news\ Dec 16, 2013 at 10:46 am

Today's Battlefield 4 PC update aims to increase game stability and crush bugs

Battlefield 4 Levolution

A new update for Battlefield 4 on PC has been released "with the aim to increase the general stability of the game" while also eliminating numerous bugs. It also includes an improvement to "the so-called 'Netcode,'" or "Kill trading."

First, let's look at all of the fixes in today's update. Here's the change-log:

  • Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this. 
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents. 
  • Fixed one of the issues related to the so-called “Netcode” (see below for details). 
  • Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped. 
  • Fix for player tags not always showing when needed to, resulting in players shooting team members. 
  • Fix for graphical flickering appearing on terrain. 
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode. 
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed. 
  • Fix for players getting stuck in the kill camera after being revived. 
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression. 
  • Made NVidia 331.82 or later driver versions mandatory for all players. 
  • Disabled DirectX 11.1 on NVidia cards that have outdated drivers. 
  • Fixed driver version not being properly detected on NVidia Optimus systems. 
  • Fixed a minor crash that could occur when bringing up the scoreboard. 

As for the "Netcode" improvement, it's to address the so called "Kill trading" -- or when two players fire at each other and, seemingly, both die at the same time.

"The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even when they should be dead according to the server," DICE stated in their patch notes.

While today's update looks to improve game stability, the developer has also noticed that some players with SLI enabled on their graphics card are experiencing graphical flickering. DICE is also looking into the issue where the revive bar would get stuck-on screen in some instances. "Both of these have our attention and we're investigating them," DICE added.

Earlier this month, Battlefield 4 publisher Electronic Arts said that all of DICE's future projects or expansions have been put on hold until Battlefield 4's problems are fixed. Although the statement was meant to appease frustrated gamers, it actually caused the publisher some harm as a law firm is now investigating whether EA "complied with federal securities laws."

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