World of Warcraft Patch 1.7.1 Brings Many Changes

World of Warcraft Patch 1.7.1 Brings Many Changes

Possible exploit addressed, new challenges await

The development team at Blizzard Entertainment has announced the
content of Patch 1.7.1. The numerous changes were also outlined in a release on
www.worldofwarcraft.com.

The changes include:

PvP

  • Battlegrounds

    • Altered geometry in Arathi Basin to prevent a possible
      exploit.

Zul’Gurub

    Hidden within the jungles of Stranglethorn, an ancient Troll
    city full of peril has been uncovered. Do you have what it takes to delve into
    its mysteries with a band of hardy explorers? There’s only one way to find
    out! Zul’Gurub is a high-level, 20-man raid instance with 120 new rare and
    epic items to uncover. Adventure awaits!

Arathi Basin

    Join the League of Arathor or the Forsaken Defilers as they
    battle for the precious resources stockpiled within the latest Battleground,
    Arathi Basin! Pitting 15 members of each faction against each other, the race
    is on to be the first to 2000 resources, capturing strategic landmarks around
    the Basin to increase your team’s gain and cripple the enemy. With an all-new
    set of reputation-based rewards, there’s never been a better time to join the
    war!

Stranglethorn Fishing Extravaganza

    The Stranglethorn Fishing Extravaganza is a grand new event
    set along the coasts of Stranglethorn Vale. Early on the appointed day,
    friendly neighborhood goblins will visit Ironforge and Orgrimmar to inform
    aspiring anglers of the grand tournament and give instructions. At the
    appropriate time, the shout will ring out across Stranglethorn to bait your
    hooks and cast your lines!

General

  • The debuff limit has been increased to 16 (from 8). In
    addition, the client will now display all 16 debuffs.

  • Switching weapons in combat triggers a 1 second global
    cooldown for all abilities for rogues and a 1.5 second global cooldown for
    everyone else.

  • Possessed units (e.g. Mind Control, Eyes of the Beast etc…)
    can now cancel combat mode by clearing your current target. In addition, the
    UI will have a gold border when the possessed unit is actively in combat mode
    with the target.

  • Several stun spells and abilities that were previously
    unresistable can now be resisted as was always intended.

  • Damage absorption no longer protects against falling,
    drowning, or fatigue damage.

  • The targeting circles for area effect spells will no longer be
    cancelled when the caster moves.

  • Absorbed and resisted environmental damage is now shown in the
    combat log.

  • If an attack deals non-physical damage, the type of damage is
    now reported in the combat log.

  • Fixed bug where you could kill someone in a duel with spell
    reflection.

  • Auras and shapeshift forms can be cancelled while you are
    fleeing or confused.

  • Fixed bug where you couldn’t right click to attack a hunter
    who is feigning death.

  • You can no longer unequip weapons while they are disarmed.

  • Debuffs and area effect spells now use their actual cast level
    rather than effective cast level for calculating periodic resistance.

  • Escape Artist works with Frost Nova and Frost Trap again.

  • Damage absorption is now applied before damage splitting
    effects.

  • Casting spells on your pets and summons will no longer cause
    guards in neutral towns to attack you.

  • Fixed a bug where mana was being regenerated while channelling
    spells that use mana.

  • Fixed a bug where the Dazed ability used by creatures when
    attacking targets from behind was countered/dispelled by some spells (e.g.
    Blessing of Freedom).

  • Fixed a bug where area of effect periodic damage spells were
    being resisted more frequently than they should have been when casting lower
    level ranks of the spell (affected spells were Blizzard, Consecration,
    Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).

  • Effects that make players immune to physical will no longer be
    immune to the "Recently Bandaged" effect from First Aid.

  • Made general improvements to the camera.

  • You are no longer able to kill players in duels with reflected
    DoT spells

  • When you swap weapons in combat, you start your swing again,
    instead of continuing your last swing.

  • Fixed bug where self-inflicted damage, like Poisonous Blood,
    wouldn’t break stealth.

  • When an attribute increasing effect (e.g. Arcane Intellect) is
    refreshed on a target, it will no longer reset the target’s health or mana and
    then increase the total.

  • Spells and effects that reduce attack speed will no longer
    stack with each other. Some spells this change effects include Thunderclap,
    Frost Armor, the Doomguard’s Cripple spell, the Icy Chill enchantment, and
    Hurricane.

  • Players who have died can now view the contents of their bags
    and view menus (ie the character sheet, quest log, etc). This change also
    applies to Hunters that are using Feign Death.

  • Pets now switch to a new target if possible when their current
    target is polymorphed.

  • Meeting Stones

    • A number of miscellaneous improvements have been made that
      should allow for better group forming when using the meeting stones.

