X3: Terran Conflict 2.0 – The Wait is Over!

X3: Terran Conflict 2.0

The Wait is Over!

X3: Terran Conflict – The Aldrin
Missions is now available! For those US fans who don’t use Steam, the wait to
get their hands on a boxed DVD copy of the game is finally over – welcome to
Terran Conflict! After what seems a long time since update 1.4, X3: Terran
Conflict 2.0, featuring The Aldrin Missions, is also now available to existing
players. As is normally the case, the 2.0 update can be downloaded from the X3TC
download area of the EGOSOFT website while Steam users’ games will be updated
automatically by their Steam client.

X3: Terran Conflict 2.0 – The Aldrin
Missions features a host of new missions and more great content, as well as
considerable effort having been put into rectifying a few issues.

With the Aldrin Missions, we see
further expansion of Aldran and Terran space, with new opportunities to buy and
build some Terran factories. A new Terran ship variant also comes into play and
Experimental Electro-Magnetic Plasma Cannons get their own fab. The player will
also have the opportunity to build drone factories. There have been some other
improvements made to station-building cutscenes, build-mission rewards, credit
for player-owned ship kills in some fight missions, and shipyard info for
station production. From a technical point of view, support for computers using
more than 2GB of RAM has also been added in this update.

In terms of notable fixes, the lazy
Universal Traders have been given a kick and introduced robustly to some new
business practice, as you can see in SymTec’s recent Blog entry. Towing of
stations and ships has been improved, as have several missions. Boreas owners
may be saddened to learn that OTAS have downgraded the output of the laser
generators due to long-term safety concerns. The generator control’s firmware
will be adjusted remotely. A number of other issues and exploits have also been
addressed, all hopefully leading to even more enjoyment of the game.

X3: Terran Conflict Lead Developer
and Mission Programmer, Owen Lake, stated in his recent blog entry that in 2.0
Aldrin, with Terran assistance, is to undergo a bit of a facelift to help the
Alrans better cope with navigating the vast distances around the sector’s
massive planetoid. He also gives some background to X3: Terran Conflict mission
development and bug-fixing in the blog, which you can read right here.

Thanks as always to the extensive
network of volunteer developers and testers, who have helped to make X3: Terran
Conflict 2.0 what it is. As was mentioned in the last X-Universe News, a great
number of Level 3 Devnet users volunteered to assist in the testing of this
update, so thanks also to them for their efforts.

Although we have stated that X3:
Terran Conflict marks the conclusion of the X Trilogy of games, it doesn’t
necessarily mean the end of the X-Universe and you can be assured that we remain
committed to supporting our games and our loyal community of fans.