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Originals

Originals

Hitman: Absolution Walkthrough

[Continued] Page 3

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Skurky's Law
Operation Sledgehammer
One of a Kind
Blackwater Park
Countdown
Absolution

.Skurky's Law

Courtroom
 
Move out of the Courtroom and go up the stairs around the corner to the right. Head to the Library and wait for the Security Guard to come out of the door on the left. Once he's gone, head into the Library and wait around the door for the Usher to come in. When he does take him out and take his disguise.
 
Head back into the Courtroom via the upstairs gallery.  When the video evidence starts rolling, the Security Guard in front of the monitor to the left will leave the room.  Turn the television off and there'll be a five min recess.  Head downstairs and make your way around the left side of the Courtroom and into Judge's room. You'll have to make use of Instinct to avoid alterting the other Usher at the other side of the room.
 
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Subdue the Judge take his clothes and hide him in the closet. Leave the Courtroom and head into the Security Room over to your left. Head into the room on the left and take the Keycard from the desk, then return to the Courtroom and open the locked door to the right of the bench. You'll have to pick the lock on the door behind, and you can do it once the Security Guard removes himself from view.
 
Holding Cells
 
Head down into the
holding cells proper and wait for your escort to leave. This leaves you with two Security Guards, one of which patrolling and the other following your every move. Take the fire extinguisher nearby upstairs and throw it next to the locker. When the guard goes to check it out, head over to the exit and pick the lock while the other Security Guard has his back turned.
 
Prison
 
No disguise will work here so be ready...
 
Wait for the officer outside to move away. Now, crouch and go ahead. You can take out the three officers in the room to the right who are hurting the poor guy who inturn reveals the code to open a safe which grants you with great guns but if you don't want the negative points just sneak past the lot. When you see the officer who is inside the control room move over to the red button and then move back, it's your time to sneak in behind him and press the red button. Then return to your hiding place.  When the officer comes to the corner follow him back around and head through the now opened door.
 
Stop at the first door on the right and wait for the officer to turn around, then continue on your way.  Sneak around the next corner and climb the ladder, then follow the walkway around to the next one.  Climbing down the ladder will attract some attention, so just slide so that you move quicker.  Head around the corner behind you.  At the top of the stairs, shoot the padlock on the door with your ballers, then pick the lock on the one behind it to end the level.

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Operation Sledgehammer

 
County Jail
 
Break yourself free and move ahead to the fire alarm on the other side -
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Go back to the seat once you activate the alarm and wait for a guard to come attend to it. Go at him and disguise yourself. Go up the stairsand you'll come to another officer who's on the phone, you can take the power cord here as a replacment for your fibre wire but I doubt you'll need it. You can subdue him and move ahead to a checkpoint. Then go thru the vent next to the medicine box -
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Come out the other side and wait for the cop to move away. Now, you'll need some instinct to get past the next two cops to get you ballers and then move out of this place. Or you can stop and distract each of them and get your ballers and then move out.
 
Outgunned
 
Get close to and take cover infront of the black agency SUV and take the knife here -
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Throw the knife a bit to the right of the guard who is standing infront of the ladder to the left ahead and go up the ladder when he moves to investigate -
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Once you come down the other side, you can activate a checkpoint. This next area needs a lot of concentration and focus because you can get caught really easily.
 
Go down and take cover behind the wall and watch the patrolling grunt and when his back is truned, pick an empty bottle and move ahead behind the low cover all the way to the left end of the street. Here you'll come across another grunt straight ahead and one more guy is partolling right across the street to the right. You need to be very quick and watch the movement of the grunt to the right of the street and when he is turning to the right, move ahead and subdue or garrote the grunt and take his clothes. You can also shoot cars with your ballers to cause alarms and create a distraction for the group of guards ahead. Stick close to the cars even after you have the disguise and move from cover to cover as the guards ahead are come back on the road. As you reach the other end, you can go thru to the next area.
 
Burn 
 
Make your way around to the left and head through the door and go down the stairs.  When you reach the warehouse, two Agency Heavy Troopers will enter through the shutter on the right. Keep to the right and take cover behind one of the shelves.  When a Heavy Trooper comes past, subdue him and take his disguise. His body can be stashed in the container to the right of the door he came through. Head through that door and head around to the left, blending in all the way, until you reach the room at the end. If you're low on Instinct, you can  climb the ladder and use the scaffolding to move across as much of the room as possible, then make your way around from there. The exit to the warehouse is over to the right. Outside the warehouse, make your way up the stairs and into the building.  Take the next set of stairs up and pick the lock on the door at the top.
 
Hope Fair
 
Subdue the sniper and move into the next room where his rifle is stashed.
 
This is probable the toughest area in the game and if you really think you are good at sneaking then you ought to get past this area without any trouble.
 
Head out the door and down the stairs. Move to the left, using the stalls as cover.  Wait behind the first stall until the Heavy Troopers enter the bar, then continue along and up onto the stage, using the tables as cover. Once you're down the steps at the other side, take cover against the barrel and wait for the Heavy Trooper to walk away.  Once you reach the last stall on this side, wait for the Grunt to walk away, then vault the carts and continue down the left side. Use the cover to get as far along as possible, then break out Instinct and walk towards the exit in the top-left corner. From where you are, it's not a long walk, so even a small amount of Instinct will do.
 
