Top 10 indie games the PS Vita needs
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5. Thomas Was Alone
One gripe some folks had with the PC version of Thomas Was Alone was the lack of native controller support. On the Vita, that would no longer be the case, and gamers would be treated to an incredible puzzle platformer rife with pleasing minimalistic graphics, an amazing soundtrack, and superbly rewarding gameplay. Given the intuitive gameplay of this lovely title, touchscreen controls could very well be an enjoyable addition, too. Thomas Was Alone is a heartwarming, thoughtful experience from start to finish that just gets better the further you get into it. This is an experience that’s both touching and personal, and it would be quite spectacular to witness it on a handheld like the Vita.
4. Mutant Mudds
Renegade Kid’s beloved 2D gem Mutant Mudds has found great success on the 3DS and PC, and it's set to launch on Wii U next year. While that’s all great news, the 3DS version of Mutant Mudds really proved that the game felt right at home on a handheld device. We’ve seen how great other old school-inspired titles like Retro City Rampage can look on the Vita’s screen, so it goes without saying that this action-platformer would be a great fit for the portable. With a sequel already announced by Renegade Kid, now would be the perfect time to bring Mutant Mudds over to the Vita, complete with those frustratingly amazing Grannie levels.
VVVVVV could very well be a modernist gamer’s worst nightmare. Why? Because it’s an 8-bit game with chiptunes and a brutal level of challenge. But for those of us who aren’t pansies and enjoy a nice throwback to the good ol’ days of gaming, VVVVVV is a beautifully satisfying amalgamation of welcome difficulty, pleasing aesthetics, and rad music. The game could easily be considered one of the best, most memorable indie games ever created. Already VVVVVV has enjoyed success on the 3DS, and it could potentially achieve even more acclaim on the Vita. If it does happen, let’s hope no games journalists make a headline joke tying the game’s title to the fact that the Vita starts with the letter V. Because that would be lame.
2. Superbrothers Sword and Sworcery EP
Superbrothers Sword and Sworcery EP was a critical success on iOS platforms, and it was finally ported to the PC a few months ago, opening the door wide open for a much larger audience to enjoy it. Capybara Games should open that door just a little bit wider and let the Vita-owning crowd in for good measure. While there’s no denying that the iOS version is stellar, it would be great to see Sword and Sworcery EP on an actual dedicated gaming portable. With the Vita’s large touchscreen, as well as its traditional D-pad and face buttons, it would offer the best of both worlds, and gamers could enjoy the game like so many iPhone owners did or reap the rewards of having a traditional button layout.
Before it launched, Fez was heralded as one of the most anticipated (and most prolonged) indie games in development. At the time of its launch, the game received positive reviews for its colorful pixel graphics, enjoyable soundtrack, and thought-provoking gameplay, which actually required players to jot down notes to solve the more fiendish puzzles. Fez is quite a remarkable title and it's really unlike anything we’ve played in recent memory. It's a triumphant effort that showcases what a brilliant mind can do when it sets out to create a memorable experience. How sweet would it be if that memorable experience and all of its note-taking awesomeness landed on the Vita? Yeah, it'd be pretty damn sweet.
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