    • You will no longer be kicked from the meeting stone queue
      when a player declines a group invite or when inviting someone that is
      already in a group.

    • You will now be informed that you have left the meeting
      stone queue when the group leader logs out.

    • Tanks and Healers will now be immediately added to the group
      by the meeting stone when they are the 5th member of the group.

    • You can now be added to a group by the meeting stone when
      that group contains characters that have disconnected.

PvP

  • Battlegrounds

    • Battleground "holidays" have been added to Warsong Gulch,
      Alterac Valley and Arathi Basin. Holidays occur during most weekends,
      starting on Thursday night at midnight and continuing until Tuesday morning.
      During a holiday, emmissaries from that Battleground will be found in the
      major cities, and honor/faction rewards for performing objectives in that
      battleground are increased.

    • Warsong Gulch and Arathi Basin will now be level-banded as
      follows: 20-29, 30-39, 40-49, 50-59, 60

    • System Messages have been added to Warsong Gulch to replace
      the heralds.

    • Battleground queue functionality has been improved to
      eliminate certain types of "traffic jams" that could prevent instances from
      starting

    • Losers of Warsong Gulch are now given a "Ribbon of
      Sacrifice" which they may turn in to Captain Shatterspear or Sentinel
      Farsong for a faction reward.

    • Offensive use of damage immunities no longer causes the flag
      to drop in Warsong Gulch.

    • In the Battlegrounds, you will now automatically be
      resurrected by Spirit Healers unless you choose to decline.

    • A bug that allowed ghost players to pass through the Warsong
      Gulch starting gate has been fixed.

    • Alterac Valley now correctly rewards honor for owning
      graveyards at the end of the game.

    • Characters that use the Battlemaster to enter a Battleground
      will now port back to that Battlemaster when they leave the Battleground for
      any reason.

    • Fixed range check for removing insignia from players in
      Battlegrounds.

    • Fixed a bug that would cause players to stand up when a
      turnin was made in Alterac Valley.

    • Players will no longer be able to gain health by repeatedly
      entering and leaving the effect of a Battle Standard.

    • Entering a battleground now resets the timer for the AFK
      flag. This should prevent players being kicked by the AFK timer moments
      after they enter the Battleground instance.

    • Using the /who command while in a Battleground instance will
      now only display players in your instance.

    • The requirement to purchase special Food and Bandage
      consumables for Warsong Gulch and Arathi Basin has been lowered; they are
      now available for use at Friendly and Honored, respectively.

  • Consecration and other similar spells can no longer be used by
    non-PvP flagged players to damage PvP flagged enemies.

  • Racial "Leaders" have been strengthened, and are now worth
    slightly less honor.

  • Players may no longer purchase items that require a PvP rank
    unless they meet the rank requirement at the time of purchase.

Druids

  • Improved Starfire – The stun effect can now be resisted.

  • Druids should now be able to shapeshift back into caster form
    while Feared.

  • Cat Form – The base weapon damage of the form has been
    increased.

  • Cat Form – Each point of agility now adds 1 attack power.

  • Cat Form – Rip’s damage per combo point has been increased.

  • Cat Form – Ferocious Bite’s damage per combo point has been
    increased. In addition, extra energy now converts to damage at a higher rate.

  • Cat Form – Replaced global cooldown on Tiger’s Fury with a 1
    second self cooldown. In addition, its duration has been increased to 6
    seconds.

  • Cat Form – Rake’s damage has been increased.

  • Entangling Roots now shares the same duration in pvp as other
    long-duration forms of crowd control (ie: polymorph, fear, sap).

Hunters

  • Due to significant talent changes, Hunters will have all
    talent points refunded and can be respent. Training costs for all talent
    spell/ability replacements have been significantly reduced.

  • Survival and Beast Master talent trees have undergone major
    revisions in an effort to give Hunters additional, viable choices when
    selecting talents.

  • Deterrence – Will now increase parry chance when using Fist
    Weapons.

  • Deflection – Will now increase parry chance when using Fist
    Weapons.

  • Improved Concussive Shot – The stun effect can now be
    resisted.

  • Trueshot Aura – Attack Power and Ranged Attack Power bonus
    increased, mana cost decreased, area of effect increased.

  • Frost Trap – Updated tooltip to reflect duration of the Frost
    Trap Effect.

  • Aimed Shot – Fixed tooltip to correctly display shot time.

  • Auto Shot – Fixed a bug where switching targets would cancel
    Auto Shot. Switching targets should now continue firing on the newly acquired
    target.

  • Scatter Shot – Should now cancel combat mode when used.

  • Eyes of the Beast – Cast time reduced.

  • Flare – Fixed the tooltip to accurately reflect the actual
    radius of the effect.

