Video game news, video game reviews, walkthroughs, video game mods, and game trailers

Originals

Originals

Hitman: Absolution Walkthrough

[Continued] Page 2

600

Rosewood
Welcome to Hope
Birdie's Gift
Shaving Lenny
End of the Road
Dexter Industries
Death Factory
Fight Night
Attack of the Saints

Continued on Page 3...


.
Rosewood

600
 
Victoria's Ward
 
Keep going ahead till you come to the elevator and then move left into the curtains and wait for the two thugs to pass you and get into the elevator -
600
 
Orphanage Halls
 
600
Grab the ledge, but don't pull yourself all the way as the two enemies will still be talking. Once they start moving, they stop after a couple of paces and talk again. After that, get up and choke the man talking on the phone and take his disguise and fump his body in the laundry container to the left.
 
Go thru the room to the right as the three henchmen beat up the guy tied to the chair. Now, you will be able to see that there's only one fuse on this floor. Grab it first as it's nearby and has no threats along the way. There's one enemy nearby so subdue him and dump his body in one of the containers.
 
Make your way downstairs and activate the checkpoint at the bottom. Move to the right and make your way down the corridor.  As you approach the corner, you'll see a vent on the wall to the right.  Enter it, and when you reach the end of it, wait for the enemy to head around the other side of the counter.  Get out and grab the second Fuse which is located on a table at the back of the area -
600
 
Head through the door opposite the Fuse and follow the corridor around to the right until you reach an office with some thugs. The third Fuse is sitting on the table to the right as you enter the room -
600
 
Head back to the vent now.  When entering the kitchen, hug the counter and swap cover across the gap. It may be unnecessary, but it will potentially avoid you being spotted by the patrolling enemy. Before exiting the vent, wait for two enemies to pass by. Enter the Chapel and hug the pew to the left. To the right of the statue on the left wall is a secret door.  Head through it and grab the last Fuse off the shelving unit, then continue through the doorway and into the room across the corridor.  Head around into the generator room and set the Fuses into the box, then pull the lever next to it to finish the objective.
 
Central Heating
 
The first part of this area is really easy and has nothing much to do. Just move past the guards and keep crouched. Keep going and eventually, you'll come to Wade. After you find him, he fires at you just to let you know he's been expecting you. Make your way down into the boiler room and head around the back of the console over to the right.  Shut off the steam using the valve handle -
600
 
Then crawl through the vent the steam was blocking -
600
 
When you emerge from the vent, follow the path around until you reach a second valve handle. Turn it and watch the fun -06 40 03
.

Welcome to Hope

600
 
The Hope Bouncers won't let you through into the main bar area so head into the toilets on your right and pull the lever next to the door -
600

This will start a bar fight. As you make your way towards the bar, you'll be accosted several time by rowdy patrons and staff members. There's no need to hold back now since your just another member in the fight. Once you reach the bar, talk to the bartender.
.

Birdie's Gift

600
 
You have two choices available to get your guns back. You can either participate in a contest and fairly win them back, or you can steal them. If you wish to participate in the contest, take one of the guns nearby from the shelves. Assault Rifles do good. Once you're happy with your selection, head over to the woman on the firing range.
 
After the cut-scene, you can start the contest by activating the booth to the left. The aim of the game is to beat Lilly's score of 471 within two minutes. The score you get for shooting a target is decided by your accuracy. A fully-centred headshot gives 20 and so on.
 
If you're using Instinct, build up your meter with headshots, then go crazy in Point Shooting mode when multiple targets appear at once - you can see the prompt which asked you to enter the point shooting mode on the screen.  Without Instinct, it's borderline impossible to come close to matching her score. If you win you can take the silver ballers and get out of this place.
 
