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The top five biggest letdowns of E3 2012

[Continued] Page 2

3. NBA Live 13 Is a No Show

With EA Sports announcing the mighty return of its NBA Live franchise (after the debacle that was NBA Elite 11), one would think that the game would be a big hit at E3, to go head-to-head against NBA 2K13.  Um, nope.  Live was nowhere to be found, not even behind closed doors, leaving us wondering just how the game is progressing.  EA stated that the game was simply deserving of its own showcase, but honestly, outside of making it a better product, there’s no reason for it to pull a no-show.

Sure, Bioshock Infinite did the same thing in a way, but we’ve seen it in action and know Irrational Games are putting a heck of a good amount of time to making it perfect, where NBA Live 13 is trying to build on gamers’ good graces again, after the abrupt cancellation of the cruddy Elite.  This was a time for the product to prove its worth…and instead it went into hiding.  Not good, guys.

For that matter, where was Insomniac Games’ Overstrike?  That thing was shown off at last year’s EA press conference and yet, this year, there was no sign of it, nor any talk.  Is it being saved for a next generation or what?  Tell us, Insomniac!

2. Wonderbook

Let me paint a situation for you and you can tell me how it went wrong.  Sony devotes a huge 20-minute time block during its press conference, which is otherwise filled with nothing but win after win for information, to an INTERACTIVE BOOK.  That’s Wonderbook for you, a device that features QR codes that translates into real-time images on a TV screen, interacting with the story so that it “springs” to life.  That is, if you can perform the right stuff with it using your PlayStation Move controller.

We’ve seen this thing in action (interacting with the Book of Spells, which is a J.K. Rowling product), and, honestly, kids are likely to be bored with this after a few minutes time.  The interaction is minimal at best, and requires an utmost amount of precision to get things right.  Even the girl demo-ing the game couldn’t perform the right motions to execute the spell – ON A LIVE STAGE.

Maybe, MAYBE if Game of Thrones came out for this thing and offered real time beheadings, we could see the coolness of Wonderbook.  For the time being, though, we’ll use this thing we’ve always had to bring our books to life.  It’s called imagination.

Tags: Wii U, Ubisoft, Nintendo, Electronic Arts, NBA Live 13, E3 2012, Electronic Entertainment Expo

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