  • Ranged Weapon Specialization – Now affects all ranged weapon
    attacks (e.g. Arcane Shot).

  • Improved Concussive Shot – Will now have a chance to stun
    targets that are afflicted with other slowing effects (e.g. Wing Clip).

  • Hawk Eye and Barrage have swapped locations, and we added 1
    more rank to Barrage.

  • Freezing Trap now shares the same duration in pvp as other
    long-duration forms of crowd control (ie: polymorph, fear, sap).

  • The resist rate for hunter traps is now based on the hunter’s
    skill rather than the level of the trap.

  • Pet Abilities

    • Hunters now have the first round of pet customization
      available. New passive abilities include increased armor, stamina, Fire
      resistance, Frost resistance, Nature resistance, Shadow resistance, and
      Arcane resistance.

    • All Hunter pets have their abilities unlearned. Training
      points have been fully refunded. (Abilities the Hunter has learned to teach
      their pets have not been lost. For example, if you have the ability to teach
      your pets "Claw 3", you will still be able to do so in this patch. However,
      your pet will have to be taught this ability again by using the Beast
      Training interface.)

    • Hunter pets can now be untrained of all their skills from
      any beast trainer in the major cities. Similar to talents, untraining a
      specific pet scales up as you do it more times: 10 silver, 50 silver, 1
      gold, 2 gold, 3 gold, etc., eventually stopping at 10 gold.

    • Training point costs for all abilities have been rebalanced.
      You’ll now be able to use all your pet’s training points with meaningful
      choices. To help make "hunting" pets more viable in more situations, the
      Growl ability is now free to all pets.

    • Hunter pets can now learn a maximum of four active
      abilities. Active abilities include Claw, Bite, Dash, Dive, Cower, Prowl,
      Screech, Scorpid Poison, Growl, and Furious Howl.

    • Bats, owls, and carrion birds can now learn the Screech
      ability, a fast single-target attack that also lowers the attack power of
      all enemies within melee range of the pet.

    • Cats can now learn Stealth. In addition to being unseen,
      they receive a damage bonus for their first attack coming out of stealth.

    • Scorpids can now learn Scorpid Poison. The poison deals
      Nature damage over time and stacks up to five times on a single enemy.

    • Wolves can now learn Furious Howl. The howl adds a flat
      amount of damage to all nearby party member’s next attack (within 15 yards).

  • Hunter pets now gain experience based on the level difference
    between them and their target rather than the difference between the Hunters
    and their target. This will make it much easier to level up a low level pet.
    Keep in mind that the Hunter must still kill creatures from which he/she will
    gain experience.

  • The tooltips for quick Hunter shots have been updated to show
    them as instant abilities.

  • Feign death is no longer resisted by players.

  • Hunters are now able to name their pets while mounted.

  • Hunter’s pets will be smarter about when to use Dash/Dive.

  • Fixed bug where Aimed Shot wouldn’t cancel properly when the
    target moves out of range.

  • Fixed a bug where lower level versions of Immolation Trap and
    Explosive Trap were being resisted more than they should be.

Paladins

  • New Spell: Hammer of Wrath (Level 44) – Hurls a hammer that
    strikes an enemy for Holy damage. Only usable on a wounded target.

  • Blessing of Sacrifice no longer shares damage with dead
    Paladins (You can no longer kill Paladin Ghosts).

  • Paladins can no longer activate Divine Favor on the previously
    cast healing spell.

  • Seal of the Crusader – Fixed a bug that displayed the
    incorrect amount of attack power increased by ranks 2, 3 and 5 of the spell.

Priests

  • Focused Casting – Mana cost removed. Now no longer triggers
    the global cooldown on all other spells.

  • Vampiric Embrace – Now heals 20% of the damage actually caused
    (including critical hits, buffs etc…) but now only heals when shadow spells
    cause the damage.

  • Switching to Shadow Form no longer cancels Holy buffs on a
    priest.

  • You can cancel melee combat while mind controlling by clearing
    the target, like you can normally.

  • Blackout – Fixed a bug where rank 2 of the talent wasn’t
    giving a chance to stun.

Rogues

  • Riposte – Will now initiate combat when used.

  • Deflection – Will now increase parry chance when using Fist
    Weapons.

  • Mace Specialization – The stun effect can now be resisted.

  • Shoot Bow/Gun/Crossbow – Should no longer cause a global
    cooldown on all other abilities.

  • The fire damage from the Blazefury Medallion and the Gutgore
    Ripper’s effect should no longer immediately break Gouge.

  • Riposte – Fixed a bug where the ability was not usable when a
    special attack (e.g. Gouge) is parried.

