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Diablo III In-Depth Walkthrough | FAQ

[Continued] Page 2

COMPLETE CHARACTER CLASS GUIDE

Basic Info (Page1)
 

BARBARIAN

 
 
 
The Barbarian depends on pure strength to crush his foes under his weapon. Most of the Barbarian's Skill focus on damage and the special trait which only the Barbarian has is the ability to shout. There are three different shout skills. The main form of Combat a Barbarian employs is Close-Range although a couple of skill are available which allow the Barbarian to execute ranged attacks. The core Attributes of a Barbarian are Strength and Vitality. It goes without saying that the class Barbarian is the easiest way to go thru the game requiring little to no strategy while in Combat on lower levels.
 
Strength - min 10, max 187 (level 60) - +3 per level
Dexterity - min 8, max 67 (level 60) - +1 per level
Intelligence - min 8, max 67 (level 60) - +1 per level
Vitality - min 8, max 127 (level 60) - +2 per level
 
The resource available to a Barbarian is Fury. You need resources to execute some of the powerful skills which are listed below. The Barbarian generates Fury by attacking enemies. You can also generate more fury per attack and use some skills to get Fury. All Skills are listed below.
 
BASH - Level 1
Brutally smash an enemy for 150% weapon damage with a 20% chance of knockback.
 
Runes
Clobber - Level 6
Onslaught - Level 13
Punish - Level 26
Instigation - Level 44
Pulverize - Level 52
 
CLEAVE - Level 3
120% weapon damage to all within swing distance
 
Runes
Rupture - Level 9
Reaping Swing - Level 18
Scattering Blast - Level 30
Broad Sweep - Level 47
Gathering Storm - Level 55
 
FRENZY - Level 11
Swing for 110% weapon damage, speed increases by 15% with each strike upto 5 times (75%)
 
Runes
Sidearm - Level 17
Triumph - Level 22
Relentless - Level 34
Smite - Level 51
Maniac - Level 59
 
HAMMER OF THE ANCIENTS - Level 2
Fury Cost - 20
Call Forth a Massive Hammer that does 200% weapon damage with a 5% increase in critical hit
 
Runes
Rolling Thunder - Level 7
Smash - level 15
The Devil's Anvil - Level 27
Thunderstrike - Level 39
Birthright - Level 55
 
REND - Level 5
Fury Cost - 20
Bleed 210% physical damage over 3 secs
 
Runes
Ravage - Level 11
Blood Lush - Level 19 
Lacerate - Level 33
Mutilate - Level 45
Bloodbath - Level 56
 
SEISMIC SLAM - Level 12
Fury Cost - 30
155% weapon damage and knockback to targets in 45 yard arc ahead
 
Runes
Stagger - Level 18
Shattered Ground - Level 25
Rumble - Level 37
Strength From Earth - Level 48
Cracking Rift - Level 57
 
WHIRLWIND - Level 20
Fury Cost - 16
Deliver multiple attacks to everyone in your path for 100% weapon damage with each hit
 
Runes
Devils - Level 24
Hurricane - Level 29
Blood Funnel - Level 37
Wind Shear - Level 44
Volcanic Eruption - Level 59
 
GROUND STOMP - Level 4
Generate 15 Fury
Cooldown: 12 Secs
Stun all enemies within 12 yards for 4 secs
 
Runes
Deafening Crash - Level 12
Wrenching Smash - Level 18
Trembling Stomp - Level 28
Foot of the Mountain - Level 40
Avalanche - Level 54
 
LEAP - Level 8
Generate 15 Fury
Cooldown: 10 Secs
Leap into the air dealing 85% weapon damage to all enemies within 8 yards of your destination and slow them by 60% for 3 Secs
 
Runes
Iron Impact - Level 14
Launch - Level 21
Toppling Impact - Level 32
Call of Arreat - Level 44
Death From Above - Level 60
 
SPRINT - Level 16
Fury Cost - 20
Increase movement speed by 40% for 3 secs
 
Runes
Rush - Level 23
Run Like the Wind - Level 29
Marathon - Level 38
Gangway - Level 46
Forced March - Level 53
 
IGNORE PAIN - Level 22
Cooldown: 30 Secs
Reduce all damage taken by 65% for 5 secs
 
Runes
Bravado - Level 26
Iron Hide - Level 31
Ignorance is Bliss - Level 36
Mob Rule - Level 43
Contempt for Weakness - Level 58
 
ANCIENT SPEAR - Level 9
Generate 15 Fury
Cooldown: 10 Secs
Throw a spear to pull an enemy towards you, slow enemy by 60% and deal 185% damage
 
Runes
Grappling Hooks - Level 15
Skirmish - Level 23
Dread Spear - Level 32
Harpoon - Level 39
Rage Flip - Level 49
 
REVENGE - Level 13
Inflict 220% weapon Damage to all nearby enemies. Heal 5% of health for each enemy hit and Revenge has 15% chance to become active every time you are hit.
 
Runes
Vengeance is Mine - Level 19
Best Served Cold - Level 25
Retribution - Level 35
Grudge - Level 41
Provocation - Level 52
 
FURIOUS CHARGE - Level 21
Generate 15 Fury
Cooldown: 1 Secs
Charge ahead causing Knockback and deal 195% weapon damage. Fury is generated only if you hit any enemy.
 
Runes
Battering Ram - Level 27
Merciless Assault - Level 33
Stamina - Level 38
Bull Rush - Level 47
Juggernaut - Level 56
 
OVERPOWER - Level 26
Cooldown: 15 Secs
Deal 165% weapon damage to all targets withing 9 yards. If critical hit is scored then cooldown is reduced to 1 sec
 
Runes
Storm of Steel - Level 29
Killing Spree - Level 34
Crushing Advance - Level 42
Momentum - Level 48
Reveal - Level 59
 
WEAPON THROW - Level 14
Fury Cost - 10
Hurl a throwing weapon at an enemy for 120% weapon damage and slow the enemy by 60% for 2 secs
 
Runes
Mighty Throw - Level 21
Ricochet - Level 25
Throwing Hammer - Level 33
Stupefy - Level 42
Dread Bomb - Level 54
 
THREATENING SHOUT - Level 17
Fury Cost - 15
Cooldown - 15 Secs
Reduce damage done by enemies within 25 yards by 20% for 15 Secs
 
Runes
Intimidate - Level 23
Falter - Level 28
Grim Harvest - Level 37
Demoralize - Level 43
Terrify - Level 57
 
BATTLE RAGE - Level 22
Fury Cost - 20
Increase damage by 15% and critical heat chance by 3% for 30 Secs
 
Runes
Marauder's Rage - Level 26
Ferocity - Level 31
Swords to Ploghshares - Level 38
Into the Fray - Level 46
Bloodshed - Level 54
 
WAR CRY - Level 28
Generate 30 Fury
Cooldown - 30 Secs
A Rallying Cry to increase armour rating of you and your allies within 30 yards by 20% for 60 Secs
 
Runes
Hardened Wrath - Level 32
Charge! - Level 35
Invigorate - Level 41
Veteran's Warning - Level 49
Impunity - Level 60

 
EARTHQUAKE - Level 19
Fury Cost - 50
Cooldown - 120 Secs
2000% weapon damage as Fire for enemies within 18 yards over 8 secs
 
Runes
Giant's Stride - Level 24
Chilling Earth - Level 29
The Mountain's Call - Level 39
Aftershocks - Level 50
Path of Fire - Level 56
 
CALL OF THE ANCIENTS - Level 25
Fury Cost - 50
Cooldown - 120 Secs
Summon the three Ancient Barbarians - Talic, Korlic, and Madawc to fight alongside you for 15 Secs
 
Runes
The Council Rises - Level 31
Duty to the Clan - Level 37
Korlic's Might - Level 45
Madawc's Madness - Level 51
Talic's Anger - Level 58
 
WRATH OF THE BERSERKER - Level 30
Fury Cost - 50
Cooldown - 120 Secs
Enter the Berserker's Rage for 15 Secs increasing - Critical hit by 10%, Attack Speed by 25%, Dodge Chance by 20% and Movement Speed by 20%
 
Runes
Arreat's Wail - Level 36
Insanity - Level 40
Slaughter - Level 46
Striding Giant - Level 52
Thrive on Chaos - Level 60
 
