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The Next Step for Terraria

The developer of Terraria, Andrew Spinks, isn't planning to leave the game to its success. A laundry list of fixes and changes will be followed by some genuine improvements. At least those are his plans for the future.

Spinks laid out the plans in a post on the Terraria Online forums:

“My immediate focus for the game will be patching up the remaining bugs, implementing Steam features, and of course working on multiplayer to make it more secure and accessible. Multiplayer is a bit of a mess right now, and a dedicated server with no graphics card requirements is very much needed. Content progression will be slow for the next few weeks until we get all of the necessities taken care of. Though, we will be adding a few new things here and there to keep you interested.”

Along with fixes and improvements, he also ran down a list of new features he has planned for the future:

- Pure PvP servers with team based objectives. Worlds will be generated before every match. Imagine a CTF server where towers are automatically created on either side of the map. Players can fight it out on the surface, or try to tunnel into the other tower. - Adding sloped/inclined tiles to make the world smoother. - New harder world types to continue game progression (Ex: Alien plants, alternate dimensions, evil worlds, etc.) - Enemy factions that will move into your world, and build their own city. You can slaughter them while they are weak, or let them build up their strength to get better rewards. - More events: Volcanoes, earthquakes, more/improved invasions, etc.. - Weather: Seasons, snow, floods, etc.. - Farming, and stamina system that gives a bonus to player stats. - Mechanics for making traps and devices.

With many people eating this game up, it's good to see that Spinks has plans to keep it as lively as its competitors. What feature are you most looking forward to?

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Joe Donato Video games became an amazing, artful, interactive story-driven medium for me right around when I played Panzer Dragoon Saga on Sega Saturn. Ever since then, I've wanted to be a part of this industry. Somewhere along the line I, possibly foolishly, decided I'd rather write about them than actually make them. So here I am.
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