If you're having trouble or you just don't feel like it, there's an easier way. In the top right corner of the store is a small indoor shooting range. On the right side of the room is a vent -
 600
 
In the office at the other side, wait until the old man comes in -
600

Subdue him and dump him in the closet.  The Notebook he drops will give you the combination to the safe nearby. The safe in will give you the Key that opens the strongbox containing your Silverballers outside. Return to the store and sabotage the junction box in the bottom right corner of the store, then retrieve your guns and exit the shop.
.

Shaving Lenny

 
Streets of Hope
 
This one's great. From where you start, look back and take the empty bottle at the back of the alley. Then move ahead and head into the Cherry Donut shop to the right ahead -
600
 
Inside you'll find some guy guarding steps, stad behind him and throw the bottle at the wall and when he moves, crouch behind him and go up the steps. That guy also comes up the steps next, but you can hide in the locker at the top of the steps and then subdue him and dump his body as he passes you. Now, in this room, you'll find the Ilyon R700 sniper. Pick it up and go back down and out the same door you came in from. Now, move into the Green Mountain convenience store opposite the alley -
600
 
As soon as you enter, crouch and switch on the radio here and move from the right. The store worker moves to the radio, take this oppurtunity to go up the stairs which are to the right of the store - stay crouched and move. After you go up, immediately go into the cupboard ahead and hide in it. Wait for a while and Tyler Colvin eventually comes into the room and walks to the window and starts speaking on his phone. Go out and garrote him for additional points. Then hide his body in the locker. Now, move to the window where he was and wait for the next guy to show up on top of the repair store across the street and snipe him -
600
 
Now go back onto the street and move to the right till you come to this house -
600
 
This is a restricted area and you are not allowed inside, so let's go in. Now, throw a bottle or something into the room behind the guard here and crouch past him -
600
 
Crouch past the rest of the guys carefully and watch out for the cop here too. Now, come to the other side and you will see a transformer. You can rig it's power cord which is to the right to the fence here -
600
 
Now, pull the lever and move back to your hiding place behind the cars to the left -
600
 
Wait for Gavin to go past the gate - sometimes the power trips and you will need to use the lever again once Gavin passes thru the gate to electrocute him. Or you can also wait nearby and Garrote him. After he's dead, move thru the gate and distract or subdue the office here and go into the door.
 
Barbershop
 
Sneak around to the left and climb down. There's a cop guarding the door, so sneak to the end of the area and the grab the Wrench, then use it to lure him to a position where you can subdue him and take his clothes.  Hide him in one of the dumpsters here to the left. Now, on the wall to the left of where you found the wrench are wirech which can come loose once you have the wrench. After you loosen the wires, pull the lever -
600
 
You can wait nearby till the first target comes here and takes a piss on the wall and see what happens. Go in from the door nearby and make your way around and up the stairs, then keep to the left side of the room and enter the barbershop at the end.  You'll have to pass several cops but you'll be fine so long as you don't stop moving.
 
Take the barber disguise found on the table at the foot of the stairs -
600
 
then head back out into the main room and approach Lenny. After he's finished talking to you, he'll head off for a haircut. Follow him and subdue him once he's in the chair. Drag him out of view of the door, and head back into the main area.
 
In the main area to the left is a cooking stove, go to it and release the gas -
600
 
and move into the room to the right from here and wait for the next target to get to the stove and lean against the wall. You can use your silver ballers to shoot at the gas and make it explode - since the ballers are silenced, you won't be detected -
600

Also,there's another way to kill him. The empty room you wait is nice and quiet, and Luke is the only one that passes this way.  As long as the outside is closed and he doesn't make it to the corner, you'll be free to garrote him and hide his body in the container to the left. Now get back to Lenny and drag his body to the exit door.
.

End of the Road

600

All you need to do is decide whether to kill Lenny or keep him alive.... look around for stuff too.
.