POUND OF FLESH - Level 10
Increase chance to find health globe by 25% and gain 100% more life per globe
 
RUTHLESS - Level 10
Chance to critical hit +5%, Critical hit damage - 50%
 
NERVES OF STEEL - Level 13
Armour rating increased by 100% of vitality
 
WEAPONS MASTER - Level 16
Get bonus - Swords/Daggers +15% damage, Maces/Axes +10% Critical Hit, Plearms/Spears +10% Attack Speed, Mighty Weapons +3 Fury per hit
 
BERSERKERS RAGE - Level 20
Inflict 25% more damage at full Fury level
 
INSPIRING PRESENCE - Level 20
Increase Duration of BATTLE RAGE, WAR CRY, THREATHENING SHOUT by 100%
 
BLOODTHIRST - Level 24
Gain 3% of all damage done as life
 
ANIMOSITY - Level 27
Increase Fury Generation by 10%, Mac Fury increased by 20
 
SUPERSTITION - Level 30
Reduce all non=physical damage by 20%, damage taken from ranged and elemental attacks generates 3 fury for every hit
 
TOUGH AS NAILS - Level 30
Increase armour by 25% and Throns damage dealt is increased by 50%
 
NO ESCAPE - Level 35
Increase damage of ANCIENT SPEAR and WEAPON THROW by 10%
 
RELENTLESS - Level 40
While Below 20% health, all skills cost no fury and damahe taken is reduced by 50%
 
BRAWLER - Level 45
As long as there are 3 Enemies within 8 Yards, all your damage is increased by 30%
 
JUGGERNAUT - Level 50
Duration of control imairing effect reduced by 20%. Whenever you are Stunned, Feared or Charmed, a chance to gain 15% life back
 
UNFORGIVING - Level 55
You no longer degenerate Fury, Instead, you will gain 1 Fury for every 2 Secs.
 
BOON OF BUL-KATHOS - Level 60
Cooldown on EARTHQUAKE, CALL OF THE ANCIENTS and WRATH OF THE BERSERKER Skills reduced by 30 Secs.

...
WIZARD

 
 
The Wizard's Power lies in her Knowledge but even her Vitality is as great as any Barbarian. The development of a Wizard is simialr to that of a Witch Doctor but her Intelligence in unmatched and that is the main source for her Arcane Powers. The damage levels the Wizard can cause are on par with any other class and even though the Wizard class has been bent on the usage of ranged skills, she is not without her own set of Melee Skills. The wizard is especially powerful with area damage causing skills making her typical to destroy the multitudes of Hellspawn which plague the land. Even though the armour of the Wizard cannot be as strong as a Barbarian's, her Arcane Powers can still be used to cast powerful arcane shields in herself.

Core Attribute Ratings

 
Strength - min 8, max 67 (level 60) - +1 per level
Dexterity - min 8, max 67 (level 60) - +1 per level
Intelligence - min 10, max 187 (level 60) - +3 per level
Vitality - min 9, max 127 (level 60) - +2 per level
 
The Primary Source of a Wizard's power is her Arcane Energy. The initial pool of energy starts with 100 but since the Wizard depends on this primarily, Arcane Energy is the fastest regenerating resource. It is also said that a Wizard can never run out of his Powers even if she continuously casts low level spells.
Magic Missile
Primary
 
Launch a missile of magic energy, causing 110% weapon damage as Arcane.
 
Unlock Level and Rune Description
 
6
Charged Blast
Increases the damage of Magic Missile to 143% weapon damage as Arcane.
 
13
Split
Fire 3 missiles that each deal 50% weapon damage as Arcane.
 
31
Penetrating Blast
Missiles have a 70% chance to pierce through their target and hit additional enemies.
 
42
Attunement
Whenever Magic Missile hits a target you gain 4 Arcane Power.
 
52
Seeker
Missiles track the nearest enemy and their damage is increased to 121% weapon damage as Arcane.
 
Shock Pulse
Primary
 
Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.
 
Unlock Level and Rune Description
 
9
Explosive Bolts
Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
 
18
Fire Bolts
Cast bolts of fire that each deal 137% weapon damage as Fire.
 
33
Piercing Orb
Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
 
47
Lightning Affinity
Every target hit by a pulse restores 2 Arcane Power.
 
54
Living Lightning
Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.
 
Spectral Blade
 
Summon a spectral blade that strikes all enemies in your path for 135% weapon damage.
 
Unlock Level and Rune Description
 
19
Deep Cuts
Enemies hit by the blade will Bleed for an additional 35% weapon damage over 3 seconds.
 
24
Impactful Blades
Hits have a 5% chance to cause Knockback and Slow the movement of enemies by 60% for 1 second.
 
35
Siphoning Blade
Every enemy hit grants 1 Arcane Power.
 
51
Healing Blades
Whenever the blades do critical damage, you are healed for 8% of the damage done.
 
57
Thrown Blade
Extends the reach of Spectral Blade to 20 yards.
 
Electrocute
Primary
 
Lightning arcs from your fingertips, dealing 80% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
 
Unlock Level and Rune Description
 
22
Chain Lightning
Increases the maximum number of enemies that can be electrocuted to 6.
 
29
Forked Lightning
Critical Hits release 4 charged bolts in random directions, dealing 46% weapon damage as Lightning to any targets hit.
 
36
Lightning Blast
Create streaks of lightning that pierce through targets, hitting all enemies for 80% weapon damage as Lightning.
 
44
Surge of Power
Gain 1 Arcane Power for every enemy hit by Electrocute.
 
59
Arc Lightning
Blast a cone of lightning that causes 80% weapon damage as Lightning to all affected targets.
 
Ray of Frost
Secondary
 
Cost: 20 Arcane Power
Project a beam of frozen ice that blasts 215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% for 3 seconds.
 
Unlock Level and Rune Description
 
7
Numb
Increase the amount the target's movement is slowed to 60% for 3 seconds.
 
15
Snow Blast
Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 280% weapon damage as Cold.
 
28
Cold Blood
Reduce casting cost to 0 Arcane Power.
 
38
Sleet Storm
Create a swirling storm around you, dealing 215% weapon damage as Cold to all enemies caught within it.
 
53
Black Ice
Enemies killed with Ray of Frost leave behind a patch of ice that deals 193% weapon damage as Cold to enemies moving through it over 3 seconds.
 
Arcane Orb
Secondary
 
Cost: 35 Arcane Power
Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.
 
Unlock Level and Rune Description
 
11
Obliteration
Increase the damage of the explosion to deal 228% weapon damage as Arcane.
 
20
Arcane Orbit
Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close.
 
32
Arcane Nova
Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards.
 
45
Tap the Source
Reduce casting cost to 20 Arcane Power.
 
55
Celestial Orb
The orb will pierce through targets, damaging any enemy it passes through.
 
Arcane Torrent
Secondary
 
Cost: 20 Arcane Power
Hurl a barrage of arcane projectiles that deal 175% weapon damage as Arcane to all enemies near the impact location.
 
Unlock Level and Rune Description
 
18
Disruption
Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
 
25
Death Blossom
Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
 
34
Arcane Mines
Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 150% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
 
49
Power Stone
Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
 
57
Cascade
Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 175% weapon damage as Arcane.
 
Disintegrate
Secondary
 
Cost: 20 Arcane Power
Thrust a beam of pure energy forward, dealing 155% weapon damage as Arcane and disintegrating enemies it kills.
 
Unlock Level and Rune Description
 
26
Convergence
Increase the width of the beam allowing it to hit more enemies.
 
30
Chaos Nexus
When casting the beam you become charged with energy that spits out at nearby enemies doing 40% weapon damage as Arcane.
 
39
Volatility
Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
 
48
Entropy
The beam fractures into a short-ranged cone that deals 178% weapon damage as Arcane.
 
59
Intensify
Damage increases slowly over time to inflict a maximum of 202% weapon damage as Arcane.
 
Frost Nova
Defensive
 
Cooldown: 12 seconds
Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.
 
Unlock Level and Rune Description
 
12
Shatter
A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
 
18
Cold Snap
Reduce cooldown of Frost Nova to 9 seconds.
 
28
Frozen Mist
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
 
41
Deep Freeze
If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
 
51
Bone Chill
Enemies take 15% more damage while frozen or chilled by Frost Nova.
 
Diamond Skin
Defensive
 
Cooldown: 15 seconds
Transform your skin to diamond for 6 seconds, absorbing up to 10853 damage from incoming attacks.
 