Warlocks

  • Inferno – The stun effect can now be resisted. Tooltip updated
    to reflect enslave duration after the initial summon.

  • Spell Lock (Felhunter) – In addition to interrupting
    spellcasting, it will now silence the target for a short duration.

  • Benefits received from the old Master Conjuror talent should
    now be removed on all Warlocks.

  • Firestone – When a Firestone is equipped, it should no longer
    interrupt tradeskill creation.

  • Demonic Sacrifice – All effects gained from sacrificing the
    pet should no longer be dispellable.

  • Conflagrate – The Conflagrate spell is now instant cast. The
    damage and mana cost has been raised on all ranks of the spell.

  • Fear will now cause creatures to flee immediately, even if
    they are already moving.

  • Succubus pets will be smarter about when to use Seduction.

  • Succubus pets can now autocast Lesser Invisibility.

  • Fixed a bug where Fear and Curse of Recklessness, when used
    together, would prevent targets from casting spells.

  • Fixed a bug where Soul Link and Power Word: Sheild, when used
    together, would heal the Warlock instead of splitting or absorbing damage.

  • Demon Armor – The armor increase will now stack together with
    Scrolls of Protection.

  • The Improved Drain Mana talent no longer does additional
    damage from plus damage items. This bonus damage was unintended and was a bug.

Warriors

  • Deflection – Will now increase parry chance when using Fist
    Weapons.

  • Retaliation – Will now cause a maximum of 30 retaliatory
    strikes in 15 seconds. In addition, retaliatory strikes will not be possible
    while stunned.

  • Improved Revenge – The stun effect can now be resisted.

  • Mace Specialization – The stun effect can now be resisted.

  • Retaliation, Recklessness and Shield Wall will no longer be
    cancelled if you switch stances while the effect is active.

  • Shield Slam – Threat caused increased.

  • Shoot Bow/Gun/Crossbow – Should no longer cause a global
    cooldown on all other abilities.

  • Sweeping Strikes will now ignore dead targets, and will ignore
    PvP enabled targets if you are not PvP enabled

Items

  • We have determined that the defense statistic was being
    applied to items too liberally, causing those items to be stronger than they
    should have been relative to other items of the same level with different
    effects. As a result, we have reduced the amount of defense points on all
    items with bonuses to defense by approximately 33% in order to bring those
    items in line with other similar items.

  • Proficiency Bonuses have been added to the game. Some sets of
    equippable items have been added that will give bonus effects to the player
    only if they have a specific skill, such as Leatherworking.

  • With the new ability to train Hunter pets with considerable
    magical resistance, the amount of pet resistance granted by the set bonuses
    for the Giantstalker’s and Dragonstalker’s has been reduced while the pet
    health granted has been increased.

  • The Earthfury set bonus that increases the range of totems now
    works with the Mana Tide Totem.

  • The Giantstalker’s set bonus that increases Volley damage now
    works properly.

  • The Lawbringer Paladin Set’s Healing Circle effect now only
    affects your party, but the range of the heal has been increased to 30 yds.

  • The pants and gloves for the Dreadmist, Magister’s and Devout
    sets have had their Agility removed, and other statistics slightly increased.

  • The free mana cost buff provided by the Mage’s Netherwind
    armor set is now called "Netherwind Focus" and will be noted in your combat
    log.

  • The effect of the Judge’s Gavel has been changed to a stun.

  • Flarecore Gloves now bind when equipped.

  • Flarecore Leggings and Robe now provide a damage bonus to all
    spells, not just fire spells.

  • The duration of the Bonereaver’s Edge weapon debuff has been
    lowered, but the frequency of the effect has been raised.

  • The Polychromatic Visionwrap is now a cloth item with
    durability.

  • The Searing Needle’s proc will now do the listed damage of the
    tooltip.

  • The Unstoppable Force now has a short duration stun instead of
    a knockback effect, and the stun will occur less frequently.

  • Changing stances no longer removes the Orb of Deception
    effect.

  • When you have more than one transformation aura (Orb of
    Deception, Noggenfogger, etc.), the last one applied is the one that is shown.

  • Several of the Molten Core Epic Weapons have been updated with
    new weapon glows.

  • Totems affected by the Earthfury set bonus no longer have
    their effect flicker when players are outside their normal radius.

  • Fixed bug preventing several items, such as the Goblin Jumper
    Cables, from being gift wrapped.

  • Fixed bug where equipping and unequipping set items and other
    items with the same bonus as the set bonus could reduce the affected stats
    twice until logout.

  • Sayge’s Dark Fortune of Resistance now adds +25 to all schools
    instead of +10%.

  • PvP reward gloves that grant stealth detection have had the
    detection reduced somewhat.