Dexter Industries

600
 
Dead End
 
Trigger the car alarm to lure the Factory Guard away from his station then take cover and wait for him to arrive.  When he does, subdue him and take his disguise, then hide him in the storage crate in front of the cabin. You can get spotted while hiding him, so you'll have to wait until the patrolling Guard has his back turned towards you. Climb through the window and deactivate the security system using the large console on the right, then climb out of the window at the back.  Keep making your way down the right side of the area, using the cars and low wall as cover. At the end of the wall, you'll have to come out of cover, but as long as you stay as far to the right as possible there won't be trouble.
 
When you reach the next cabin, hang back by the car until the conversation between the Guards ends and one of them moves away. Then climb though the window and disable the security system.  Climb out of the window and take cover against the low wall to the left.  While the Guard over to the right is examining the locker, sneak over and enter the building.  In the room to the left, you'll find Evidence in front of the monitors.  There'll be a Guard there, so either sneak past him or blend in until he's gone.  Over to the right of where you entered is the exit.
 
Old Mill
 
Make your way up the stairs and sabotage the fusebox over to the left when you come to it -
600
 
Take cover against the wall to the right and wait for the Guard to come up and investigate, at which point you should subdue him and stash his body in the locker outside.  Make your way down into the room he came from. Grab the Evidence from the top of the television - 
600
 
Head towards the stairs. Hide behind the machinery to the right until the Guard comes down, then sneak up behind him.  At the top of the stairs there's no danger so continue to the exit after you move past the ledge.
 
Descent
 
Follow the path right and down until you reach the ledge, then start making your way along it. There's a Guard blocking the window, so climb down and keep moving left until you can climb again. Keep heading down and around until you get to the lowest place. Grab the Gasoline Can from near the railing and throw it into the room. While the Guards are distracted, walk over to the desk and grab the Evidence then head down the stairs opposite the desk.  You'll have to blend in if you hope to avoid being spotted.
 
Head down the stairs opposite you and activate the checkpoint -
600
 
Continue down the next set of stairs and wait at the bottom for the two Guards to finish talking and exit thru the locked gate.  Pass through the gate behind them and follow them around to the briefing.  Use the available cover to get over to the computer in the middle of the area, then use it to blend in.  Once the briefing is over, wait for half a minute and then break your cover and head for the door, and blend in all the way. Head right and wait for the Guards around the corner to walk off, then head around the corner and take the second left.  Follow the two Guards and stay behind cover until they head back to their posts, then pull the lever near to where they were standing -
600
 
Head down the stairs over to the left and activate the generator at the bottom to power the elevator and use the elevator -
600
 
Factory Compound
 
Head up and outside and wait for the guard ahead to move to the right. Go ahead and hide behind the carts when you get to the rail lining and then wait for the guard ahead to move to the left. Crouch and go right and hang down from the edge and move along the edge like that to the right all the way -
600
 
Head right as you come off the rails and activate the checkpoint.  Crawl through the vent to the left, and head right into the building.  Once inside, trigger the car alarm. The guard outside will come in. Subdue him and just drag behind a car for now. The Arms Dealer will be coming over here in a while to take a phone call. Wait with your back to the right side of the doorway until he comes close enough around the corner. After you've subdued him, take his suit and hide both bodies in the storage crate outside the side door. The Arms Dealer disguise is special and no one will recognize you.

Head outside and move across to the Dexter Industries building. Grab the Evidence from behind the main desk then go to the elevator and call it. When it arrives, wait for the Guard to get out before entering.
.

Death Factory

600
 
Test Facility
 
Enter the room to the right at the ned of the corridor. Grab the Keycard from the table (the glass is one way so they can't see you) -
600
 
Then head out and through the locked door around the corner. Trigger the fire alarm and hide behind the nearby display case -
600
 
Once the Guard is checking the alarm subdue him and leave him where he's lying.  Return to the observation room and place yourself behind the Guard and take cover below the window and shoot out the window, then subdue him before he can react. Grab the Stolen Files from the table, then use them to access the computer in the observation room -
600
 
Take a disguise from one of the Guards, then head through the doors and make your way around to the elevator. At the bottom, head left and climb the ladder -
600
 
Make your way down the right side of the area, using the cover to avoid the Guards, and head right.  When making your way along, you can crouch-run to move quicker and decrease the detection time. At the end, head into the room on the right, then move to the left left and head downstairs. The Guards have their backs turned, so sneak past them and climb through the window.  Sabotage the fusebox to your right, then give it a few seconds and climb back through the window.  Use the computer to disable the security system -
600
 
Then make your way back upstairs and wait for Dr Green. When he moves past you, Garrote him and dump him in the locker.  The exit is located to the right of the elevator you came down by.
 
