[Watch] Assassin's Creed Origins dev details weapon types, combat changes, and more
Oh these changes actually sound fun.
We recently got a fairly in-depth look at some Assassin's Creed Origins gameplay and now, the game director behind the upcoming game, Ashraf Ismail, has sat down to answer some community questions and show off more gameplay.
Check out the video above and get a written overview of two out of the three questions below!
The biggest change to combat in Assassin's Creed Origins?
The paradigm of "what is fight" has been 'drastically' changed. Basically, when you swung your weapon in older Assasin's Creed titles, the two characters in battle would enter an animation and you'd have to wait for it to finish before moving on to the next swing. In Assasin's Creed Origins, any time you swing your weapon you're going to swing, meaning that your distance from enemies and weapon speed matter.
All this really means that your weapon choices and positioning will matter much, much in Origins.
What kind of weapons are in Assasin's Creed Origins?
Ismail recited the following examples (there are probably more in the game), as well as making not that there are light attacks and heavy attacks that build combos, which are influenced by weapons.
- Ranged: Hunter Bow (traditional bow), Warrior Bow (like a shotgun bow), Rapid Fire Bow (pistol bow), Predator Bow (sniper bow).
- Melee: Bare hands, sword + shield, spear, mace, giant axes, scepter, dual wield short swords and more.
Additionally, the weapons will have levels, stats, and attributes, which is a bit more RPG driven than previous games.
Assassin's Creed: Origins releases on PC, PS4, and Xbox One on October 27th, 2017.