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Originals

Originals

Torchlight II Walkthrough

[Continued] Page 2

ACT II

 
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ACT II MAIN

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The Eve of War

 
Talk to the Guardian of Air to get this quest -
 
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Quest Briefing -


The Alchemist has already come to the Ossean Wastes, and allied himself with Ezrohir. Go find the Guardian of Mana who is in the Forsaken Vaults and help him since he is in great danger.

Get out to the Ossean Wastes. This area is one of the largest places in the game so you'd better look around now itself so that you can do your missions without any interruption. You have a lot to explore but start by going to the left first. You'll also face totally new enemies from here onwards. In the left most corner you come to the Tower of the Moon -
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Don't enter any of the places right now, just discover them and leave. After you get the tower of moon discovered, move below along the left border and you might come across a PHASE BEAST.
 
Kill it and enter the portal. This area has Eldadh as the main enemy and the rest are just push overs - but be careful as you can get surrounded very easily. Try to run back and then kill each enemy one by one. Look around to make sure you took everything and leave. Continue towards the south further along the border and you come to THE FORSAKEN GATES. This is where our quest takes place.
 

Just go and talk to the Sphinx here and it gives you a new quest.
 


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Lair of the Manticore

 
Continue south from the Forsaken Gate and you come to the Bone Clutch. One more interesting thing to note here is that, across the wastes, you'll find 3-4 imprisoned Zeraphi. Release all of them and each of them give you rewards. After the Bone Clutch, you come to The Prison Caravan where the High Value Target quest takes place so read there...
 
Now, just move south and right. You'll come across many named enemies. At one point, you will face two of them in a single place near the Locked Golden Chest which is in the middle of the wastes -
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After you kill Rugesh and Caius, you'll pick up an Iridian Focus - this is needed to do the Embercraft Repair quest.
 
You'll find the Stygian Aerie at the bottom left of the map. Keep killing everything (maybe on named enemy) and continue to the end. You'll find the entrance into the lair. Enter it and you come across the Manticore.
 
MANTICORE and MANTICORE'S MATE
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You're in for a big surprise. As soon as you start fighting the Manticore, it's mate shows up and both of them are not very easy to kill. Both of them have a ground slam which takes a lot of health on higher difficulties. It's better for ranged fighters but if you are melee then hit and run tactics are better. Go back to the Sphinx after you kill the Manticore and the path to the Forsaken Vaults is opened for you.
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Artifice of Evil

Go in and you'll come to the first floor of the Forsaken Vaults -
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You'll mostly fight mech enemies along with a few other monsters. Try to take out the Mobile Sentries and turrets when you see them first. You'll face a couple of named enemies in the beginning and then as you move to the right, you need to pass thru an arch door. Keep going - you have a ton of fightitng to do along the way. When you come near the end, you can have paths going left and right. THe left side one only has more monsters to kill. Go on the right path and you might even come across Boris the Scout who's an enchanter.
 
Past Borris is platform with spinning blades, just see their movement and try to dodge them. Once you go to the other side of the platform, you'll come to a gap which is soon filled by another platform which is rising from below and you are near the stairs which lead down to the next level of the dugneon.
 
Even this place has a ton of enemies to fight (this is one of the longest quests), go straight while killing all the enemies - you come across more than a couple of named enemies. Go straight and turn left in the end and you'll come to a samll room where you are surrounded by traps -
600
 
If you go past this room you come to a dead end. Go back a bit and turn right on the lane and you'll come to another lane leading to the left. this lane takes you to the end where you come to the door leading to the Artificer -
600
 
Step on the symbol on the ground to get to the Artificer.
 
ARTIFICER
 
600
 
Try to equip shock armor if you have any. The artificer has powerful melee attacks so be very careful if you want to approach it. You can move around the room to try to evade it for a while which you recover mana or lost health from potions.

After you kill the Artificer, get back to Zeryphesh.
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Meet the Djinni

The Guardian of Air gives you this immediately after you turn over the last one.
 
Quest Briefing -
Locate Fazeer Shah in the Salt Barrens and ask him to free the Guardian of Mana.
 
