5 things we loved and 5 things we hated: Max Payne 3
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5 Things To Hate About Max Payne 3
There is nothing Noir about sunny Sao Paulo Brazil. Sad, violent, and bloody? Hell yes, but Noir? Nope. The feel of Max is lost in this setting. It’s not like New York is a tried setting, it is the setting, or maybe send Max to Chicago and kill mobsters there.
2. No Continuity
If you played MP2 on hard, Mona Sax lives. So why is she dead/missing from MP3? Also why is Max lamenting over his lost wife and daughter. Didn’t he come to peace with that at the end of 2 when he says “I had a dream my wife and daughter were dead, but it was all right”.
3. Bad Storyline
Show Max as the intelligent detective he is. Maybe expand on Max’s impact on the police community. Now practically a living legend Max could be given a high profile case, maybe work with a hot FBI agent who Mona despises and Max almost falls for, maybe Max and Mona struggle with their professions, Max a cop and Mona a (supposedly retired) “hired gun”, the possibilities are endless really.
4. No TV Shows
In Max Payne 2 The television shows playing were haunting parodies of his wife’s murder, his relationship with Mona and Vlad, and his quarrel with Vinny Cognitti. These elements were removed from MP3 making the background feel more like a set piece and less like a living character that almost mocks Max as he tries to make sense of his life.
5. Insane Difficulty
If anyone can beat the last boss on hard, post a link to the video below or tell me how you did it. I pride myself on fighting through and replaying hundreds of times to win, but something about that last boss fight felt way too hard. I can't image that fight on hardcore or even Old School mode. Think Dark Souls.
Anthony Francis is a game journalist and reviewer as well as co-host of gamezone.com's "Don't Cross The Streams" Every weekday at 4pm on Gamezone's youtube channel http://www.youtube.com/gamezoneonline