Originals
OriginalsTorchlight II Walkthrough
[Continued] Page 2
ACT II

ACT-II Main
ACT-II Side
ACT II MAIN
The Eve of War

The Alchemist has already come to the Ossean Wastes, and allied himself with Ezrohir. Go find the Guardian of Mana who is in the Forsaken Vaults and help him since he is in great danger.

Just go and talk to the Sphinx here and it gives you a new quest.
Lair of the Manticore


You're in for a big surprise. As soon as you start fighting the Manticore, it's mate shows up and both of them are not very easy to kill. Both of them have a ground slam which takes a lot of health on higher difficulties. It's better for ranged fighters but if you are melee then hit and run tactics are better. Go back to the Sphinx after you kill the Manticore and the path to the Forsaken Vaults is opened for you.
Artifice of Evil




After you kill the Artificer, get back to Zeryphesh.
Meet the Djinni


Talk to him to end this and start a new quest.
The Djinni's First Task


Kill him and his Retainer and Advisor and take the lamp back to the Djinni.
The Djinni's Second Task

Enter the portal after you accept the second task from the Djinni. Your main aim in this round is to stay withing the circle of ligth. No matter what you do, you need to stay within. The light wil keep moving from place to place and across various monsters. Ignore the monsters if it means that you are going to come out of the circle. Just stay within it till the end to complete this. You'll find the Axechewer and a Manticore in the end.
The Djinni's Final Task




After you defeat Ezrek, Fazeer shows up and frees the Guardian of Mana.
Breaking The Siege





The Guardian will be toughest enemy you faced till now. His dash attack can hurt you really bad so you ought to keep moving around the various obstacles to avoid from running into it. The rocket attacks are also very dangeours but if you are a melee fighter, there's little you can do to avoid them except maybe do hit-and-runs to kill it. After you kill it The Guardian of Mana gets freed -

On to Grunnheim

ACT II SIDE
A High-Value Target
Rescue Commander Muzaffar who had been captured by the Ezrohir.
Tower of the Moon
Risk and Reward
He drops the Prison Key, pick it up and continue to the right where you come across a prisoner. Open the gate and talk to him to complete the Risk and Reward mission - you can also meet him back in Zephyresh. Return to Muzaffar to complete the Tower of Moon quest.
Embercraft Repair
NOTE: The golden key to the chest is dropped when you kill a Bittersprite - you can find the sprite at the right corner of the map in the very end -

One Man's Trash

The Missing Zeraphi
Brave Ones

Just travel right to get to the next three pumps. You'll come across three named enemies before you get the rest of the pumps. You might also find Fillip the Lucky - an enchanter inside this area. Go back outside to get your reward.
Shadow of the Skara





Destroy the Hulk here to complete the mission.
Robot Parts


Once you have all the parts take them to Professor Stoker in the Imperial Camp.
A Shattered Visage Lies
This quest is jard to get. You may come across a certain Faceless King in the Salk Barrens (totally random). You need to find four masks guarded by four mages and get them to him. After you collect all four, head back to the king...
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