Decontamination 
 
Sneak down the corridor along the right wall until pass the staff room. In the locker room, head left and enter the showers. Turn the valve in front of you to fill the room with steam -
600
 
While the locker room Guard is distracted and the Scientist is in the toilet, lure the Researcher through the doorway you entered by throwing something (plunger?) then subdue him and take his clothes and dump him. Head back into the locker room and then into the staff area. The computer on the desk can be used to disable the security system.  Exit the room and head up the stairs to the right to reach the exit.
 
NOTE: There a special achievement in this mission for which you need to get to the canteen -
600
 
Inside you'll find a girl in a bikini and a large cake. Subdue the chick and move her somewhere behind one of the desks to the left. Now, wait inside the cake and see what happens. After a while, some people come in to celebrate a party and after they yell "Happy Birthday" for the second or third time, you can pop out and make a point shooting and kill everyone -
600
 
Then take the clothes of the scientist and you can move thru the level without any difficulty as it's special.
 
R&D
 
This can be really fun. Once you come out on the gangways. Move to the top parts and in the third room from the top, you'll find some fire paste -
600
 
Now, move into the room to the left from this one and here you'll find a baldness cure -
600
 
You know what to do. Wait for Valentin to come here and watch the fun. Now go down all the way to where the second guy is. You need to move carefully here as there are a lot of scientists and can reconize you if you are reckless. Once you come down, it's better to move from the left to where two scientists are and blend in past them and turn the valve you come to -
600

The area will be filled with steam. Now, crouch and move behind your target. Garrote him to death and dump his body over the rails. This has to be done within 30 secs after you turn the valve and don't forget to remain crouched. Now, move back towards the vavle and forward from there to the console and hit the panel and hide behind one of the low covers to avoid detection. Once the bridge comes up take it and hit the switch to go down. In the next area, sabotage the two fuses and move thru the complete the mission.
.

Fight Night

 
Patriot's Hangar
 
This particular mission provides a unique circumstance. There are two ways you can go thru the first area and depending on what you do, you'll need to go thru a different scenario in the next mission.
 
- The most fun way to do it-
Move ahead and head left from the front of the trailer. Grab the Teddy off the seat, then take cover against the front of the trailer. If you attract attention from any Guards, you'll need to bluff your way out with Instinct.  After a short time, The Patriot will notice his bear is missing.  He'll send his guards to search for it. This is the time to get him. You'll need to Garrote him and kill him or you'll get caught easily.
 
Drag his body behind the trailer and hide it in the storage crate, then take his costume.  There's no one to stop you now so walk back and knock on the door with the red carpet to get to the next area.
 
- The other way -
Move left and from behind the crates to the left of the area move behind the trailer and look between the two crates to get the keycard -
600
 
Now, go back and use the card on the main door and keep going to the next place.
 
Arena
 
- The Fun way -
If you took Patriot's costume then you'll just get into the ring with Sanchez and unlike the last time, you can take him out provided you hit the right buttons at the right time. You'll also need to take back your silver ballers from the couter next to the exit after you defeat him.
 
- The other way -
If you came into the crowd then move ahead and look to the right to the bar. Move behind to the left behind the guy and crouch past him into the door to his left -
600
 
You'll come to two guards, wait for their coversation to get over and use something to distract the guard ahead and subdue him. Move thru and you'll come to two more guys. Wait for them to move away and hit the lighting switch here -
600

Then go back the way you came and change into the guard outfit if you still have not and move to the exit and end the mission.