  • There are now items in the game that have a duration on them
    that is measured in real time. For instance, there are fish that have a
    four-hour duration; they only last four hours regardless of whether or not the
    character is logged in.

  • Alterac Valley Spring Water now has a minimum level of 55.

  • The Lobotomizer’s proc name has been changed to "Brain
    Damage".

  • Corrected the art for the Nether-lace Tunic.

  • The Marshal’s Lamellar Legplates now have the proper strength
    bonus.

  • The Fire Runed Grimoire and Darkmoon Card: Heroism are now
    properly considered armor items.

  • The spirit buff from Bottled Alterac Spring Water should now
    work for shapeshifted druids.

  • The Marshal’s Silk Gloves now has the Mana Shield improvement
    effect.

  • The effect tooltips for The Black Book, Gutgore Ripper, and
    Natural Alignment Crystal now properly list their duration.

  • Scout’s Blade now properly sheathes at the hip.

  • A few items in the Alliance PvP Rogue and Druid sets were
    previously misnamed, this has been corrected.

  • The Cenarion and Earthfury Vestments now have proper
    durability values.

  • The Sergeant Major’s Silk Cuffs and First Sergeant’s Silk
    Cuffs now have the same amount of stamina.

  • The stun from the Tidal Charm trinket no longer breaks when
    damage is dealt to the stunned target.

  • The Fade effect on the Stealthblade will no longer trigger the
    cooldown for the Rogue’s Feint ability.

  • The effect of Black Amnesty will now be noted in the combat
    log.

  • Rethban Ore, Black Diamonds, and Pristine Black Diamonds may
    now be found in the Miscellaneous Junk category of the Auction House.

  • Blue Wedding Hanbok name changed to reflect the actual color
    of the dress.

  • The minimum level 48 Lorekeeper’s Ring and Advisor’s Ring now
    properly consider their effects to be passive.

  • Hair should no longer stick through the Helm of Endless Rage.

  • Key to the City is now considered Uncommon loot.

  • The Amulet and Orb of the Darkmoon have had their stats
    improved and are now Epic (purple).

  • Fishing poles which provide the same bonuses as lures now get
    the extra bonus from the lure when it is applied.

  • Fixed bug where moving enchanted weapons from one hand to the
    other would remove the equipped enchantment benefit.

  • Fixed bug where swapping two equipped trinkets would remove
    one of the trinket’s passive effects.

  • Night Dragon’s Breath can now be used while silenced.

  • Texture for the Dragon’s Touch wand corrected.

  • Bind on Equip Bracers and Belts in Molten Core now drop more
    often.

  • Cenarion Helm texture fixed.

  • Invulnerable Mail changed to a lower duration effect, but your
    own melee swings will not interrupt the invulnerability.

  • All item based self heals will no longer be effected by
    equipment that provides bonuses to healing. This change affects both the
    Arcanite Champion and the Crusader Enchantment.

Pets

  • You can now modify the auto-cast status of pet spells in the
    pet spellbook.

Professions

  • New crafted sets have been added that require reagents found
    only in Zul’Gurub or through the reputation gained from adventuring therein.

  • Only spells and abilities that target enemy units will cancel
    the World Enlarger effect.

  • Black Lotus is no longer soulbound.

  • Blackfury and Black Amnesty now bind when equipped.

  • Catseye Goggles have had their stealth detection increased
    somewhat.

  • The Mooncloth Robe pattern changed so it displays as white
    quality instead of blue since it is vendor purchased.

  • The Effects of Flasks will now persist through death.

  • Free Action potions can now be dispelled.

  • Wildvine potions have been improved.

  • Dreamless Sleep potions now take full effect in 12 seconds
    instead of 15.

  • There is now a Horde cooking recipe that uses Tender Crocolisk
    Meat found at Brackenwall Village.

  • Dark Iron Boots have been added as Blacksmithing plans that
    require Exalted reputation with the Thorium Brotherhood.

  • Timbermaw Reputation Recipes are no longer sold in limited
    quanities with a restock time. If you have the reputation, you will always be
    able to buy the recipe.

  • Significantly more Stranglekelp has started washing ashore to
    the beaches of the world.

  • Dark Iron mineral nodes will now sometimes appear in the
    Burning Steppes and Searing Gorge.

  • Enchanting an item with an enchantment that will cause the
    item to become soulbound will now prompt the enchanter with a warning message
    before the enchantment is cast.

  • The Gnomish Death Ray now only can be cast if the target is
    within 20 yards. Previously you could cast this on players outside that range,
    even though the spell immediately failed.

  • Cured Rugged hides now stack to 10 instead of 5.

Quest

  • A great number of quests and events added to Zul’Gurub.

