X3: Terran Conflict 2.0 - The Wait is Over!
X3: Terran Conflict 2.0
The Wait is Over!
X3: Terran Conflict - The Aldrin Missions is now available! For those US fans who don't use Steam, the wait to get their hands on a boxed DVD copy of the game is finally over - welcome to Terran Conflict! After what seems a long time since update 1.4, X3: Terran Conflict 2.0, featuring The Aldrin Missions, is also now available to existing players. As is normally the case, the 2.0 update can be downloaded from the X3TC download area of the EGOSOFT website while Steam users' games will be updated automatically by their Steam client.
X3: Terran Conflict 2.0 – The Aldrin Missions features a host of new missions and more great content, as well as considerable effort having been put into rectifying a few issues.
With the Aldrin Missions, we see further expansion of Aldran and Terran space, with new opportunities to buy and build some Terran factories. A new Terran ship variant also comes into play and Experimental Electro-Magnetic Plasma Cannons get their own fab. The player will also have the opportunity to build drone factories. There have been some other improvements made to station-building cutscenes, build-mission rewards, credit for player-owned ship kills in some fight missions, and shipyard info for station production. From a technical point of view, support for computers using more than 2GB of RAM has also been added in this update.
In terms of notable fixes, the lazy Universal Traders have been given a kick and introduced robustly to some new business practice, as you can see in SymTec's recent Blog entry. Towing of stations and ships has been improved, as have several missions. Boreas owners may be saddened to learn that OTAS have downgraded the output of the laser generators due to long-term safety concerns. The generator control's firmware will be adjusted remotely. A number of other issues and exploits have also been addressed, all hopefully leading to even more enjoyment of the game.
X3: Terran Conflict Lead Developer and Mission Programmer, Owen Lake, stated in his recent blog entry that in 2.0 Aldrin, with Terran assistance, is to undergo a bit of a facelift to help the Alrans better cope with navigating the vast distances around the sector's massive planetoid. He also gives some background to X3: Terran Conflict mission development and bug-fixing in the blog, which you can read right here.
Thanks as always to the extensive network of volunteer developers and testers, who have helped to make X3: Terran Conflict 2.0 what it is. As was mentioned in the last X-Universe News, a great number of Level 3 Devnet users volunteered to assist in the testing of this update, so thanks also to them for their efforts.
Although we have stated that X3: Terran Conflict marks the conclusion of the X Trilogy of games, it doesn't necessarily mean the end of the X-Universe and you can be assured that we remain committed to supporting our games and our loyal community of fans.