Outskirts 

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Go into the church and give Skyrky a head shot...


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One of a Kind

600

Follow Tom and wear the new suit. You can go into the basement for more fun suits to try on and there's evidence on the desk to the left of the store.
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Blackwater Park

600
 
Park
 
Head around to the right into the gardens and sneak your way down that side.  Once you're through the arch, wait until the Guard is gone, then move along the left wall until you're in view of the ground planter. Keep going until you see the booth at the top of the ramp.  Hop over the small barrier to avoid detection from the two guys near the door, then move over to the Plumber's van.  When the Plumber comes back to tinker with the pump, lure him over to the black car by throwing the Remote Explosives. Subdue and strip him, then hide his body in the hopper near his van.
 
Head into Blackwater via the back door and head around until you reach the checkpoint marker at the top of the stairs.  Make a right in the lobby and head out into the corridor. The room in front you come to is the security room, and over on the left side, near the window, is the terminal that will deactivate the retinal scanner on the elevator. There's a guard who constantly comes near the terminal and checks over it -
16 36 08
 
There are usually three Guards in the room, but one will occasionally head into the lobby.  When he does, there will be a brief moment when the remaining Guards will have their backs to you - one at the bookcase opposite the terminal and one at the map on the far side of the room.  Sneak through the left doorway and tamper with the computer.  Return to the lobby and call the elevator.
 
Penthouse 
 
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Move to the left and go along the ledge. Keep going and when you come out the door you'll come to a large hall. There should only be one security guard here to the right near the foot of the stairs. Subdue him and drag him back outside the door you came from and disguise yourself. If he dropped a keycard then take it if not, go back and hide behind the low desk infront of the door you were just using -
600
 
Wait for another guard to come (usually from the left) and take his card and dump his body too. One thing is that, you can stay covered here for as long as you want to because Layla eventually comes into this room with her guards. When she does, you can shoot her in the head with the ballers and immediately move out thru the back door leading to the elevator shaft which you were just using. Do it quickly or you may get spotted. Anyway, drop down the elevator now and hide behind it wall. Wait for a proper moment or distract the enemies ahead or just use instinct to cover yourself and move to the right to the locked door and open it. The panic room is to the left here -
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Go in and pick up the phone.... then watch the great cutscene..
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Countdown

600
 
Blackwater Roof
 
Now finally, to Dexter...
 
Crouch and move ahead in the fog slowly. Carefully subdue the guard and take his outfit and dump him thru the sun panels -
600

Be very careful while moving thru this area since even at the slightest suspicion, Dexter blows up the roof. You can use instinct or diversion to move ahead to the next place where you'll find the checkpoint. After you come to the checkpoint, slowly move to the right of the roof ahead and you'll come to a door you can use to get up to Dexter. This door bypasses the proximkity mines so don't miss it. The way you move is really up to you. If you have enough instinct then you can just stroll thru the entire area but if you are low on it then you need to move slowly while crouched causing diversion whenever you can. Once you come to Dexter, there's nothing much to do.
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Absolution

600
 
Cemetery Entrance
 
Quickly head down the stairs behind you and swap cover to the other side of the doorway. When the Grunt comes in, make him sleep and take his disguise then drag him to the side of the doorway -
600
 
Climb out of the window to the right and make your way down the right, using the gravestones as cover.  When you reach the second one, wait until the two Grunts part ways, then follow the one heading right and push him into the grave. Head down the stairs and keep as far right as possible as you make your way along.  Once you're up the next set of steps, grab the Book to the left and use it to distract the Grunts so you can sneak up the next set, then you'll want to head left and down the next set. Cover is difficult, so quickly make your way down the next set of stairs to shake them off. Hide behind the planter closest to the exit door until the Grunt there walks off. Amusingly enough, he'll walk over to where you're hiding, so you'll have to head around the other side of the planter to reach the door, which is locked and needs picking.
 
Burnwood Family Tomb
 
Move ahead and run while crouched to behind one of the stones when you see the two guards talking ahead of you. Now, move to the right where you see another guard and throw somehting to distract him, there's a dogbone to the right here, then subdue him and take disguise. Now, move ahead and you should find some proximity mines. Take one and head straight and into the tunnel. If you use instinct then you can see that the columns are shown in yellow, which means they are weak. So plant the mine here and go back and to the left where the exit is. You can wait it out here since the only person to come thru the tunnel is Jade and she will bury herself. Go thru the gate after you are done with here.
 
Crematorium 
 
Move ahead while crouched and use instinct to look around. You will see that the place is littered with laser mines so you'll need to be carefull where you are going. The area far ahead has three Praetorians. If you have your sniper you can use it to kill them off from a distance - I really don't know way the last mission of the game is this easy, but you can kill all of the Praetorians with any gun in a heartbeat no matter how close or far you are from them. If you don't have the sniper then stay crouched and move ahead all the way and climb up the ledge -
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You can climb up after the guy passes, take cover and then give him a head shot. If you see more than one of them at a time then use point shooting. The end game is really easy though. After you kill them, pick up the explosives at the foot of the main crypt and place it on the door.
 
Enjoy all the revelations and cutscenes after the game...

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Tags: Hitman Absolution Walkthrough, Hitman Absolution Guide, Hitman Absolution Evidence locations, Hitman Absolution secrets

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