  • A level 50 class quest has been added for the Rogue (Lord
    Ravenholdt in Ravenholdt Manor), Priest (Ogtinc in Azshara), Mage (Archmage
    Xylem in Azshara), and Hunter (Ogtinc in Azshara).

  • Reputation gains given to a player on the Alliance, Horde, or
    Steamwheedle Cartel factions directly will now cascade down to member factions
    through the middle of the Exalted reputation level.

  • The summoning crystals of Andorhal have been removed; as a
    result, Araj the Summoner will behave like a normal spawn. The respawn time on
    Araj once he is slain is 10-15 minutes. It should be noted that the spawns
    surrounding where he holds dominion have been maintained; players seeking to
    defeat him should not be shy about bringing friends with them.

  • Araj the Summoner now has increased hit points and does
    increased melee damage.

  • Araj the Summoner no longer drops a Corruptor’s Scourgestone
    100% of the time when killed.

  • The text for the Horde and Alliance versions of "Araj’s
    Scarab" now reflect the changes done to the Araj encounter.

  • The text for the Horde and Alliance versions of "Alas,
    Andorhal" now reflect the changes done to the Araj encounter.

  • The Argent Dawn quest "The Active Agent" now offers a choice
    of rewards: Seal of the Dawn and Rune of the Dawn. Both may be used just like
    an Argent Dawn Commission.

  • Players seeking to replace their Seal of the Dawn (or get a
    Rune of the Dawn instead) once they’ve finished "The Active Agent" quest
    should speak with Betina Bigglezink in Eastern Plaguelands.

  • The Seal of the Dawn is now unique, no longer has any cash
    value, and is no longer disenchantable.

  • The level 5 quests had the ranged weapon removed from their
    reward options. This was done to make sure hunters upgrade their melee damage
    in the levels before obtaining a pet.

  • Added text to the Test of Endurance quest to indicate you
    might need to bring some friends along.

  • The amount of XP and Stormwind reputation has been increased
    for completing "Hilary’s Necklace" quest.

  • Torek in Ashenvale (the questgiver for Torek’s Assault) is now
    PvP enabling.

  • Important Blackrock Documents for the Horde quest, "Warlord’s
    Command," no longer despawn. They can still randomly spawn at one of four
    locations.

  • Two new quests have been added to Thorium Point in the Searing
    Gorge for Thorium Brotherhood reputation turnin for players with neutral
    faction. You will now be able to turn in Iron and Heavy Leather to increase
    your reputation with the Brotherhood.

  • "The Darkreaver Menace" quest has had its reward improved; any
    Shaman who has already completed the quest should speak to Sagorne
    Creststrider in Orgrimmar to get their new reward.

  • The Boulderslide Ravine quest in Stonetalon Mountains now more
    clearly points players to the Boulderslide Ravine.

  • The original Hakkar quest (the one that involved killing
    Hakkar’s Avatar in the Sunken Temple) has been extended, and now offers a
    reward.

  • Completing the initial Magram or Gelkis quest in Desolace now
    gives appropriate positive and negative reputation gains.

  • The completion dialogue for the "A Rogue’s Deal" quest has
    been clarified.

  • All 8 versions of the "A Donation of Runecloth" quest have had
    their quest text clarified.

  • Certain mobs and NPCs that erroneously had plus or minus
    reputation gains on kills for Horde or Alliance have been corrected.

  • Various quest typos fixed.

Raids and Dungeons

  • Characters will now receive an error when attempting to enter
    a raid dungeon if the reason they cannot enter is because they are not in a
    raid group.

  • Fixed a bug that was preventing Rallying Cry of the Dragon
    Slayer to fire when Onyxia’s head was turned in (assuming a head was not
    already up).

  • You can now no longer avoid Onyxia’s confuse effect by jumping
    or moving erratically.

  • Death Knight Darkreaver in Scholomance shouldn’t be so noisy
    anymore.

  • The Ogre Tannin Basket in Dire Maul should stick around longer
    if someone opens it and does not initially loot the tannin from it.

  • A few Molten Core bosses now drop Fiery or Lava Cores.

User Interface

  • New "Dressing Room" Interface now available! If you
    control-left click on any item, item reference (vendors, quests) or item link
    (chat), a UI panel will appear showing your character wearing that item. You
    can then use the same command (control-left click) on additional items to add
    to the preview appearance. In addition, the Auction House now has a checkbox
    in the upper right-hand corner; if checked, any item you click on within the
    Auction House will automatically be previewed on your character.

  • Need Before Greed and Group Loot options have been improved.
    The rolling window that appears when an item of the threshold and above is
    looted now has three buttons: a Need button (the dice), a Greed button (the
    coin), and a close button. Any players who select Need will get a chance to
    roll first for the item, with the high roller winning. If no one selects Need,
    all characters who selected Greed will then roll, with the highest roll
    winning the item. If everyone closes the window, the item becomes lootable by
    anyone in the group.