Unlock Level and Rune Description
 
14
Crystal Shell
Increases the maximum amount of damage absorbed to 21707 damage.
 
20
Prism
Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active.
 
32
Mirror Skin
Reflects 50% of damage absorbed back at the attacker.
 
44
Enduring Skin
Increases the duration of Diamond Skin to 8 seconds.
 
56
Diamond Shards
When Diamond Skin wears off, diamond shards explode in all directions dealing 155% weapon damage as Physical to nearby enemies.
 
Slow Time
Defensive
 
Cooldown: 20 seconds
Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 30%. This bubble also slows the movement of enemy projectiles by 90%.
 
Unlock Level and Rune Description
 
23
Miasma
Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
 
29
Time Warp
Enemies caught in the bubble of warped time take 20% more damage.
 
39
Time Shell
Reduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
 
47
Perpetuity
Reduces the cooldown of Slow Time to 16 seconds.
 
53
Stretch Time
Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
 
Teleport
Defensive
 
Cost: 15 Arcane Power
Cooldown: 16 seconds
Teleport through the ether to the selected location up to 35 yards away.
 
Unlock Level and Rune Description
 
26
Safe Passage
For 4 seconds after you Teleport, you will take 30% less damage.
 
31
Wormhole
After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
 
37
Reversal
Casting Teleport again within 8 seconds will instantly return you to your original location.
 
43
Fracture
Summon 2 decoys for 8 seconds after teleporting.
 
59
Calamity
Casts a low power Wave of Force upon arrival, dealing 75% weapon damage as Physical to all nearby enemies.

FORCE

Wave of Force
Force
 
Cost: 25 Arcane Power
Cooldown: 15 seconds
Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
 
Unlock Level and Rune Description
 
15
Impactful Wave
Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
 
22
Force Affinity
Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
 
32
Forceful Wave
Increases damage to 260% weapon damage as Physical, but reduces Knockback.
 
39
Teleporting Wave
Enemies caught in the Wave of Force have a 100% chance to be randomly teleported.
 
49
Exploding Wave
Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.
 
Energy Twister
Force
 
Cost: 35 Arcane Power
Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
 
Unlock Level and Rune Description
 
19
Mistral Breeze
Reduces casting cost of Energy Twister to 20 Arcane Power.
 
24
Gale Force
Increases the damage of Energy Twister to 468% weapon damage as Arcane.
 
36
Raging Storm
When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
 
41
Wicked Wind
Twisters no longer travel but spin in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in them.
 
52
Storm Chaser
The following skills are Signature spells:
 Magic Missile
 Shock Pulse
 Spectral Blade
 Electrocute
 
Hydra
Force
 
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
 
Unlock Level and Rune Description
 
26
Arcane Hydra
Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 28% weapon damage as Arcane to enemies near the explosion.
 
33
Lightning Hydra
Summon a Lightning Hydra that electrocutes enemies for 34% weapon damage as Lightning.
 
38
Venom Hydra
Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
 
46
Frost Hydra
Summon a Frost Hydra that breathes a short range cone of frost, causing 31% weapon damage as Cold to all enemies in the cone.
 
56
Mammoth Hydra
Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 22% weapon damage per second as Fire to enemies caught on the burning ground.
 
Meteor
Force
 
Cost: 60 Arcane Power
Summon an immense Meteor that plummets from the sky, causing 200% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
 
Unlock Level and Rune Description
 
29
Molten Impact
Increases the damage of the Meteor impact to 260% weapon damage as Fire and the molten fire to 78% weapon damage as Fire over 3 seconds.
 
34
Star Pact
Reduces the casting cost of Meteor to 35 Arcane Power.
 
43
Meteor Shower
Unleash a volley of 7 smaller Meteors that each strike for 80% weapon damage as Fire.
 
48
Comet
Transforms the Meteor to ice that deals 240% weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
 
58
Liquefy
If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds.
 
Blizzard
Force
 
Cost: 45 Arcane Power
Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
 
Unlock Level and Rune Description
 
35
Grasping Chill
After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
 
42
Frozen Solid
Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
 
47
Snowbound
Reduces the casting cost of Blizzard to 20 Arcane Power.
 
54
Stark Winter
Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds.
 
60
Unrelenting Storm
Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds.

CONJURATION

Ice Armor
Conjuration
 
Cost: 25 Arcane Power
Surround yourself in a barrier of ice. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
 
Unlock Level and Rune Description
 
21
Chilling Aura
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
 
31
Crystallize
Whenever you are struck by a melee attack, your Armor is increased by 15% for 30 seconds. This effect can stack up to 3 times.
 
42
Jagged Ice
Melee attackers also take 100% weapon damage as Cold.
 
49
Ice Reflect
Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
 
53
Frozen Storm
A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.
 
Storm Armor
Conjuration
 
Cost: 25 Arcane Power
Bathe yourself in electrical energy, shocking ranged and melee attackers for 70% weapon damage as Lightning. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
 
Unlock Level and Rune Description
 
23
Reactive Armor
Whenever you are hit, you have a chance to be enveloped with a lightning shield for 6 seconds that shocks nearby enemies for 50% weapon damage as Lightning.
 
33
Power of the Storm
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
 
37
Strike Back
Increase the damage of the shock to 91% weapon damage as Lightning.
 
43
Scramble
Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
 
58
Shocking Aspect
Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
 
Magic Weapon
Conjuration
 
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.
 
Unlock Level and Rune Description
 
27
Electrify
Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
 
35
Force Weapon
Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
 
38
Conduit
Attacks have a chance to restore 1 Arcane Power.
 
46
Venom
Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
 
55
Blood Magic
Attacks recover 1.5% of damage caused as Life.
 
Familiar
Conjuration
 
Cost: 20 Arcane Power
Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.
 
Unlock Level and Rune Description
 
30
Sparkflint
Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active.
 
40
Dartling
Summon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
 
44
Ancient Guardian
Summon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
 
50
Arcanot
While the Familiar is active, you regenerate 2 Arcane Power per second.
 
57
Cannoneer
The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
 
Energy Armor
Conjuration
 
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 65% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
 
Unlock Level and Rune Description
 
32
Absorption
You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
 
41
Pinpoint Barrier
Increases your chance to critically hit by 5% while Energy Armor is active.
 
48
Energy Tap
Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
 
54
Force Armor
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
 
60
Prismatic Armor
Increases all of your resistances by 40% while Energy Armor is active.

MASTERY

Explosive Blast
Mastery
 
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds, causing 225% weapon damage as Physical to all enemies within 12 yards.
 
Unlock Level and Rune Description
 
24
Unleashed
Reduces the casting cost of Explosive Blast to 10 Arcane Power.
 
29
Time Bomb
Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 292% weapon damage as Physical.
 
39
Short Fuse
Immediately release the energy of Explosive Blast for 225% weapon damage as Physical.
 
50
Obliterate
Increases the explosion radius to 18 yards for 225% weapon damage as Physical.
 
56
Chain Reaction
A chain of 3 consecutive explosions cascade off you, each causing 97% weapon damage as Physical.
 
Mirror Image
Mastery
 
Cooldown: 15 seconds
Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
 
Unlock Level and Rune Description
 
31
Simulacrum
Increase the Life of your Mirror Images to 100% of your own.
 
37
Duplicates
Summon 5 Mirror Images that have 25% of your Life each.
 
45
Mocking Demise
When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
 
51
Extension of Will
The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 29% of your Life.
 
58
Mirror Mimics
Spells cast by your Mirror Images will do 10% of the damage of your own spells.
 
Archon
Mastery
 
Cost: 25 Arcane Power
Cooldown: 120 seconds
Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
 
Unlock Level and Rune Description
 
36
Arcane Destruction
An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
 
40
Teleport
Archon form can now cast Teleport with a cooldown of 10 seconds.
 
46
Pure Power
Decreases the cooldown of Archon to 100 seconds.
 
52
Slow Time
Archon form can cast Slow Time that lasts for 8 seconds.
 
60
Improved Archon
Increases the damage of all Archon abilities by 25%.

PASSIVE SKILLS

Unlock Level and Description
 
10
Blur
Decreases melee damage taken by 20%.
 
10
Power Hungry
Gain 30 Arcane Power whenever you are healed by a health globe.
 
13
Evocation
Reduces all cooldowns by 15%.
 
16
Glass Cannon
Increases all damage done by 15%, but decreases Armor and resistances by 10%.
 
20
Prodigy
When you deal damage with a Signature spell, you gain 4 Arcane Power.
The following skills are Signature spells:
 Magic Missile
 Shock Pulse
 Spectral Blade
 Electrocute
 
