Spec Ops: The Line Walkthrough
[Continued] Page 4
Chapter 13: Adams
Objective: Find Adams
Move ahead and go thru the yatchs to get to Adams. Kill everyone along your way and keep going. There isn't much to do except shoot and kill and move ahead. You will hear from Lugo soon.
Objective: Follow Lugo's signal
As you keep moving thru the areas behind Adams, you will come to the INTEL -
After you come out you will face a lot of resistance. There are snipers in the yatch far ahead so take them out and kill everyone outside too. You will spend a lot of time just killing. Pick up some ammo as you move ahead and as you enter the Yatch, more enemies come out. Kill them and go inside. Go up and drop down the other side. Keep killing and moving ahead.
Objective: Take cover in the yatch
Once you come out again you will come to some grenades and ammo. You will also see a stryker come from the right and a knifer, a heavy and some Zulus come out. The best place to get into action is from the front of the Yatch. As soon as you come out into the open you ought to run like hell and take cover in the front part of the Yatch and kill the knifer who comes by. The Heavy also comes close and it's better to aim the heavy so Adams also shoots him. Here is where you need to take cover from -
You will spend a ton of time here itself and even pass thru a sandstorm. You cannot get ahead without killing the enemies. Just kill all of them and run to where Lugo is. After you find Lugo you will need to shoot the crowd to go thru. Then you will pass thru a place where you find the second INTEL -
Once you come out, it's revenge time.
Chapter 14: The Bridge
Objective: Move to the Tower
Move ahead and start your killing, you will enter the Dubai Seaside soon and you can pick up some grenades and guns along the way. There is no shortage of weapons or ammo in this part of the game but it is better if you keep the grenades so that you can use them on turrets later. Once you come out, you will start killing enemies and a turret is in the end of this place. There is nothing here except shoot. Some enemies and snipers come above you, kill them and move ahead. Use the grenades on the turret and if they can't reach it move ahead a bit and throw.
You will come inside a building momentarily and then go up the steps. Look to the right here to find an INTEL -
Move out thru the door and in a bit you will see a large flash and get into another hallucination. After it ends, take cover and pick up the RPG. Use the RPG to hit the tower ahead (you can see a red mark on it).
Objective: Take the turret bunker
Keep the RPG with you because you will need it. Move ahead and keep killing. You will pass two Turrets, where you can use your RPG to clear out the places or grenades. You will need to get close to the two to hit them with grenades so look carefully and only then move. Get into the right side bunker and move thru this area and to the next. Make sure you look around for the best weapons. There's a grenade launcher in the bunker to the right of the exit - take it and don't use it on the normal guys because you will need in after a little while.
Move all the way to the door which blasts open and a heavy comes out but looks like Lugo. If you are far enough, use our grenade launcher on him and go thru. You will find the second INTEL to the left here which is on a flag -
Head out and keep killing, move all the way inside and see what happens...
Chapter 15: Welcome
Move ahead and go into the elevator. On the upper floor you will find an INTEL to the left of the stairs which lead up to the Colonel -
After you get to him everything is pretty self-explanatory.
You can hit space to put down your gun or start assaulting the troops...