Move out of Zephyresh in the Empty Quarter. In the middle of this area towards the top, you'll come across a Zeraphi who gives you the "Brave Ones" quest. After you continue to the end, you'll come to the exit taking you into the Salt Barrens -
600
 
Enter the Barrens and in a few moments, you should come to the checkpoint. The Salt Barrens is another very large area with hundreds of enemies - good for levelling up. It has a lot of locations and treasures evewhere.
 
Fazeer Shah is at the right end of this area -
600

Talk to him to end this and start a new quest.
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The Djinni's First Task

600
 
Enter Korari Cave in the Shadowed Mesa and find the magic lamp. Go to the location show and enter the cave. Here, you come across Aruk the Cruel
600

Kill him and his Retainer and Advisor and take the lamp back to the Djinni.
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The Djinni's Second Task

600

Enter the portal after you accept the second task from the Djinni. Your main aim in this round is to stay withing the circle of ligth. No matter what you do, you need to stay within. The light wil keep moving from place to place and across various monsters. Ignore the monsters if it means that you are going to come out of the circle. Just stay within it till the end to complete this. You'll find the Axechewer and a Manticore in the end.
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The Djinni's Final Task

 
After you accept the final task, enter the haunted quarter -
600
 
Go along the path till it bends towards the south and then continue west. Here, you come to the entrance of Jehannum -
600
 
Here, you meet Ezrek Khan -
600
 
You'll need to defeat Ezrek Khan a total of three times before you can get his lamp. This can get a bit difficult especially because, Ezrek summons two of his clones to fight alongside him. Just don't lose track of where he's being teleported. It's best to use your most powerful attack during this fight -
600

After you defeat Ezrek, Fazeer shows up and frees the Guardian of Mana.
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Breaking The Siege

 
Get back into town and speak to the Guarian of Air again -
600
 
Get out of town and into the next area. Head into the Ship Graveyard part of the Salt Barrens. and to the entrance of the Witherways -
600
 
600
 
You'll need to fight your way thru to the right end of the Wither ways were you find the entrance leading to the Guardian.
600
 
You'll come into the Rift Keep and get on top of the portal to get to the Seige Guardian.
 
SIEGE GUARDIAN
600
 

The Guardian will be toughest enemy you faced till now. His dash attack can hurt you really bad so you ought to keep moving around the various obstacles to avoid from running into it. The rocket attacks are also very dangeours but if you are a melee fighter, there's little you can do to avoid them except maybe do hit-and-runs to kill it. After you kill it The Guardian of Mana gets freed -

600


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On to Grunnheim

 
Speak to the Guardian of Air and then to the Rail master to make yoru way to Grunnheim.
 
600
 

 

ACT II SIDE

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A High-Value Target

 
You can meet Malik Vosh who's standing in the area below the guardian near the portal.
 
Quest Briefing -

Rescue Commander Muzaffar who had been captured by the Ezrohir.

Continue to the Prison Caravan and enter it thru the arch. You'll come across Muzaffar right away, speak to him to complete this.

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Tower of the Moon

Risk and Reward

 
Muzaffar gives this quest to you right after you rescue him in the Prison Caravan.
 
Quest Briefing -
Look in the Tower of the Moon for any Erzohir scouts and deal with them...
 
Inside the Tower of the Moon, you'll find dozens of Shattered Ones, while they may not be the fastest or toughest enemies around - they still pose a tremendous threat. You'll need to kill Juntama Kasam.

He drops the Prison Key, pick it up and continue to the right where you come across a prisoner. Open the gate and talk to him to complete the Risk and Reward mission - you can also meet him back in Zephyresh. Return to Muzaffar to complete the Tower of Moon quest.
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Embercraft Repair

 
This quest can be done two ways - first, you can speak to the engineers at the Embercraft and take the quest from them or find the item which is needed and take it to them.
 
You'll come across our broken Embercraft in the middle of the Wastes. You need to get a Iridian Focus to fix it. You'll find the focus near the Golden Chest in the Wastes - you'll come across two named enemies - kill them to crab the gem and get back for your reward.
 

