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Originals

Originals

Nitpick: Teaching you to play, it does not

[Continued] Page 2

The problem with descriptions of champions is this: it expects too much of you. League of Legends hands you puzzle pieces, such as descriptions of champions and what they do and expects you to know the meta of the game and fit the champion in it. For a beginner, or even a non-seasoned player, it’s a disaster waiting to happen. 
 
I’m not the only one to do this, and obviously it doesn’t absolve me of my wrongdoings, but I sometimes play on my smurf account. What this means is that I own an alternate account of a much lower level than the one I mainly use. I find the skill level between the players I play with on these two accounts to be exceptionally noticeable. The smurf accounts pairs me up with players around my level, meaning they tend to be new. Of course, there’s the occasion when I run into other players who are playing on their smurf, but it doesn’t happen often. These low levels are extremely horrible at the game, not understanding what the current meta is, how to build champions properly, and having no game sense whatsoever. Yet, despite being horrible players, they win some games and lose some. Whether you lose or not, you gain experience and level to 30, which is the max level. By this point the players should be drastically different from when they were level one. Unfortunately, that’s not really the case. 
 
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While there are level 30s that have developed exceptional skill over their journey, I’ve noticed that some do not. What’s the problem? Champion roles are one. Another is the game does not teach you about the five roles in the game. Nowhere in the League of Legends client is there a video teaching a player how to properly play jungle, or what it is for that matter, or a short descriptive guide on what a carry is. How can a player learn about the game when there is no proper tutorial? You can’t. Now, I understand that there are numerous online communities like the official League of Legends forums or Solomid.net; however, isn’t it up to the developers to teach the players about its game? Perhaps not extensively, but enough so that the player understands the game? 
 
My last complaint is that League of Legends doesn’t allow for players to communicate properly. For a game where teamwork is everything and learning from each other is essential, the game doesn’t have any support for that kind of thing at all. There’s no built-in replay system so you can learn for your mistakes. There’s no built-in audio communication system so there’s live teamwork coordination and discussion. Heck, there’s no chatlog of your previous games to see what you could’ve learned from other players. League of Legends is simply a play machine and the developer irresponsibly leaves everything up to the player. While it’s great that you encourage the community to go out and find stuff, the game must also have a degree of teachability, and it doesn’t. 
 
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League of Legends is a top-notch MOBA game. In fact, I often play two to three games a day because it’s so fun. It’s currently competing with Starcraft II for the most popular game in South Korea, and that’s saying something. So for a game that appeals to such a large audience and has the potential to expand its population, why is the game so tedious to learn about? If I had to say something about League of Legends, it’s that its learning curve is higher than Dark Souls. Whereas the feedback is right then and there with Dark Souls, it’s not with League of Legends. So... my nitpick with League of Legends. You can’t learn from it. You need to get a teacher from the community and not the developers. 

Tags: League of Legends, Dark Souls

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