Nitpick: How Cheap is Death?
[Continued] Page 2
You get the general idea. The fact is that game doesn’t see fit to respect the player on any level. Sadly, cheap death isn’t a one time thing in Resident Evil 6. After all, I told you that these developers sat down and had a meeting to make the game difficult using cheap deaths! If you’ve playing as Jake or Sherry then you’d know that there is one segment of the game where you’re driving a snowmobile. While driving a snowmobile - which sucks by the way because the camera is so horrendous - there’s an avalanche that’s advancing on you. Driving carefully and quickly is the key, however, that’s impossible. The crappy camera angle, the lack of visibility due to a blizzard, and janky controls makes it difficult to commandeer a snowmobile properly. So what exactly is the problem with this scenario? There’s one part while driving where an avalanche comes out of nowhere and essentially sweeps you to your death. It sucks because you don’t see it coming, at all.
That’s not the end of deaths by cheapness when driving the snowmobile. One particular section force the player to navigate across moving sections an iceberg. This aggravating part comes out of nowhere and hits you like a truck. It’s impossible to navigate the place on your first time through forcing you to do trial and error at least two times, possibly up to five. It’s crazy and insane as to why the developers would do such a thing. Enforcing such a cheap method where the challenge isn’t even existent in the game. Rather, they will resort to some false sense of challenge making players feel horrible about what just happened. Numerous times I thought to myself, “That was unfair,” or “This is ridiculous.”
Resident Evil 6 is a game that sort of keeps on giving - bad gifts. Of course, there are other ways to die in an annoying and cheap fashion. Running through a dark subway full of zombies is a cool idea. In fact, it’s one of the more awesome aspects of the game because of how atmospheric and moody it is. It’s spectacular. Suddenly you hear a train approaching your position and you hug the wall to not get run over. Guess what, that doesn’t save you! If you’re on your first playthrough you’ll realize that in order to dodge the train, you have to successfully pass a QTE. The problem is that it pops up and disappears so fast that it’s impossible to know on your first time. Now you’re looking at a screen that says “You are Dead” leaving you feeling you just got played by the game. Sucks, right?
Having a cheap death is inherently bad because it tells me that a game is too lazy or lacks creativity to provide some meaningful way of bringing upon your doom. Sure one or two cheap deaths is fine and I can understand that. However, the amount of times that I died in Resident Evil 6 due to something idiotic like a rampaging truck borders on frustrating and mind-numbingly painful. It’s aggravating to know that the developers are actively working against you so you don’t enjoy the game on any level. Needless to say, Resident Evil 6 isn’t very player friendly, but I don’t really need to say that to you. I’m sure you feel the same if you’ve played it.