24
Astral Presence
Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
 
27
Illusionist
Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
 
30
Cold Blooded
Cold damage dealt to chilled and frozen targets is increased by 20%.
 
34
Conflagration
Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
 
37
Paralysis
Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 2 seconds.
 
40
Galvanizing Ward
Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310 Life per second.
The following skills are improved:
 Energy Armor
 Ice Armor
 Storm Armor
 
45
Temporal Flux
Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
 
50
Critical Mass
Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
 
55
Arcane Dynamo
When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.
The following skills are Signature spells:
 Magic Missile
 Shock Pulse
 Spectral Blade
 Electrocute
 
60
Unstable Anomaly
When reduced below 20% Life, release a shockwave that knocks all enemies back.

...
MONK

 
 
It is said that when the Monk's Spirit is highest, his flow of attacks are so swift that they cannot be seen. They are the masters of Martial Arts seeking melee combat like the Barbarians. The Monk's Spirit fuels all of his skills and it does not drain over time like the Barbarian's Fury, neither does it keep regenerating automatically like the Wizard's Arcane Power. A special skill of the monk is his faith in Ytar which allows him to heal his body by absorbing damage. Although the Monk's strength is not as great as a Barbarian's, his Dexterity (which is his primary attribute) more than offsets his lack of Strength. As a result, the Monk can even dodge many of the enemies's attacks and does not need as much armour as a Barbarian.
 
Strength - min 8, max 67 (level 60) - +1 per level
Dexterity - min 10, max 187 (level 60) - +3 per level
Intelligence - min 8, max 67 (level 60) - +1 per level
Vitality - min 9, max 127 (level 60) - +2 per level
 
All of the Monk's Skills are powered by his Spirit. The Monk has one of the highest pool of his resource, it's at 150 initially and can be taken to 250 with the Exalted Soul skill. Even though the Monk's Spirit does not drain over time (like Fury), to generate spirit The Monk has to execute a set of basic skills or attacks.
 
Fists of Thunder Level: 1
Primary
 
Generate: 6 Spirit per attack
Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
 
Unlock Level and Rune Description
 
6
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
 
14
Lightning Flash
Increases your chance to Dodge by 16% for 2 seconds.
 
30
Static Charge
Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
 
42
Quickening
Critical Hits generate an additional 15 Spirit.
 
52
Bounding Light
Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as Lightning.
 
Deadly Reach Level: 3
Primary
 
Generate: 6 Spirit per attack
Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
 
Unlock Level and Rune Description
 
9
Piercing Trident
Increases the area of effect of the second and third strikes.
 
18
Keen Eye
The third strike increases your Armor by 50% for 4 seconds.
 
34
Scattered Blows
The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
 
47
Strike from Beyond
Critical Hits generate an additional 10 Spirit.
 
54
Foresight
The third strike increases the damage of all attacks by 18% for 30 seconds.
 
Crippling Wave Level: 11
Primary
 
Generate: 6 Spirit per attack
Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
 
Unlock Level and Rune Description
 
17
Mangle
Increase damage to 143% weapon damage.
 
26
Concussion
Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
 
36
Rising Tide
Critical Hits generate an additional 5 Spirit.
 
51
Tsunami
The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
 
57
Breaking Wave
Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.
 
Way of the Hundred Fists Level: 15
Primary
 
Generate: 6 Spirit per attack
Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
 
Unlock Level and Rune Description
 
24
Hands of Lightning
Increases the number of hits in the second strike from 7 to 10.
 
32
Blazing Fists
Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
 
40
Fists of Fury
Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.
 
48
Spirited Salvo
Every activation of the skill has a 15% chance to generate 15 additional Spirit.
 
60
Windforce Flurry
The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
 
Lashing Tail Kick Level: 2
Secondary
 
Cost: 30 Spirit
Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage.
 
Unlock Level and Rune Description
 
7
Vulture Claw Kick
Release a torrent of fire that burns nearby enemies for 220% weapon damage as Fire and causes Knockback.
 
15
Sweeping Armada
Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
 
28
Spinning Flame Kick
Hurl a column of fire that burns through enemies, causing 240% weapon damage as Fire to each enemy it strikes.
 
38
Scorpion Sting
Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
 
52
Hand of Ytar
Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.
 
Tempest Rush Level: 5
Secondary
 
Cost: 15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.
 
Unlock Level and Rune Description
 
11
Northern Breeze
Reduces the channeling cost of Tempest Rush to 8 Spirit.
 
20
Tailwind
Increases the movement speed of Tempest Rush by 25%.
 
33
Flurry
Increases the potency of the hobbling effect, slowing enemy movement by 80%.
 
45
Slipstream
Reduces damage taken while running by 25%.
 
56
Bluster
Enemies knocked back have their damage reduced by 20% for the duration of the effect.
 
Wave of Light Level: 12
Secondary
 
Cost: 75 Spirit
Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
 
Unlock Level and Rune Description
 
18
Wall of Light
Increases damage of the initial strike to 312% weapon damage as Holy.
 
25
Explosive Light
Release bursts of energy that deal 285% weapon damage as Holy to nearby enemies.
 
35
Empowered Wave
Reduces the cost of Wave of Light to 40 Spirit.
 
49
Blinding Light
Critical Hits Stun enemies for 3 seconds.
 
57
Pillar of the Ancients
Summon an ancient pillar that deals 210% weapon damage followed by an additional 210% weapon damage after 2 seconds.
 
Blinding Flash Level: 4
Defensive
 
Cost: 10 Spirit
Cooldown: 15 seconds
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
 
Unlock Level and Rune Description
 
12
Self Reflection
Increases the duration enemies are blinded to 4 seconds.
 
19
Blinded and Confused
Blinded enemies have a 25% chance to attack each other.
 
28
Blinding Echo
6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
 
41
Searing Light
Increases the chance elite enemies will miss attacks to 60%.
 
55
Faith in the Light
For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
 
Breath of Heaven Level: 8
Defensive
 
Cost: 25 Spirit
Cooldown: 15 seconds
A blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life.
 
Unlock Level and Rune Description
 
14
Circle of Scorn
Breath of Heaven also sears enemies for 80% weapon damage as Holy.
 
21
Circle of Life
Increases the healing power of Breath of Heaven to 8063 - 9675 Life.
 
32
Blazing Wrath
Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
 
44
Infused with Light
Gain 6 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
 
59
Penitent Flame
Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.
 
Serenity Level: 16
Defensive
 
Cost: 10 Spirit
Cooldown: 20 seconds
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
 
Unlock Level and Rune Description
 
23
Peaceful Repose
When activated, Serenity heals you for 6202 - 7752 Life.
 
29
Reap What Is Sown
When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
 
39
Tranquility
Extends the protective shield to allies within 45 yards for 2 seconds, and makes them immune to control impairing effects like Slow and Frozen.
 
47
Ascension
Increases the duration of Serenity to 4 seconds.
 
54
Instant Karma
While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.
 
Inner Sanctuary Level: 22
Defensive
 
Cost: 30 Spirit
Cooldown: 20 seconds
Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies.
 
Unlock Level and Rune Description
 
26
Safe Haven
You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.
 
31
Sanctified Ground
When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
 
37
Consecration
Increases the duration of Inner Sanctuary to 7 seconds.
 
43
Circle of Protection
You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
 
58
Forbidden Palace
You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.
 
Dashing Strike Level: 9
Techniques
 
Cost: 25 Spirit
Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.
 
Unlock Level and Rune Description
 
15
Way of the Falling Star
After striking an enemy, your movement speed is increased 25% for 3 seconds.
 
23
Flying Side Kick
Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds.
 
32
Quicksilver
Reduces the cost of Dashing Strike to 10 Spirit.
 
39
Soaring Skull
Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
 
49
Blinding Speed
Receive a 20% increased chance to Dodge for 3 seconds.
 
Exploding Palm Level: 13
Techniques
 
Cost: 40 Spirit
Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.
 
