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Worldwide Publishing Rights to MMORTS Game Acquired by Lighthouse Interactive

July 31, 2008

Worldwide Publishing Rights to MMORTS Game Acquired by Lighthouse Interactive

The worldwide publishing rights to the massively multiplayer online real-time strategy game (MMORTS) Dawn of Fantasy has been secured by leading computer software publisher Lighthouse Interactive, part of SilverBirch Inc.'s (SVB:TSXV) video game division. Developed by Reverie World Studios, Dawn of Fantasy’s core production team is built around members of the prominent game development professionals behind the critically acclaimed commercial hits, Empire Earth, Empires: Dawn of the Modern World, and Rise and Fall: Civilization at War. Dawn of Fantasy is the next evolution of fantasy RTS games, featuring MMORTS simulation, in addition to the familiar RTS environment. The game immerses players in an intense story-driven experience built on a deep history and rich tapestry of mythology. Dawn of Fantasy is scheduled to release in Q1 2009 for PC. Six never-before-seen screenshots accompany this press release.

“Dawn of Fantasy is a high caliber product that is sure to impress core RTS fans,” said Steve Wall, V.P. Business Development at Lighthouse Interactive. “This acquisition gives us the opportunity to further expand our market into the most dominant segment of computer gaming. The team at Reverie World Studios has a history of delivering exceptional game experiences. They are committed to taking RTS gaming to the next level with Dawn of Fantasy.”

“With our new RTS, Dawn of Fantasy, the team at Reverie World Studios has created an original and engrossing fantasy world. Our aim is to bring fresh life to the genre, with a single player campaign more epic and involving than any before, and a persistent MMORTS world that will set new standards for online gameplay,” said Konstantin Fomenko, Executive Producer at Reverie World Studios. “A game like this requires a publisher with unswerving dedication to excellence in gaming. Lighthouse Interactive's unique combination of passion and experience made them the perfect fit for us, and together we will bring an extraordinary new game to market.”

Dawn of Fantasy also features an epic single player campaign that covers all three races, and spans over 30 hours of narratives in 10 expansive scenarios. With the amount of scripting and cinematic details often seen in the FPS genre, Reverie World Studios brings new standards in level design, scripting and cinematic appeal to the RTS genre.

For more information on Dawn of Fantasy, bookmark the official website at www.dawnoffantasy.com  and www.lighthouse-interactive.com  to keep up with the latest breaking news.

GAME SUMMARY:

In Dawn of Fantasy, you will follow the path of an impoverished country squire, Lord Harthram, as he joins the King’s army in search of a simple wage, only to discover a desperate and bloody war with the Orc realm of Gokkholm is about to erupt. The human kingdom of Teria is led by an untested, self-absorbed nobleman, Prince Erian the 3rd. As The War Without Kings spirals out of control, Prince Erian must pass through the fires of youth into manhood under the tutelage of his father’s military adviser, a rough-necked knight, and a profane half-dwarf soldier. Meanwhile, a mysterious conspiracy leads the Three Orders of Wizards to the distant realm of dragons, while human traitors, elven allies, and rogue pirate clans all contribute to the cataclysmic conclusion.

FEATURES:

  • Vivid 3D World – Advanced rag-doll physics and bloom effects with 100+ different objects and environments
  • Epic Fantasy Battles – Proprietary game engine supports thousands of units per screen, packed with top of the genre RTS tech, including wall-walking, map technology, and LoD
  • Day/Night Combat – Brings contrast in gameplay and overall strategy
  • Three Distinct Races and Civilizations– Elves, Orcs and Humans
  • Intense Single Player – Innovation and showmanship delivered in 30 hours of non-linear narratives
  • Competitive Online Skirmish – Up to 6 players, with various gameplay modes with guild and user-made scenario support 
  • Persistent MMORTS Simulation Mode - Never-before-seen in the RTS community, this original MMORTS concept creates a new kind of MMO experience, similar to the questing & PvP structure of MMORPG games, but with RTS gameplay at its core
  • Powerful Editor – Advanced and Basic design modes scalable according to each player’s skill level
  • Mount, Swim, Run… – Character behaviour and units’ abilities are no longer restricted
  • Character Development and Emotions – Characters come to life displaying an array of complex emotions through individual character AI
  • Mighty Magic – Powers acquired through character development; burn down cities and bring down whole armies
  • Innovative Naval Combat – Possibilities fully explored with beautifully animated ships that act as floating fortresses filled with players’ units
  • Siege Innovations – Siege oriented gameplay emphasised removing hassles typically oriented with siege gameplay
  • Original Base-Building Approach – Tedious micromanagement aspects of base-building replaced with stronger emphasis on players personalizing each of their buildings
  • Army Camps – Allow players to setup temporary camps anywhere
  • Complex Economic Model – Combines the complexity of over 10 gathering possibilities with automated simplicity, allowing players the option to micromanage their economy
  • Corpse Long – Recover the majority of a unit’s cost from corpses and recycle resources… gameplay takes on a whole new image
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