Top 10 reasons Elder Scrolls Online is completely unnecessary
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Elder Scrolls fatigue
The are gamers out there who really eat up everything Skyrim has to offer, and they're ready for more. Suffice it to say that for those folks, Dawnguard couldn't come soon enough. But there are also gamers out there who, after several hundred hours with the game, are just ready to take a break from the series. Some of them probably won't even play Dawnguard, and those who do may suffer from some serious Elder Scrolls fatigue.
Now, before you judge me as some games writer who just wants to find flaws in the nearly perfect experience that is Skyrim, it should be noted that gamers do get tired of certain games, even if they adore them. I can't mention the number of times I played a game that was outstanding, only to feel like it dragged on a bit toward the end. It happens, and that's not a reflection of the game's quality; just it's length. And in case you're unaware of this, Skyrim is freakin' long.
How will the gameplay translate into an MMO title?
Questing with other warriors makes this dude 98 percent less badass.
Skyrim succeeded because it gave gamers a proper experience with captivating single-player gameplay. How the heck is that gameplay going to work in an MMO? The thing about Skyrim is that it didn't need any type of online multiplayer component. Its world was so expansive, and every inch of it was rife with things to do. When you weren't taking on quests or exploring dungeons, you were traversing the scenic land, which had its own fair share of secrets and enemies to discover.
Skyrim players were free to explore on their own at the pace they wished to. With a group of party members, I can't imagine just how bad the miscommunication will get, and I don't see players following any specific orders, because if Skyrim taught us anything, it's that the best way to play certain games is to just let go.
And yes, I'm well aware that Elder Scrolls Online will feature a solo story mode, but let's take a look at that little feature, shall we?
Why the f*ck is there a single-player campaign?!
Instead of including a solo campaign in Elder Scrolls Online, Bethesda and Zenimax could have just as easily started work on the next main entry in the series. Yes, I get that some players would rather experience daunting boss battles without other random players just showing up, but at the same time, a single-player story mode does nothing to enhance an MMO. Take into account that Elder Scrolls Online will feature a subscription fee, and fans of the series are basically being asked to pay extra just to play something that they could have easily put down a flat fee to experience and enjoy. It's really kind of stupid when you think about it.
Humans are skeptical by nature
This picture has nothing to do with this post. I just really like Max Payne 3.
Seriously, people, we're p*ssies. We're afraid of new things that we don't understand, and we don't like the unfamiliar. As skeptics, we question anything and everything. Hell, the amount of skepticism and cynicism in this article alone is enough to flood Skyrim. Already gamers seem to have reacted quite negatively to Elder Scrolls Online, and we don't even know that much about it. I can only imagine how everyone will react when Bethesda releases some major details on the game.
If Dark Souls ate Skyrim's face, what will it do to Elder Scrolls Online?
Remember that goofy article about how Dark Souls would eat Skyrim's face? To this day, that statement still makes me chuckle. Not because I don't like Dark Souls (because that's definitely not the case), but because it's just a hilarious thing to say. Funnily enough, there are plenty of gamers out there who prefer Dark Souls over Skyrim. The main arguments are based around the two games' combat. Where Skyrim has you doing a lot of the same things to best your foes, Dark Souls features some of the smartest enemy AI and attack patterns ever.
With so many other RPG experiences out there, Dark Souls included, it's hard to imagine anyone really jumping at the chance to pay to play Elder Scrolls Online. Will the game fail? It's impossible to say at this point, but given the lukewarm reaction it's already received, it's hard to see it going very far.
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