Unlock Level and Rune Description
 
18
The Flesh is Weak
Also causes the target to take 12% additional damage for 3 seconds.
 
25
Strong Spirit
If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
 
36
Creeping Demise
Also reduces your target's movement speed by 80%.
 
44
Impending Doom
Increases the duration of the Bleed effect to deal 220% weapon damage as Physical over 6 seconds.
 
51
Essence Burn
Instead of bleeding, the target will burn for 250% weapon damage as Fire over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
 
Sweeping Wind Level: 21
Techniques
 
Cost: 75 Spirit
Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
 
Unlock Level and Rune Description
 
27
Master of Wind
Increases the duration of the vortex to 10 seconds.
 
33
Blade Storm
Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
 
38
Fire Storm
Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
 
46
Inner Storm
As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
 
56
Cyclone
While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
 
Cyclone Strike Level: 14
Focus
 
Cost: 50 Spirit
Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.
 
Unlock Level and Rune Description
 
21
Eye of the Storm
Reduces the Spirit cost of Cyclone Strike to 30 Spirit.
 
25
Implosion
Increases the distance enemies will be pulled towards you to 34 yards.
 
34
Sunburst
Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
 
41
Wall of Wind
After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
 
55
Soothing Breeze
Cyclone Strike heals you and all allies within 24 yards for 1240 Life.
 
Seven-Sided Strike Level: 17
Focus
 
Cost: 50 Spirit
Cooldown: 30 seconds
Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.
 
Unlock Level and Rune Description
 
23
Sudden Assault
Teleport to the target, increasing damage done to 1007% weapon damage over 7 strikes.
 
29
Several-Sided Strike
Increases the number of strikes to 9.
 
37
Pandemonium
Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
 
43
Sustained Attack
Reduces the cooldown of Seven-Sided Strike by 7 seconds.
 
60
Fulminating Onslaught
Each strike explodes, dealing 111% weapon damage as Holy in a 7 yard radius around the target.
 
Mystic Ally Level: 22
Focus
 
Cost: 25 Spirit
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
 
Unlock Level and Rune Description
 
27
Water Ally
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.
 
31
Fire Ally
Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
 
39
Air Ally
Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
 
46
Eternal Ally
Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
 
53
Earth Ally
Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
 
Mantra of Evasion Level: 19
Mantras
 
Cost: 50 Spirit
Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
This is a Mantra. You can only have one Mantra active at a time.
 
Unlock Level and Rune Description
 
24
Hard Target
Mantra of Evasion also increases Armor by 20%.
 
33
Divine Protection
Each target can be protected at most once every 90 seconds by this effect.
 
40
Wind through the Reeds
Mantra of Evasion also increases movement speed by 5%.
 
50
Perseverance
Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
 
58
Backlash
Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.
 
Mantra of Retribution Level: 21
Mantras
 
Cost: 50 Spirit
Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
This is a Mantra. You can only have one Mantra active at a time.
 
Unlock Level and Rune Description
 
28
Retaliation
Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
 
36
Transgression
Increases attack speed for you and your allies by 8%.
 
41
Indignation
When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
 
56
Against All Odds
When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
 
59
Collateral Damage
An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
 
Mantra of Healing Level: 26
Mantras
 
Cost: 50 Spirit
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation, the effect is increased to 1240.4 Life per second.
This is a Mantra. You can only have one Mantra active at a time.
 
Unlock Level and Rune Description
 
31
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 620 Life per second.
 
38
Circular Breathing
Mantra of Healing also regenerates 3 Spirit per second.
 
42
Boon of Protection
Mantra of Healing shrouds you and your allies with a mystical shield for 2 seconds that absorbs up to 15% of each target's maximum Life in damage.
 
48
Heavenly Body
Mantra of Healing also increases Vitality by 10%.
 
53
Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.
 
Mantra of Conviction Level: 30
Mantras
 
Cost: 50 Spirit
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.
For 3 seconds after activation, the effect is increased to 24% additional damage.
This is a Mantra. You can only have one Mantra active at a time.
 
Unlock Level and Rune Description
 
35
Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
 
44
Intimidation
Enemies affected by Mantra of Conviction deal 10% less damage.
 
47
Dishearten
Slows the movement of enemies within 20 yards by 30%.
 
55
Reclamation
You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
 
60
Submission
Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.
 
 
Unlock Level and Rune Description
 
10
Fleet Footed
Increases movement speed by 10%.
 
10
Resolve
Damage you deal reduces enemy damage by 25% for 2.5 seconds.
 
13
Exalted Soul
Increases maximum Spirit by 100.
Spirit fuels your defensive and offensive abilities.
 
16
Transcendence
Every point of Spirit spent heals you for 62.0 Life.
 
20
Chant of Resonance
Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
 
20
Seize the Initiative
Your Armor is increased by 100% of your Dexterity.
 
24
The Guardian's Path
While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.
 
27
Sixth Sense
Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
 
30
Pacifism
While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.
 
35
Beacon of Ytar
Reduces all cooldowns by 15%.
 
40
Guiding Light
Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
 
45
One With Everything
Your resistance to all elements is equal to your highest elemental resistance.
 
50
Combination Strike
Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
 
58
Near Death Experience
When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.
This effect cannot occur more than once every 90 seconds.

...
WITCH DOCTOR

 
 
The Witch Doctor Manipulates life and death in astounding ways, with Intelligence as much as any Wizard, the Witch Doctor's cuuning antics in the Battle Field make him a most feared opponent. However, the Witch Doctor comes short on strenght and Dexterity ratings and thus cannot wield heavy armour and have a low chace to dodge. The Witch Doctor is the most peculiar of fighter - never really stepping into the fray but she rather let's her summoned pets and the dead do the dirty work.
 
Strength - min 8, max 67 (level 60) - +1 per level
Dexterity - min 8, max 67 (level 60) - +1 per level
Intelligence - min 10, max 187 (level 60) - +3 per level
Vitality - min 9, max 127 (level 60) - +2 per level
 
The Witch doctor can manipulate spiritual and physical elements wit hthe power of their Mana. Because of the Witch Doctor's abilities, Mana is just as important to them as their life force as they cannot do much of anything without this resource. The Witch Doctor's is the only resource which grows by 10 for each level she gains and has a maximum pool of 150 in the beginning.
 
Poison Dart Level: 1
Primary
 
Cost: 10 Mana
Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
 
Unlock Level and Rune Description
 
6
Splinters
Shoot 3 Poison Darts that deal 60% weapon damage as Poison each.
 
13
Numbing Dart
Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds.
 
25
Spined Dart
Gain 24 Mana every time a Poison Dart hits an enemy.
 
43
Flaming Dart
Ignite the dart so that it deals 160% weapon damage as Fire at once.
 
52
Snake to the Face
Transform your Poison Dart into a snake that has a 30% chance to Stun the enemy for 1.5 seconds.
 
Corpse Spiders Level: 3
Primary
 
Cost: 5 Mana
Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying.
 
Unlock Level and Rune Description
 
9
Leaping Spiders
Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical.
 
18
Spider Queen
You may only have one spider queen summoned at a time.
 
33
Widowmakers
Summon widowmaker spiders that return 3 Mana to you per hit.
 
45
Medusa Spiders
Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack.
 
55
Blazing Spiders
Summon fire spiders that deal 21% weapon damage as Fire.
 
Plague of Toads Level: 11
Primary
 
Cost: 34 Mana
Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
 
Unlock Level and Rune Description
 
17
Explosive Toads
Mutate to fire bullfrogs that explode for 169% weapon damage as Fire.
 
24
Toad of Hugeness
Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads.
 
35
Rain of Toads
Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds.
 
51
Addling Toads
Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
 
54
Toad Affinity
Removes the Mana cost of Plague of Toads.
 
Firebomb Level: 21
Primary
 
Cost: 10 Mana
Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards.
 
Unlock Level and Rune Description
 
28
Flash Fire
Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce.
 
31
Roll the Bones
Allows the skull to bounce up to 2 times.
 
38
Fire Pit
The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds.
 
47
Pyrogeist
Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds.
 
60
Ghost Bomb
In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards.
 
Grasp of the Dead Level: 2
Secondary
 
Cost: 122 Mana
Cooldown: 8 seconds
Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds.
 
