pick. In a room to the left ahead you'll find a Voxophone [[UNCONDITIONAL]]. Then go past the fountain and thru the door ahead.
 
Keep going and you'll enter The Courtyard soon. Elizabeth passes thru the narrow bars of the gate that is blocking you and shows you the usefulness of her powers. She rips open a freight hook, hold F to ask her to bring it and then use it to go ahead and she'll rip open some other holes too. The first is on the top and it gives you access to the upper level where you'll have the advantage to fight from an elevation. Otherwise, another choice is of a turret in the center of the area below. You can't have two tears open at the same time.
 
So if you want to use the turret then you'll need to take cover on top of the steps. But all of this is for later. Now, jsut go ahead and thru to the next place. You'll come to the Hall of Heroes Memorial Gift Shop. Inside here you'll face your first Motorized Patriot and you'll know the wrath of a Patriot. These things are hard to kill and if you do not have the RPG then it's going to take a while.
 
You most definitely need to use your Vigors against this thing. Try to use as many Devil's Kiss traps as you can and also hide behind pillars and run around and shoot him in the back for extra damage. There's a turret tear which Elizabeth can open so use that too and also the salts tear.
 
You'll come to a locked door which Elizabeth can open with her hairpin. So go thru here and you'll come to a [[SAFE]]. In the crate nearby you will not find what you came here for so go backwards following Slate's footsteps.
 
Objective: Subdue Slate
 
Go backwards and you will come outside in the main area where you're going to have a HELL of a fight. There are tears open for you all around which have salts and shotguns and what not. Slate keeps opening rooms which brings out enemies. You will also fight a Patriot in the end here. Make sure you have good cover and the best place to fight is from on top of the stairs.
 
After the fight move into the left side room which Slate opened to find a Voxophone [[A SOLDIER'S DEATH]] and also an [[INFUSION]] which is hidden inside a toolkit -
600
 
You will also find a [[LOCKPICK]] here on the ground in a dark area between pillars -
600
 
600
 
Go back out and thru te other open door to the right and go up the large stair case. 
 
Objective: Collect Shock Jockey from Slate
 
You'll come to Slate soon and you will have a choice to kill him or spare him after you collect the Shock Jockey -
600
 
Objective: Return to Soldier's Field and Power Up the Gondola
 
Go back outside all the way and when you come out of the door which brings you to the first room you entered where you can find a Salt Machine. Also you found a Voxophone here the first time you came to the lane to the left which coming from the Salk Machine - there's a dead guy hanging over the counter here -
600
 
Inside the room in the end below the desk is a [[LOCKPICK]], I'm not sure if I missed this the last time though but still, you can get it now anyway -
600

Go back all the way and get out of this place... never to see it again.
.

Return to Heroes' Plaza

Once you come back here there are enemies waiting for you. You can open up tears which bring in a "Mosquito" which is a small flying turret. After you kill everyone, remember the Maintenance room here to the right which was attached to the electric device -
600
 
Power Up the device and go inside here. You can find [[NEW GEAR]] and also [[LOCKPICK KIT]] here. You will have five picks now and you can go back and open the safe which we found in the previous place or hold on to these for a bit till we get to the 3-Pick door which was back in Soldier's Field.
 
Move and jump onto the Sky-Line. You'll will be blocked soon, there are enemies to the left on a platform - here you can open a tear to a Patriot which will fight for you. Kill the enemies, go up the steps and you'll come to another  Sky-Line you can use. Go ahead and you'll come back to Soldier's Field. Now if you remember the Three-Pick door in the Confectionery area then go there and ask Elizabeth to open the door. You will find [[NEW GEAR]] here.
 
Look around and go back out where you possible fight a Patriot. Then use a lift to come to Soldier's Field again on the top. Now the skyline above you is a circular line which means it leads nowhere but just moves you around Soldier's Field and using this you can get to different balconies on the top of buildings. This Skyline is very, very important as you are going to be in a very very nice fight really soon. Before you power up the Gondola, use the Sky-Line to look around first so you where things are. If you want to slow down on the Sky Line then hold the back button (you'll need to be slow so that you can look around properly). Spot this balcony which has a Power Conduit -
600
 
Jump there and power up the machine. Inside, on a small lamp table you will find a [[LOCKPICK]] -
600
 
Inside the room you will see a message to Fitzroy on the wall and some dead bodies along with a Voxophone on the bed [[CALLING YOU OUT]]. You will also find a [[NEW GEAR]] and another [[LOCKPICK]] on the ground -
600
 
Go back outside and jump onto the place where the lever to call the Gondola is.
 
Now, power up the Conduit.
 
Objective: Call the Gondola
 
Pull the lever and all hell breaks loose...
 
In the beginning itself, jump onto the skyline and move around. Enemies come on their own ships and they have RPGs. If you move around fast on the Sky-Line they will miss you but you still need to kill all of them to proceed. So use the Skyline and move around all the places and also keep asking Elizabeth to tear open things if you find anything useful. Otherwise use your own RPG Launcher or if you have a shotgun then jump onto the ships of the enemies and use Shock Jockey on them and shoot them down when they are unable to move.
 
You will fight a lot of enemies and I think this is the best fight till now. Jump from Skyline to Skyline and onto enemies and so on.. this fight has a ton of potential and use your imagination to make it better. In the end you will also fight a Patriot and then you can ride the Gondola. Against the Patriot you can use Shock Jockey to disable him for a few seconds so keep using it to your advantage...
 
Objective: Ride the Gondola to The First Lady Airship
 
On the Gondola, open the lock and you will be able to find another [[LOCKPICK]] Now you will have all the lockpicks you need to open up all the things you found thus far in the game so go back to any unopened lock and open it and get back here -
600
 
Pull the lever to get the thing moving.
 
Objective: Board the First Lady Airsthip
 
After you come up, keep going inside and use the lift to get on top and you will come inisde th ship where you can find an [[INFUSION]] on the table.

Use the controls and Elizabeth figures out your plan and you can hit F to console her and see what happens...

Cont on Page 3...

 

Tags: Bioshock Infinite, Bioshock Infinite Walkthrough, Bioshock Infinite Vigors, Bioshock Infinite Optional Mission, Bioshock Infinite Lockpicks

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