This WildStar DevSpeak video focuses on cheese and crowd control

WildStar Screenshot - 1151819

At Carbine Studios, the developers understand that not being in control of your character is frustrating. I recall back in vanilla World of Warcraft getting chain feared by warlocks, SO FUN. WildStar aims to see this never be the case. While they are keeping crowd control attacks in the game, they are removing the game breaking aspects of it. Sounds like a fair balance.

When you get CCed, there is always a way to get out of it. This is called “Breakout Gameplay.” For example, if you get disarmed your weapon physically flies away and you can just go and get it. Stuns can be broken by spamming the 'F' key. Knockdown can be countered with a roll charge forward. When you are disorientated your controls swap around. When blinded… you are nearly blind. I think you get the idea though.

I have to give it to WildStar, that all seems pretty unique. Check out the video below, read the story in the start, learn about CC, and watch some ghost Rowsdower get some mad revenge.  While you're at it, check out how Carbine plans to combat online gold selling with WildStar's interesting business model.

Andrew Clouther Human, historian, teacher, writer, reviewer, gamer, League of Pralay, Persona fanboy, and GameZone paragon - no super powers as of yet. Message me on the Twitters: @AndrewC_GZ
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