Unlock Level and Rune Description
 
7
Unbreakable Grasp
Increases the Slow amount to 80%.
 
15
Groping Eels
Increases the damage done to 26% weapon damage as Physical.
 
25
Death Is Life
Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.
 
28
Desperate Grasp
Reduces the cooldown of Grasp of the Dead to 6 seconds.
 
53
Rain of Corpses
Corpses fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.
 
Firebats Level: 5
Secondary
 
Cost: 122 Mana
Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire.
 
Unlock Level and Rune Description
 
11
Dire Bats
Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire.
 
19
Vampire Bats
Gain 2.5% of damage done by the bats as Life.
 
29
Plague Bats
Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison.
 
45
Hungry Bats
Rapidly summon bats that seek out nearby enemies for 280% weapon damage as Fire.
 
56
Cloud of Bats
Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%.
 
Haunt Level: 12
Secondary
 
Cost: 98 Mana
Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy.
 
Unlock Level and Rune Description
 
18
Consuming Spirit
The spirit returns 155 Life per second.
 
23
Resentful Spirit
Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds.
 
35
Lingering Spirit
If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies.
 
48
Grasping Spirit
Slow the movement of haunted targets by 30%.
 
57
Draining Spirit
The spirit returns 10.2 Mana per second.
 
Locust Swarm Level: 21
Secondary
 
Cost: 196 Mana
Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies.
 
Unlock Level and Rune Description
 
27
Pestilence
Locust Swarm has a 100% chance to jump to two additional targets instead of one.
 
33
Devouring Swarm
Gain 37 Mana for every enemy affected by the swarm.
 
37
Cloud of Insects
Increases the duration of the swarm to 10 seconds.
 
42
Diseased Swarm
Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.
 
59
Searing Locusts
Engulf the target with burning locusts that deal 468% weapon damage as Fire over 8 seconds.
 
Summon Zombie Dogs Level: 4
Defensive
 
Cost: 49 Mana
Cooldown: 60 seconds
Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
 
Unlock Level and Rune Description
 
12
Rabid Dogs
Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
 
19
Final Gift
Your Zombie Dogs have a 15% chance to leave behind a health globe when they die.
 
28
Life Link
Your Zombie Dogs absorb 10% of all damage done to you.
 
40
Burning Dogs
Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
 
54
Leeching Beasts
Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you.
 
Horrify Level: 8
Defensive
 
Cost: 37 Mana
Cooldown: 20 seconds
Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds.
 
Unlock Level and Rune Description
 
14
Phobia
Increases the duration horrified enemies run in Fear to 6 seconds.
 
21
Stalker
Increases movement speed by 20% for 4 seconds after casting Horrify.
 
34
Face of Death
Increases the radius of Horrify to 24 yards.
 
44
Frightening Aspect
Gain 100% additional Armor for 8 seconds after casting Horrify.
 
56
Ruthless Terror
Gain 27 Mana for every horrified enemy.
 
Spirit Walk Level: 16
Defensive
 
Cost: 49 Mana
Cooldown: 15 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.
 
Unlock Level and Rune Description
 
23
Jaunt
Increases the duration of Spirit Walk to 3 seconds.
 
29
Honored Guest
Gain 15% of your maximum Mana every second while Spirit Walk is active.
 
38
Umbral Shock
When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.
 
47
Severance
Damage enemies you walk through in spirit form for 100% weapon damage as Physical.
 
53
Healing Journey
Gain 7% of your maximum Life every second while Spirit Walk.
 
Hex Level: 22
Defensive
 
Cost: 49 Mana
Cooldown: 15 seconds
Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.
 
Unlock Level and Rune Description
 
26
Hedge Magic
The Fetish Shaman will periodically heal allies for 1861 Life.
 
31
Jinx
Hexed targets take 20% additional damage.
 
36
Angry Chicken
Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards.
 
43
Painful Transformation
Hex causes the target to Bleed for 12% weapon damage as Physical.
 
58
Unstable Form
Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
 
Soul Harvest Level: 9
Terror
 
Cost: 59 Mana
Cooldown: 15 seconds
Feed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds.
 
Unlock Level and Rune Description
 
15
Swallow Your Soul
Gain 39 Mana for every enemy harvested.
 
21
Siphon
Gain 2171 Life for every enemy harvested.
 
32
Languish
Reduces the movement speed of harvested enemies by 60% for 3 seconds.
 
39
Soul to Waste
Increase the duration of Soul Harvest's effect to 60 seconds.
 
49
Vengeful Spirit
Harvested enemies also take 70% weapon damage as Physical.
 
Sacrifice Level: 13
Terror
 
Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards.
 
Unlock Level and Rune Description
 
18
Black Blood
Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.
 
24
Next of Kin
Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog.
 
36
Pride
Regain 294 Mana for each Zombie Dog you sacrifice.
 
41
For the Master
Gain 6202 Life for each Zombie Dog you sacrifice.
 
51
Provoke the Pack
Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds.
 
Mass Confusion Level: 22
Terror
 
Cost: 74 Mana
Cooldown: 60 seconds
Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.
 
Unlock Level and Rune Description
 
26
Unstable Realm
Reduces the cooldown of Mass Confusion to 45 seconds.
 
34
Devolution
Enemies killed while Confused have a 50% chance of spawning a Zombie Dog.
 
43
Mass Hysteria
Up to 6 enemies who aren't Confused are Stunned for 3 seconds.
 
46
Paranoia
All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
 
54
Mass Hallucination
Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through.
 
Zombie Charger Level: 14
Decay
 
Cost: 140 Mana
Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing.
 
Unlock Level and Rune Description
 
21
Leperous Zombie
The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it.
 
27
Undeath
If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times.
 
33
Wave of Zombies
Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison.
 
42
Explosive Beast
Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
 
54
Zombie Bears
Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area.
 
Spirit Barrage Level: 17
Decay
 
Cost: 108 Mana
Bombard a target with a spirit blast that deals 190% weapon damage as Physical.
 
Unlock Level and Rune Description
 
23
The Spirit Is Willing
Gain 44 Mana every time Spirit Barrage hits.
 
32
Well of Souls
An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical.
 
37
Phantasm
Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards.
 
44
Phlebotomize
Regain 3% of damage dealt with Spirit Barrage as Life.
 
59
Manitou
Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical.
 
Acid Cloud Level: 22
Decay
 
Cost: 172 Mana
Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area.
 
Unlock Level and Rune Description
 
26
Acid Rain
Increases the initial area of effect of Acid Cloud to 24 yards.
 
30
Lob Blob Bomb
The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds.
 
39
Slow Burn
Increases the duration of the acid pools left behind to 6 seconds.
 
46
Kiss of Death
Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area.
 
55
Corpse Bomb
Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area.
 
Wall of Zombies Level: 28
Decay
 
Cost: 103 Mana
Cooldown: 25 seconds
Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds.
 
Unlock Level and Rune Description
 
32
Barricade
Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical.
 
35
Unrelenting Grip
Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds.
 
41
Creepers
Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack.
 
49
Pile On
Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back.
 
60
Dead Rush
Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies.

VOODOO

Gargantuan Level: 19
Voodoo

Cost: 147 Mana
Cooldown: 60 seconds
Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical.
 
Unlock Level and Rune Description
 
22
Humongoid
The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical.
 
29
Restless Giant
 20% movement speed
 35% attack speed
 200% Physical damage
This effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players.
 
39
Wrathful Protector
Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 55% of your weapon damage as Fire and knocking enemies back.
 
48
Big Stinker
The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies.
 
56
Bruiser
The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.
 
Big Bad Voodoo Level: 25
Voodoo
 
Cooldown: 120 seconds
Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.
 
Unlock Level and Rune Description
 
31
Jungle Drums
Increases the duration of the ritual to 30 seconds.
 
37
Rain Dance
The ritual restores 122 Mana per second while standing in the ritual area.
 
44
Slam Dance
The Fetish increases the damage of all nearby allies by 30%.
 
50
Ghost Trance
The ritual heals all nearby allies for 5% of their maximum Life per second.
 
58
Boogie Man
Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog.
 
Fetish Army Level: 30
Voodoo
 
Cooldown: 120 seconds
Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
 
Unlock Level and Rune Description
 
34
Fetish Ambush
Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned.
 
40
Devoted Following
Decreases the cooldown of Fetish Army to 90 seconds.
 
46
Legion of Daggers
Increases number of dagger-wielding Fetishes summoned by 3.
 
52
Tiki Torchers
Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire.
 
60
Head Hunters
Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.
Unlock Levels
 
10
Circle of Life
Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
 
10
Jungle Fortitude
Reduces all damage taken by you and your pets by 20%.
 
13
Spiritual Attunement
Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.
Mana is the fuel you use to cast offensive and defensive skills.
 