.
Attack of the Saints

600
 
Parking Lot
 
Head thru the debris and squeez between the rubbish and take the disguise when you come across it - this will change you into your suit. Now, keep going and you will come out to the open on top of the parking lot. Without wasting even a second, crouch and run to the left and hide in the locker which comes to the left in the end. Wait for the guards to come along with one of the saints and wait for the saint and guards to move past you. Then move out and garrote the saint. She will be behind the guards so you'll not have any trouble killing her. Garrote her and dump her body in the locker you were hiding in. Now, move thru the area from where this saint came and as you go there you can also use your silver ballers to give the saint standing below a head shot.
 
Since your pistol is silenced, you'll get the bonus anyway or you can just wait and not kill her now she will move to the exit and you can garrrote her there too. Once you are on the steps heading down, crouch and stick to the wall of the steps and observe the enemies ahead - you will have passed a checkpoint just now. There's a lone gunman ahead to the left throw something to cause a diversion or shoot a car with your ballers to cause the alarm and crouch past the guard and go behind the bus and keep going to the left while crouch and you will pass thru the are wihout any trouble. Now, if you did not kill the second saint earlier then she will be roaming here to the left of the exit -
600
 
You can garrote her here and move thru the exit to end this part.
 
Reception
 
Move ahead and stay crouched to avoid being noticed. Move behind the cover just behind the counter where the saint is talking to the guard - 
600
 
You need to be careful or you'll be spotted here. Even as the saint is speaking you can hit Q to attack her and pull her body to behind the counter. Move past the counter and subdue the guard here and dump him in the freezer in the middle. Take his disguise first and move out carefully from the left of the guard ahead who is talking to the store owner. Use your silver ballers to shoot any car and cause the alarm to cause a diversion. Move from the left and eventually you'll come to the area behind the saint and move while crouched to the gas pump ahead and sabotage it -
600
 
Go back behind the wall to cover and when the saint moves near the gas pump, shoot the fuel on the ground to make the kill -
600
 
Or you can directly kill her with the ballers or better yet, garrote her - but you may be spotted trying to garrote her. There's a guard who comes near here, you can subdue him and drag him in. Move slowly towards the exit and go thru.
 
Cornfield
 
You can virtually kill off all the three saints while remaining in the middle of the corn plants. Move ahead and subdue the guard and move ahead and go to the right into the fields from behind the car -
600
 
Move to the closest saint - you'll come to Louisa Cain. Move to the cabin to the left and behind the cabin is a power cord -
600
 
Rig the power cord and wait for Cain to go in and get fried. Now, move to the next saint (activate the checkpoint to the left here behind th guard -
600
 
Move right the next saint and you'll come to Moorehead, she walks into the fields and has a guard with her. Just stay crouched and rush past the open area into the field in which she is moving and slowly take your time avoiding the guard and move behind her and garrote her. You can also shoot her from a distance with the ballers but your view may be obstructed and garroting is more fun anyway.
 
After that, the last one remains. Move to her and she is seen moving in the middle of a lot of security. Stay to the left of the van and look up to the crane which is holding some cement slabs. Wait for her to come under the salbs and shoot the wire holding them with the ballers to make them fall or directly shoot her with the ballers. Now, you need to move to the center of this area and take her phone - 
600

This can get tricky. Shoot the cars here to cause a distraction. You just need to get to the phone and nothing else after that as the mission ends there. So you can even make a dash for the phone even as you are being detected and if can pick it up, you'll not have any problems.
 

Continued on Page 3...

Tags: Hitman Absolution Walkthrough, Hitman Absolution Guide, Hitman Absolution Evidence locations, Hitman Absolution secrets

Comments
Anonymous User
Comment-loader
Please fill out this captcha to confirm you are human and submit again.