  • You can now disable the slow scrolling of text when you are
    receiving a new quest.

  • Opening the overhead map will now "ping" your location your
    map (to make it easier to notice your location when there are many friendlies
    nearby on the overhead map).

  • The overhead map now displays a directional icon for your
    character.

  • Spell effects that stack multiple times on a character will
    now display a number in the bottom corner indicating how many times the effect
    has stacked. For example, if a player has had the Sunder Armor ability used on
    them three times, the Sunder Armor effect icon will display a 3 in the corner.

  • A confirmation dialog is now shown when you choose to make an
    Inn your home.

  • The tooltip for spells like Seal of the Crusader correctly
    reflects the benefit of the spell, instead of occasionally being off by one.

  • Using /random will now send the text to your party or raid
    wherever they are instead of the local area around the player that used
    /random.

  • When in a raid group, the group you are in will now appear
    above your name next to your portrait.

  • Mail recipient name completion now works with offline guild
    members even if you are not showing them in the guild UI.

  • Guild ranks and player notes are now filtered by the profanity
    filter.

  • The temporary mana cost reduction of Burst of Knowledge and
    similar effects is now reflected in tooltips.

  • Quest rewards are now linked in chat like other items gained.

  • You can auto-equip items while in flight by right clicking on
    them, as you would normally.

  • You can now use the Escape key to exit out of pop up
    dialogues.

  • Fixed bug preventing the Release Spirit dialog from showing if
    you die while jumping in lava.

  • Fixed lua error when relinking poor and standard quality items
    from loot messages.

  • Consumable items on the action bar will now always show the
    number remaining, even if there are none in your inventory.

  • You can create the directory InterfaceIcons, and any 32×32 .blp
    or .tga files you put in there will be available in the icon list for your
    macros.

  • Pet spells in macros are now supported, both using /cast and
    using CastSpellByName().

  • If you omit the rank of a spell in /cast or CastSpellByName(),
    it will use the highest rank of the spell which you know.

  • While it will still be possible to override files in
    Interface/FrameXML, doing so is discouraged (and is likely to become
    impossible in a future release). Significant API additions are being made to
    eliminate the need for such direct FrameXML changes.

  • You will now be able to list .lua files directly in the addon
    .toc file.

  • The SetPoint() and SetAllPoints() script functions can take an
    actual frame instead of a frame name.

  • TargetNearest* script functions will only work in response to
    a button click or a key binding, to discourage addons which scan the
    battlefield for targets.

  • Addon-specific Saved Variables!

    • Each addon’s saved variables will be saved in the file WTFAccount{accountname}SavedVariables{addonname}.lua,
      and will only be loaded when the addon is loaded.

      IMPORTANT: The first time you enter the game with this change, you must make
      sure all your addons are enabled, or their saved variables will be lost! If
      you accidentally do this once, you can recover by quitting the game, moving
      your backup SavedVariables.lua into place and restarting the game with
      addons enabled.

     

  • Addon Loading On Demand!

    • If you add the following line to your addon’s .toc file, it
      will not be loaded at the normal load time, it will instead be dynamically
      loaded upon request:

      ## LoadOnDemand: 1

      You can query to see if an addon is loaded by using the new
      IsAddOnLoaded("addonname") function, and you can load an addon dynamically
      using the LoadAddOn("addonname") function. This function returns true if the
      addon is loaded successfully, and can be safely and efficiently called even
      if the addon is already loaded.

      For your convenience, the function UIParentLoadAddOn("addonname") is
      provided which will attempt to load the addon and pop up an error message if
      it failed to load for any reason.

      Once an addon is loaded, the ADDON_LOADED event is sent, with arg1 set to
      the name of the addon. An addon can listen for that event, and when it
      recieves that event with it’s own name, it can safely access its saved
      variables.

      An important thing to note is that when an addon is loaded dynamically, it
      doesn’t have access to any of the virtual frame templates that are defined
      by FrameXML, including font definitions.

     

  • New Scripting Functions

    • debugprofilestart() – starts a timer for profiling during
      debugging.

    • millis = debugprofilestop() – return the time in
      milliseconds since the last call to debugprofilestart()

  • New UI Element Member Functions

    • handlerFunction = Frame:GetScript("handler") – (for handlers
      like "OnShow", "OnEnter", etc) which returns the current event handler for a
      frame.