16
Gruesome Feast
Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
 
20
Bad Medicine
Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
 
20
Blood Ritual
15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
 
24
Zombie Handler
You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%.
 
27
Pierce the Veil
All of your damage is increased by 20%, but your Mana costs are increased by 30%.
 
30
Fetish Sycophants
Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
Physical realm spells are:
 Poison Dart
 Plague of Toads
 Zombie Charger
 Corpse Spiders
 Firebats
 Firebomb
 Locust Swarm
 Acid Cloud
 Wall of Zombies
 
30
Spirit Vessel
Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
 
36
Rush of Essence
Spirit spells return 30% of their Mana cost over 10 seconds.
Spirit spells are:
 Haunt
 Horrify
 Mass Confusion
 Soul Harvest
 Spirit Barrage
 Spirit Walk
 
40
Vision Quest
Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
 
45
Fierce Loyalty
All your pets get 100% of the benefit of your Thorns and Life regeneration items.
 
50
Grave Injustice
Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
 
55
Tribal Rites
The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.

....
DEMON HUNTER

 
 
The most unique of the classes, the Demon Hunter depends totally on Ranged Cambat but can still cause as much damage as any other Character. The Hunter's high Dexterity allows her to have the greatest attack bonus of all classes along with the high chance of dodge. Even though her Vitality is as high as any other Character, the Demon Hunter must stay away from enemies at all times and avoid close confrontation. The Hunter's attacks and skills are powered by the forces of Hatred and Deiscipline that dwell within her. It was said that Discipline is like a Hunter's birthmark but Hatered mixed in because the Hunter's past was destroyed by Demons.
 
Strength - min 8, max 67 (level 60) - +1 per level
Dexterity - min 10, max 187 (level 60) - +3 per level
Intelligence - min 8, max 67 (level 60) - +1 per level
Vitality - min 9, max 127 (level 60) - +2 per level
 
The various skills of the Demon Hunter are fuelled by Hatred and Discipline. Hatred is used for all the attack skills and conversely, Discipline is needed for all the evasive and tactical skills. Hatred regenerates fast with an initial pool of 125 abd Discipline regenerates much slower with a pool of just 30.
 
Hungering Arrow Level: 1
Primary
 
Generate: 3 Hatred
Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
 
Unlocked Level and Rune Description
 
6
Puncturing Arrow
Increase the chance for the arrow to pierce to 50%.
 
17
Cinder Arrow
Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 seconds.
 
26
Shatter Shot
If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
 
42
Devouring Arrow
Each consecutive pierce increases the damage of the arrow by 70%.
 
52
Spray of Teeth
Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
 
Entangling Shot Level: 3
Primary
 
Generate: 3 Hatred
Imbue an arrow with shadow energy that deals 75% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
 
Unlocked Level and Rune Description
 
9
Chain Gang
Hit up to 4 targets.
 
18
Shock Collar
Strike targets with electrified chains that do an additional 18% weapon damage per second as Lightning for 2 seconds.
 
34
Heavy Burden
Increase the movement slow duration to 4 seconds.
 
47
Justice is Served
Increase the Hatred generated to 6 per shot.
 
54
Bounty Hunter
Gain 6% of the damage dealt as Life.
 
Bola Shot Level: 11
Primary
 
Generate: 3 Hatred
Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
 
Unlocked Level and Rune Description
 
14
Volatile Explosives
Increase the explosion radius to 14 yards.
 
24
Thunder Ball
When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
 
37
Acid Strike
Shoot 3 bolas that each deal 130% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
 
51
Bitter Pill
When the bola explodes, you have a 15% chance to gain 2 Discipline.
 
57
Imminent Doom
Augment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
 
Grenades Level: 15
Primary
 
Generate: 3 Hatred
Throw out three grenades that explode for 95% weapon damage as Fire each.
 
Unlocked Level and Rune Description
 
22
Tinkerer
Increases Hatred generation to 6 Hatred.
 
32
Cluster Grenades
Throw cluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
 
40
Fire Bomb
Throw a single grenade that deals 123% weapon damage as Fire.
 
48
Stun Grenades
Hurl grenades that have a 25% chance to Stun enemies for 2 seconds.
 
60
Gas Grenades
Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.

 
Impale Level: 2
Secondary
 
Cost: 25 Hatred
Impale a target for 250% weapon damage.
 
Unlocked Level and Rune Description
 
7
Impact
Impale has a 65% chance to knock the target back and Stun it for 1.5 seconds.
 
15
Chemical Burn
Your target will also Bleed for 125% weapon damage as Physical over 2 seconds.
 
28
Overpenetration
The knife will pierce through all enemies in a straight line.
 
53
Awareness
After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
 
58
Grievous Wounds
Critical Hits cause 100% additional damage.
 
Rapid Fire Level: 5
Secondary
 
Cost: 20 Hatred initially, and an additional 10 Hatred while channeling
Rapidly fire for 228% weapon damage as Physical.
 
Unlocked Level and Rune Description
 
11
Withering Fire
Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
 
19
Web Shot
Slows the movement of affected targets by 80% for 1 second.
 
32
Fire Support
While channeling Rapid Fire, launch 3 homing rockets every second. Each rocket deals 35% weapon damage as Physical to nearby targets.
 
45
High Velocity
Fire poison arrows that have a 40% chance to pierce through enemies.
 
56
Bombardment
Rapidly fire grenades that explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.
 
Chakram Level: 12
Secondary
 
Cost: 10 Hatred
Fire a swirling Chakram that does 150% weapon damage as Physical to enemies along its path.
 
Unlocked Level and Rune Description
 
18
Twin Chakrams
A second Chakram mirrors the first. Each Chakram deals 101% weapon damage as Physical.
 
26
Serpentine
The Chakram follows a slow curve, dealing 203% weapon damage as Poison to enemies along the path.
 
34
Razor Disk
The Chakram spirals out from the targeted location dealing 165% weapon damage as Arcane to enemies along the path.
 
48
Boomerang
The Chakram path turns into a loop, dealing 188% weapon damage as Lightning to enemies along the path.
 
57
Shuriken Cloud
Surround yourself with spinning Chakrams for 120 seconds, dealing 30% weapon damage per second as Physical to nearby enemies.
 
Elemental Arrow Level: 20
Secondary
 
Cost: 10 Hatred
Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
 
Unlocked Level and Rune Description
 
24
Ball Lightning
Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
 
29
Frost Arrow
Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
 
36
Screaming Skull
Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
 
43
Lightning Bolts
Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
 
59
Nether Tentacles
Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.

 
 
Caltrops Level: 4
Defensive
 
Cost: 6 Discipline
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
 
Unlocked Level and Rune Description
 
12
Hooked Spines
Increase the slowing amount to 80%.
 
18
Torturous Ground
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
 
28
Jagged Spikes
Enemies in the area also take 45% weapon damage.
 
41
Carved Stakes
Reduces the cost of Caltrops to 4 Discipline.
 
54
Bait the Trap
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
 
Smoke Screen Level: 8
Defensive
 
Cost: 14 Discipline
Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
 
Unlocked Level and Rune Description
 
14
Displacement
Gain 35% movement speed when activated.
 
23
Lingering Fog
Increase the duration of the effect to 3 seconds.
 
33
Breathe Deep
While invisible you gain 6 Hatred per second.
 
44
Special Recipe
Reduce the cost to 12 Discipline.
 
59
Choking Gas
Leave behind a cloud of gas that deals 70% weapon damage per second as Physical to enemies in the area for 5 seconds.


Shadow Power Level: 16

Defensive
 
Cost: 14 Discipline
Draw in the power of the shadows, gaining 20% of all damage done as Life for 3 seconds.
 
Unlocked Level and Rune Description
 
21
Night Bane
Gain an additional 4 Hatred per second while Shadow Power is active.
 
29
Blood Moon
Increases damage done as Life to 30%.
 
37
Well of Darkness
Decreases the Discipline cost to 12.
 
51
Gloom
Reduce incoming damage by 65% while Shadow Power is active.
 
58
Shadow Glide
Gain 40% bonus to movement speed while Shadow Power is active.

 
Vault Level: 9
Hunting
 
Cost: 8 Discipline
Tumble acrobatically 35 yards.
 