NOTE: The golden key to the chest is dropped when you kill a Bittersprite - you can find the sprite at the right corner of the map in the very end -
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One Man's Trash

 
You'll come across Nerasis in the middle somewhere in the Wastes -
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Quest Briefing -
Take this used piece of Ember into Tarroch's Rift and attempt to recharge it.
 
The Rift is at the right most corner of the map. Once you get there, you can go in directly. You'll face Mana Specters and Wisps in this are and also some Mana Charged enemies. In the end of this place is Kunzanik - a named Bone Golem. Kill it and you should be able see a Gem Holder - place the gem. The Mana Forged comes out of the hole. Destroy it and take the charged gem back for your reward.

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The Missing Zeraphi

 
Talk to the Zeraphi woman near the exit to Salt Barrens and she gives you this one - you must have accepted the Meet the Djinni quest to be able to do this.
 
Move out of Zephyresh in the Empty Quarter and then into the Salt Barrens (which is at the other end). From the waypoint, go straight and in the end to the left, you'll find Hareph -
600
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Brave Ones

 
You get this quest from the Zeraphi who's standing outside the door to the Undercurrents. Enter the Undercurrents to start the quest.
 
There are four pumps in this area, you need to destroy all of them. The most common enemies are the roaches. You cannot hit them whicle they are flying so you'll need to wait for them to come down and then kill them. Use M to change your map view so that you get a larger map in the center of the scree. This way you can see exactly where all the pumps are - use [ and ] to zoom in and out.
 
The first pump is nearby -
600

Just travel right to get to the next three pumps. You'll come across three named enemies before you get the rest of the pumps. You might also find Fillip the Lucky - an enchanter inside this area. Go back outside to get your reward.
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Shadow of the Skara

600
 
Take the explosives which Hareph is giving you and journey to Swarm Point.
 
The door to Swarm Point is just behind Hareph to the right -
600
 
As soon as you come in, you'll find an injured Zeraphi. Talk to him to know the status of the rest of the crew and info on how you can stop the Sakra. You are going to find three hives in this area -
600
 
Go to each of them and detonate the explosives to destroy the hive. Everytime you do this, some Skara coem out of the infected hive and attack you. Kill them and after you destroy the three hives, time to get into the Brood Hive.
 
The entrance to the Brood Hive is at the left end of this place, and it will only show once you destroy all three of the infected hives -
600
 
Go deep into the cave and once you cross the narrow paths, you come to the Encrusted Construct -
600

Destroy the Hulk here to complete the mission.
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Robot Parts

 
PART I
 
After the Shadow of Skara Quest, after you kill the Hulk, move further to the right of this area and start destroy more eggs. A Sand Hulk rises. Destroy it and move inside the path it was blocking -
600
 
Destroy all the eggs and in one of them, you'll find the robot parts -
600
 
Part II
 
You need to travel back to the Widow's Veil from act I in the Crow's Pass. Here, light all the braziers to open a room having the second part.
 
PART III
 
Once you get to the Sawmill in Blightblogs, remove all the skeletons which are hanging from the posts throughout the area. This will unlock a gate leading to the last part.
 
While in Craklespit's Realm during the third act, you'll be able to see the Head part up on a ledge at the very top right hand side of the map. To get to this part you'll need to clear out the whole map and find tree trunks that spew green fog. Destroy these tree trunks and head from the middle of the map to the northeast you'll hear a chime and tree trunks will float to create a bridge. 

Once you have all the parts take them to Professor Stoker in the Imperial Camp.  
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A Shattered Visage Lies


This quest is jard to get. You may come across a certain Faceless King in the Salk Barrens (totally random). You need to find four masks guarded by four mages and get them to him. After you collect all four, head back to the king...
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Secret of the Ezrohir

 
Just get inside his lair (which is now shown) and kill him..... that ends the sad story of the Faceless King.

Tags: Torchlight II Walkthrough. Torchlight II Secrets, Torchlight II Easter Eggs

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