news\ Mar 18, 2013 at 5:04 am

Weekly wrap-up: StarCraft 2 pwned the sh*t out of SimCity and God of War


March has been a pretty good month for gaming thus far. Not only did we get the spectacular Tomb Raider a short while ago, but this past week was also rife with some major releases. On this edition of GameZone’s weekly wrap-up, we review SimCity, God of War: Ascension, and StarCraft 2: Heart of the Swarm. We also cover movies, previews, and much more. Check it all out here.


Review: MLB 13 The Show on Vita falls short of a home run

It’s not as strong as its PlayStation 3 counterpart, but this Vita baseball sim is still a fun handheld experience.

Review: SimCity's endless fun despite strict limitations

A few harsh issues notwithstanding, this city-building title offers loads of worthwhile entertainment.

Review: God of War: Ascension is polished, but pointless

We get to see what happened to Kratos before the events of the first God of War. Again.

Review: StarCraft 2: Heart of the Swarm is an evolving love story

The latest StarCraft 2 expansion is an absolute joy to play and a must for fans of the game.

Tech Review: Gioteck EX-05 blends audio quality with unrivaled comfort

Comfortable, affordable, and loud. Yeah, this is a pretty slick gaming headset.

Talking Tech with Thomas: Razer DeathAdder gaming mouse

This gaming mouse is technically sound and pretty affordable.

Movie Review: The Incredible Burt Wonderstone is eager to please

While this flick has its fair share of comical moments, it would be impossible to call it flawlessly funny.

Review: Controller Pro U blends nostalgic aesthetics, with limited functionality

It’s a bit limited and not compatible with all Wii U games, but yay nostalgia!

Review: Fluidity: Spin Cycle is a twisting, turning good time

3DS owners looking for a stellar puzzler need look no further than the latest entry in the Fluidity series.


The Final Countdown

Monster Hunter 3 Ultimate

Gears of War: Judgment

Luigi's Mansion: Dark Moon

Hands-on with Marvel Heroes: characters, crafting and more

GameZone plays Marvel Heroes and gets an in-depth look at its many gameplay mechanics.

Preview: Defiance aims to blend game and television into one universe

Who would’ve known that a SyFy series/video game project would’ve been so promising?

GZ Originals

Level One: Dead Space 3

GameZone enters the world of Dead Space 3.

Retrospective of the Evil Dead franchise

We take a look back at the Evil Dead series.

Dr. David's Indie Spotlight: Interview with Runner2 developer, Gaijin Games

The Runner2 dev talks development, working with Charles Martinet, and CommanderVideo’s favorite fruit.

Interview: At Robert Bowling's Robotoki ‘everyone’s a designer’

The former Infinity Ward creative strategist talks with us about his current work at Robotoki.

Week in Mobile: Castle Champions, Roll: Boulder Smash, and a 20-year anniversary

What’s new in the world of mobile games? Zombie tower defense and boulder smashing entertainment. Also, Duke Nukem 2. Yay!

 Impressions: Sound Shapes Car DLC and Community Milkcrate update

What do the latest Sound Shapes add-ons bring to Queasy Games’ music-fueled platformer?

Interview: Rocking out with Metal Gear Rising: Revengeance composer Jamie Christopherson

GameZone chats music with the composer behind Metal Gear Rising.

Interview: Aztez brings strategy and insight to beat-em-ups

We take a close look at Aztez and chat with one of the individuals working directly on the stylish action game.

Bitpicking: Color-coded enemies

Is color-coding enemies a smart choice by developers?

Interview: Tapjoy is redefining the ad experience on mobile

Can different approaches be taken in terms of ad placement on mobile apps and games?

Want to talk about indie games, Kirby, or cheap pizza? Follow me on Twitter @dr_davidsanchez.

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