Unlocked Level and Rune Description
 
16
Action Shot
As you travel, shoot arrows for 75% weapon damage at nearby targets.
 
23
Rattling Roll
All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
 
33
Tumble
After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
 
38
Acrobatics
Removes the Discipline cost but adds a 15 second cooldown.
 
49
Trail of Cinders
Ignite with fire dealing 100% weapon damage as Fire to everything along your path.
 
Preparation Level: 13
Hunting
 
Cooldown: 45 seconds
Instantly restore all Discipline.
 
Unlocked Level and Rune Description
 
19
Invigoration
Increase maximum Discipline by 10 for 5 seconds when using Preparation.
 
25
Punishment
Restore all Hatred for 25 Discipline. Preparation has no cooldown.
 
35
Battle Scars
Gain 60% Life after using Preparation.
 
44
Focused Mind
Gain 45 Discipline over 15 seconds instead of restoring it immediately.
 
52
Backup Plan
There is a 30% chance that Preparation's cooldown will not be triggered.
 
Companion Level: 17
Hunting
 
Cost: 10 Discipline
Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
 
Unlocked Level and Rune Description
 
22
Spider Companion
Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
 
29
Bat Companion
Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
 
41
Boar Companion
Summon a boar instead of a raven. The boar's attacks hit all enemies in an area.
 
46
Ferret Companion
Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
 
59
Wolf Companion
Summon a wolf for 25 seconds instead of a raven. The wolf attacks for 60% of your weapon damage as Physical.
 
Marked for Death Level: 21
Hunting
 
Cost: 3 Discipline
Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.
 
Unlocked Level and Rune Description
 
27
Contagion
When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
 
31
Valley of Death
Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
 
39
Grim Reaper
An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
 
48
Mortal Enemy
Attacks you make against the marked target generate 3 Hatred.
 
60
Death Toll
Heal attackers for 1% of the damage done to the marked target.

 
Evasive Fire Level: 14
Devices
 
Generate: 4 Hatred
Cost: 4 Discipline if you backflip
Shoot for 125% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
 
Unlocked Level and Rune Description
 
21
Shrapnel
Shoot exploding bolts that also deal 30% weapon damage as Fire to all enemies within 6 yards of the primary target.
 
26
Parting Gift
Whenever a backflip is triggered, leave a poison bomb behind that explodes for 45% weapon damage as Poison in a 12 yard radius after 1.2 seconds. Turns Evasive Fire into Poison damage.
 
34
Covering Fire
Shoot a spread of bolts that hit up to 3 targets for 125% weapon damage each.
 
42
Displace
Increase the distance of the backflip to 30 yards.
 
53
Surge
Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.
 
Fan of Knives Level: 17
Devices
 
Cost: 20 Hatred
Cooldown: 10 seconds
Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
 
Unlocked Level and Rune Description
 
23
Crippling Razors
Increase the amount enemies are slowed to 80% for 2 seconds.
 
32
Retaliate
Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
 
38
Hail of Knives
Increase the radius to damage all enemies within 20 yards.
 
44
Fan of Daggers
Imbue your knives with a 65% chance to Stun enemies for 2 seconds.
 
59
Assassin's Knives
Throw long-range knives that deal 70% weapon damage to 5 additional targets.
 
Spike Trap Level: 19
Devices
 
Cost: 30 Hatred
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.
You can have a maximum of 3 Spike Traps active at one time.
 
Unlocked Level and Rune Description
 
27
Bandolier
Increase the maximum number of traps that can be out simultaneously to 6.
 
30
Sticky Trap
Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 8 yards.
 
39
Long Fuse
Increases the arming time to 2 seconds but increases damage to 371% weapon damage.
 
46
Lightning Rod
When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 275% weapon damage as Lightning.
 
55
Scatter
Simultaneously place all 3 traps.
 
Sentry Level: 25
Devices
 
Cost: 10 Discipline
Drop a turret on the ground. The turret begins firing at nearby enemies for 20% weapon damage. Lasts 30 seconds.
 
Unlocked Level and Rune Description
 
28
Spitfire Turret
The turret will also fire homing rockets aimed at random nearby targets for 8% weapon damage as Fire.
 
36
Vigilant Watcher
Increases duration of the turret to 40 seconds.
 
45
Chain of Torment
Create a tether between you and the Sentry that does 40% weapon damage every second to every enemy it touches.
 
52
Aid Station
Heals nearby allies for 1.0% of their maximum Life per second.
 
60
Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.

 
Strafe Level: 19
Archery
 
Cost: 15 Hatred
Shoot at random nearby enemies for 120% weapon damage while moving at 65% of normal movement speed.
 
Unlocked Level and Rune Description
 
24
Equilibrium
Increases your attack speed by 20% when using Strafe.
 
29
Drifting Shadow
Movement speed increased to 100% of normal running speed while strafing.
 
37
Stinging Steel
Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
 
50
Rocket Storm
In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
 
56
Demolition
Throw out bouncy grenades that explode for 144% weapon damage to targets within 9 yards.
 
Multishot Level: 22
Archery
 
Cost: 40 Hatred
Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.
 
Unlocked Level and Rune Description
 
26
Fire at Will
Cost reduced to 20 Hatred. Deals 165% weapon damage as Lightning.
 
31
Burst Fire
Every time you fire, generate a shock pulse that damages nearby enemies for 65% weapon damage as Arcane.
 
39
Suppression Fire
Every enemy hit grants 1 Discipline.
 
46
Full Broadside
Increase the damage of Multishot to 214% weapon damage.
 
55
Arsenal
Every use also fires 3 rockets at nearby enemies that deal 60% weapon damage as Fire each.
 
Cluster Arrow Level: 27
Archery
 
Cost: 50 Hatred
Fire a cluster arrow that explodes for 200% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
 
Unlocked Level and Rune Description
 
33
Dazzling Arrow
Enemies hit by grenades have a 55% chance to be stunned for 2 seconds.
 
36
Shooting Stars
Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
 
41
Maelstrom
Instead of releasing grenades, the cluster releases shadow energy that deals 145% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
 
49
Cluster Bombs
Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
 
58
Loaded for Bear
Increases the damage of the explosion at the impact location to 290% weapon damage as Fire.
 
Rain of Vengeance Level: 30
Archery
 
Cooldown: 30 seconds
Fire a massive volley of arrows around you. Arrows fall from the sky dealing 75% weapon damage for 5 seconds to all enemies in the area.
 
Unlocked Level and Rune Description
 
35
Dark Cloud
Launch a massive volley of guided arrows that rain down on enemies for 34% weapon damage for 12 seconds.
 
40
Beastly Bombs
Summon 20 Shadow Beasts to drop bombs on enemies, dealing 125% weapon damage each.
 
47
Stampede
Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 75% weapon damage each.
 
54
Anathema
Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 115% weapon damage.
 
60
Flying Strike
A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 60% weapon damage each and stunning enemies for 2 seconds.

 
 
Unlocked Level
 
10
Tactical Advantage
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
 
10
Thrill of the Hunt
Every 10 seconds, your next bow attack will immobilize your target for 3 seconds.
 
13
Vengeance
Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
 
16
Steady Aim
As long as there are no enemies within 10 yards, all damage is increased by 20%.
 
20
Cull the Weak
Damage against slowed enemies increased by 15%.
 
20
Night Stalker
Critical Hits have a chance to restore 1 Discipline.
Discipline is used to fuel many of your tactical and defensive skills.
 
25
Brooding
As long as you have not taken damage in the last 3 seconds you gain 1% of your maximum Life per second.
 
27
Hot Pursuit
Whenever you are at full Hatred, movement speed is increased by 15%.
 
30
Archery
Gain a bonus based on the weapon type of your main hand weapon:
Bow: 15% increased damage
Crossbows: 50% Critical Hit Damage
Hand Crossbows: 10% Critical Hit Chance
 
30
Numbing Traps
Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
 
35
Perfectionist
Reduces the Discipline cost of all skills by 10%.
Discipline is used to fuel many of your tactical and defensive skills.
 
40
Custom Engineering
The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
 
45
Grenadier
Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
 
50
Sharpshooter
Gain 3% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
 
55
Ballistics
Damage from rockets increased by 50%.
Rockets are fired from certain skill rune effects.

 

Tags: Diablo 3, Walkthrough

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