Total War: Rome 2’s patch 8.1 brings balance to the (Roman) force
So far, the good guys and gals over at Creative Assembly have been keeping pretty regular updates on Total War: Rome II. I say keep this trend going! Due to this reason, the game is receiving patch 8.1. With this update, you’ll find improvements to technical and performance issues, the campaign, and battles.
For a full list of these changes, check out the list below or from the source HERE. Crush the savages under Rome’s boot better than ever!
Patch 8.1 - Build 9066.483605
Technical and Performance Issues
- Fix for dark squares which appeared on the battle terrain, whilst using the "Shader Model 3" graphics setting.
- Improved performance on the medium Rome siege map.
- Resolved an issue that caused the UI to become unresponsive when the Triumph video plays at the end of a campaign.
- Improved AI parameter balancing: increased tactical focus and aggression, especially for major factions in both Grand Campaign and Gaul Campaign.
- Improved campaign AI raiding behaviour. AI factions are now more likely to raid during campaigns.
- Siege artillery now uses flaming projectiles appropriately (when attacking walls and towers).
- Fixed an issue in siege battle AI which could lead to the general's unit exposing itself to attack when trying to use its special abilities to support assaulting units on walls.
- Fixed a range of issues with the AI's interaction with walls in siege battles, enabling the AI to conduct a more effective assault using siege towers and ladders.
- Improved the tactical co-ordination between different sub-groups of units when assaulting the walls in siege battles. When the AI attempts to enter the settlement via the gates, it is now able to do a better job of first eliminating the threat of boiling oil.
- Fixed an issue which caused units to march off in a random direction when reforming on a siege tower.
- Improved the behaviour of units when a unit on the ground is ordered to melee-attack a unit on the walls.
- Boiling oil no longer causes incendiary damage (so won’t burn battering rams for example).
- Improved pathfinding when attacking units on walls with units on the ground or vice versa.
- Improved attacking siege AI’s interaction with walls, and its use of battering rams.
- Fixed a bug that made it impossible to exchange units during a multiplayer campaign, unless the "Turn time" option was set to "unlimited".
- Fixed a progression blocker in the Grand Campaign, which occurred when a "Triumph" video played (celebrating a high ranking Roman General). This prevented the player from continuing the game, by making the games UI become inactive.