Originals
OriginalsState of Emergency
The Corporation: An untidy, opressive regime that is hell-bent on taking away your God-given rights as a human being. Ever think that such a governmental group could reign over the world? Well, maybe not in real life, but in the soon-to-be Xbox version of State of Emergency, your objective is to dispose of this sinister syndicate by any means necessary. The Corporation seeks to control the world, and in the process your rights as a human have been the first victim of their tyranny. Humankind, as they are, have tried to take these matters into their own hands and not only restore your rights, but expand them. This is a State of Emergency, and it is total chaos. The term anarchy can actually be used to describe the reality of this game. Your main objective is not only to defeat The Corporation, but to smash, break, and annihilate everything that gets or, for that matter, doesn't get in your way. Spawned from the same creators of the popular, but controversial action/shooter series Grand Theft Auto, State of Emergency has allowed Rockstar Games to take a new stab at fanning the fires of contoversy in their new action beat-em-up. What do you do in this game? you may ask, well, let us dive right into the guts of this thinly layered title. As with many other titles by Rockstar, the game and its concept is simple. The concept here is to destroy everything. As mentioned above, The Corporation has troops that are heavily armed and ready to defend this terrible regime that has been laid out for the citizens of the world. You, along with the rest of the world, need to put a stop to the madness; or should I say start the madness. Submission to conformity is not the issue here. The destiny of humankind has been corrupted by the control of The Corporation, so the only possible option is to establish "anarchy" and regain your God-given rights. The game itself can be summed up in one word: chaos. The streets are swarming with scared and angry pedestrians that have taken it upon themselves to destroy everything in town. The city is in chaos, a makeshift battlefield to serve as the hunting ground for humans and The Corporation. In the game, you score points for killing people, smashing buildings, blowing up shopping malls and doing anything else that can fall into the description of "total destruction". You take to the streets as one of five "normal" pedestrians and are given the task of destroying The Corporation at all costs. The Corporation's army is made up of heavily armed foot soldiers that rush into battle in a vicious attempt to crush your inferior rebellion. Little do they know that you are armed to the teeth with a multitude of powerful firearms such as miniguns, flamethrowers, rocket launchers and your own bare hands. Anything goes in the world of State of Emergency (SoE) and you can kill, smash, burn, and explode anything you want. SoE is split into two parts, Revolution and Chaos. Revolution follows a story and places you in a variety of missions. Up to 185 missions to be exact. You are given defensive and offensive objectives such as "defend this part of the street" or "attack the oncoming Corporation squadron". As you meet new people you unlock new areas and are given more and more objectives, such as "escort" and "chase" missions. It's all basically set around you defending your people and destroying the Corporation. When I say "anything goes", I mean it. Picture this, you are walking down the street and round a corner only to see swarms of Corporation troops and fleeing citizens. You fire a rocket into the lot and kill plenty of the Corporation, but many pedestrians in the process. You are out of ammunition so you pick up one of the heads of the pedestrians and proceed to beat it over the heads of approaching troops. Yeah, you're in for a few surprises in SoE. Chaos, on the other hand gives players timed free range play, a three-minute clock, and a five-minute clock. The main goal is to score as many points as possible. To put it bluntly, you score points by killing people and destroying everything you can. The game itself is played in the third-person perspective and runs super smooth despite that there are often up to 250 people on-screen at once, which ultimately brings us to our next order of business. This game, sadly, is yet another PS2 port. A lot of the news on the Xbox version confirms that the graphics and everything will be ported directly from the PS2. Sadly, this is the case for a lot of the ports that make the jump to the Xbox. Speaking from my own point of view, I'm sick and tired of fighting over the scraps of other, technically weaker, consoles. As I have said before, people bought the Xbox with the understanding of it's graphical prowess, and now they are treated to things churned out from a console that posseses less power than their own. This is not a stab at the PS2, merely a suggestion to Xbox developers to make their ports worth-while, semi-duplicates rather than the industrial cloning stunt that they are pulling now. Aside from some minor pitfalls, SoE sold many copies on the PS2 and is most likely to do well for itself on the Xbox also. Why the developers waited so long to port a complete clone I don't know, but it will all show up in the gameplay. "WARNING CHECK ID" is the message on the sticker that is slapped onto every copy of SoE to ship to storeshelves. Why Rockstar didn't feature such a claim on their Grand Theft Auto games is a mystery because SoE does not house nearly as much controversial material as GTA3/Vice City. That being said, the game does have a somewhat explicit aspect to it. The sticker says it all. You need legal and valid identification to purchase this game. The content speaks for itself, often in explicit terms and graphic violence. One can't expect proper etiquette amongst an ungodly group of protesters and angry mobs. Heads will crack, curses will be uttered, and crimes comitted. It's all here and it truly bares the name of Rockstar and their outspoken campaign to push the boundaries of video game extremes. With it's all-out war aspects and it's strong ties to it's also controversial counterpart, GTA, SoE is sure to turn heads if anything. But I know that we are all hoping that it will turn out to be an extremely fun experince for Xbox gamers worldwide. Rockstar is continuing its legacy, and also expanding their releases to the Xbox. We can only hope for the best turnout possible for the game. I have high hopes for it, and I pray that these hopes come to fruition come release. Evan J. Vickers - Funxbox Staff
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