The new version of DOFUS "The 21st Spell" released on 7 April!

April 8, 2009

The new version of DOFUS "The
21st Spell" released on 7 April!

Version 1.27 of the online game
DOFUS, developed by ANKAMA, touched down on 7 April. This update features new
special class spells, new alignment quests, new challenges and several other
modifications to make the game more accessible and fun!

Not only is the ANKAMA team working
on the DOFUS 2.0 graphic update, but they also keep on improving the game’s
gameplay. This new version of DOFUS includes:

THE INTEGRATION OF SPECIAL CLASS
SPELLS

Each class (Cra, Feca, etc.) will
have its own special spell. This 21st spell can be obtained with a Doploon
token. Players can get that token by defeating a Dopple in their class temple. A
Dopple is a powerful creature with the spells of one of the playable character
classes at their disposal. Doploons can be exchanged for experience and items,
and that’s why they’re so sought-after by players.

HARMONIZATION OF CHARACTERS’
VITALITY AND Acceleration OF THE hEALTH POINTS AND ENERGY RESTORATION PROCESS

Players now gain 5 additional Health
Points per level as of level 1. This used to be restricted to high level
characters. Besides, the restoration of Health Points and Energy is accelerated
for all characters whether they’re disconnected, sitting or moving.

Spotlighton PVP Quests (player vs
player)

PvP quests appeared with DOFUS
version 1.26 and are aggression contracts against other characters. The
experience gained with these quests has been increased by 50% in order to make
PvP a real alternative to PvM for making characters evolve.

Among other new things, there are
the Strokens. Each time players win a PvP fight, they get 2 Strokens, as well as
experience and Kamas (in-game currency). These are tokens and are connected to
one character. Payers can accumulate them before exchanging them for specific
rewards to the NPC which gives the PvP quests in their city (Bonta or Brakmar).
These rewards include Characteristic Scrolls – which are used to improve the
characteristics of a character (Strength, Agility, Chance etc.) – or Spiritual
Gems (soul stones which enable players to challenge a powerful dungeon monster
in an arena).

If a player is designated as the
target of another player and wins a fair fight, that player will then get half
the reward (1 Stroken and half of the experience). the revision of the Sacrier
class spells

The revision of the Sacriers’ spells
has been carried out to balance their power compared to the other classes (by
reducing it) but also to increase their effectiveness in solo play, mixed teams
and PvP. The Punishments of the Sacrier are now limited in duration, and can be
recast once their effects are over. As long as a Punishment lasts, all blows
taken by the Sacrier give them bonuses (which depend on the level of the
Punishment) – until the threshold is reached. Bonuses may vary according to who
is hitting the Sacrier – a monster or an ally. Bonuses that Sacriers can gain in
a turn will last 5 turns and can be accumulated.

The Introduction of Unhealable
Damage

In order to avoid endless PvP or PvM
fights, healing power has been reduced. With each blow taken, only part of the
Health Points lost will be restored. Therefore, the maximum number of Health
Points of a character inexorably diminishes during each fight– regardless of the
number of heals received. This new system emphasizes the tactical aspect of the
game.

Spotlight on class temple dopples

Players can challenge their class
Dopple once a day. If they defeat the Dopple they get a Doploon. Doploons allow
players to get their Special Spell, the weekly bunch of dungeon keys (which
gives players access to all dungeons once a week), and a Guildalogem (a rare
stone with which players can create their guild) or to forget a level of spell.

New quests and alignment rewards

War between Bonta and Brakmar
continues! 10 new alignment quests (level 40 – 50) are now available! An
additional Order quest has been added for each order. Both cities have three
orders and joining one of them enables players to specialize as warriors,
priests or spies. When specialized, players can access the second rank of their
Order and receive alignment rewards (Attack, Resurrection, Liberation,
itemouflage or immobile camouflage potions). These rewards are linked to PvP
fights but cannot be used in combat.

New Challenges

Challenges are missions given to
players for each fight. If they complete their mission, they will receive
experience bonuses and items at the end of the fight. 37 challenges (including 3
hidden ones) have been added to the game.

New Method of Calculating
Initiative

Initiative is the characteristic
which determines in which order monsters and players play.

From now on, calculation for
Initiative only takes into account Health Points and Initiative bonuses from
equipment and consumable items.

A Fairer Calculation for Tackling

Tackling is the action which enables
players to keep their enemy in close combat. It is now calculated as follows:
players with equal Agility have a 50% chance of tackling the other.

The greater the gap between the
players’ Agility, the easier tackling becomes for the player with the highest
Agility.

All of these modifications have been
made to revive the tactical aspect of the game and its fun for casual players.

More details about this update can
be found here:

http://www.dofus.com/en/mmorpg/21-st-spell-1