    • Frame:SetScript("handler", function) – sets the action/event
      handler for a frame (or removes it with a nil function)

    • Frame:SetBackdrop(nil) / Frame:SetBackdrop({bgFile = "bgFile",
      edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = {
      left = 0, right = 0, top = 0, bottom = 0 }}) (Note: This is a table
      argument)

    • FontString:SetFont("font", size [, "flags"]).

    • StatusBar:SetStatusBarTexture("file" [, "layer"])

    • lines = ScrollingMessageFrame:GetMaxLines()

    • ScrollingMessageFrame:SetMaxLines(lines)

    • ScrollingMessageFrame:EnableFading([isEnabled]) (Defaults to
      true)

    • ScrollingMessageFrame:SetFadeDuration(seconds)

    • ScrollingMessageFrame:SetTimeVisible(seconds)

    • ScrollingMessageFrame:Clear()

    • lines = EditBox:GetHistoryLines()

    • EditBox:SetHistoryLines(lines)

    • EditBox:SetIgnoreArrows([isIgnored]) (Defaults to true)

    • r,g,b,a = FontString:GetTextColor()

    • Frame:SetParent(nil, or "parent" or parentFrame)

    • numChildren = Frame:GetNumChildren()

    • child1, child2, child3, … = Frame:GetChildren()

  • Addon Saved Variables

    • SavedVariables will no longer drop stored numbers to single
      precision.

    • Infinite/Nan values no longer cause corrupted
      SavedVariables.lua file. (Written as nils with comment)

  • Chat and Combat Logging

    • The script functions ChatFrameLog() and
      ToggleCombatLogFileWrite() are obsolete.

    • Added script function: isLogging=LoggingChat([newState])
      (Returns new state (or current state if no argument))

    • Added script function: isLogging=LoggingCombat([newState])
      (Returns new state (or current state if no argument))

    • New slash command /chatlog toggles chat logging (/combatlog
      toggles combat logging)

    • The file for the chat log is LogsWoWChatLog.txt and the
      file for the combat log is LogsWoWCombatLog.txt

    • Chat and combat log files will be appended to rather than
      overwritten.

    • You now receive combat log messages and damage feedback when
      you are being attacked by creatures you can’t see.

    • If you call a tamed Deepmoss Hatchling, you are no longer
      notified that you hatched.

    • Fixed disconnection caused by relinking an item in a
      different locale than that of your client.

    • Looted items now always show their names in the appropriate
      quality color.

    • You now get combat feedback when you take damage from unseen
      opponents, like the Unseen in Raven Hill.

    • Fixed damage display on the character sheet when you have
      Fury of the Frostwolf or Stormpike’s Salvation.

World Environment

  • The Ranazjar Isle sub-area has been added off the northwest
    coast of Desolace. The Ranazjar Isle puzzle piece now properly pops when you
    venture there.

  • Entering the zeppelin towers at Durotar and Grom’gol Base Camp
    no longer incorrectly flags you as being in the Valley of Strength.

  • Argent Dawn, Timbermaw, Zandalar and Arathi Basin vendors now
    show you their entire inventory regardless of current reputation, allowing
    players to peruse their full range of wares. The items in question now require
    the appropriate reputation level to make use of them.

  • Some of the ship and zeppelin paths have been modified.

  • Gor’tesh and Grol the Destroyer should no longer stay in evade
    mode indefinitely.

  • A new inn has been added to the Grom’gol Base Camp in
    Stranglethorn Vale at the base of the zeppelin tower.

  • The Champion’s Hall and the Hall of Legends have new load
    screens.

  • Some Horde quest NPCs were moved to new locations to promote
    more intuitive quest flow: Storm Shadowhoof who was previously at Bloodvenom
    Falls in Felwood has been moved to Everlook. Witch Doctor Mau’ari who was
    previously in Orgrimmar has been moved to Everlook.

  • Scorpids above level 10 now drop more valuable parts than they
    did previously.

  • Rare Felwood creatures should now have loot.

  • Twilight’s Hammer creatures in Silithus can now be
    pickpocketed.

  • Zone bound items, such as the Gordok Courtyard Key, will no
    longer leave your inventory if you are a ghost outside their intended zone.
    Reviving in a zone outside the item’s listed zone binding will still cause the
    item to disappear, however.

  • Pelturas Whitemoon’s faction has been fixed; the NPC is now
    properly associated with Darnassus.

  • Narm Faulk is now a part of the Ironforge Faction.

  • Hadoken Swiftstrider now has gossip text.

  • Ferra can now be skinned.

  • Fixed a typo in Ogunaro Wolfrunner’s greeting to those who are
    not yet friendly with Orgrimmar.

  • Fixed a typo on a signpost in Western Plaguelands.

  • Sayge’s buffs at the Darkmoon Faire are now exclusive to one
    another.

  • Onyxia no longer teleports from point to point while flying.