The casual MMORPG Ghost Online has a reason to be popular
June 18, 2008
The casual MMORPG Ghost Online has a reason to be popular!!!
A thriller and chivalrous action MMORPG “Ghost Online”, developed by NNG CO., LTD., is said to lead a popularization of casual chivalrous games. Starting in Asia, it is now being served in 8 countries all around the world.
Ghost Online has lead the NNG's sales for the past 2 years, with its overseas sales accounting for 50% of revenue. What is Ghost Online exactly? And what makes gamers keep looking for Ghost Online? Most the Ghost Online gamers have been enjoying the game since it launched in 2006. According to the gamers, the Ghost Online is a chivalrous story set as an oriental fantasy, mixed with ghosts and evils and where the game has been equipped with speedy actions and thrilling hitting controls. All of which have proved to make Ghost Online very popular and attractive.
NNG also agreed that its success in the Asian market was based on a thrilling oriental fantasy which brought a common interest to its gaming audience. A ghost, similar to what you may see in novels, appears in the game as a monster and a gamer will then hunt the spirit from within it in order to use them as material within the ‘enchant system’, where the gamer will be able to create more powerful items.
In addition to ghosts, a gamer will see oriental spiritual animals such as a wolf, a hawk, a panda, a giraffe, a phoenix, a while tiger, a blue dragon, etc. in the game. They accompany a master in the game to obtain items, to protect the master and to assist in attacking enemies they encounter.
A gamer is able to freely move about in the game to hunt the monsters using similar movement skills found in chivalrous novels. 'Walking in the air' or 'flying' for instance, are used to jump into the sky, and these are basic skills that you don't need to buy additionally. The background effects such as fallen leaves or dusty winds combined with these movement skills will also add to the game.
A gamer will feel at ease when approaching and hunting the monsters found in the Ghost Online compared to other games. That's why you don't see any gamers 'keeping a spot' like in other games. On the other hand, a beginner may feel overwhelmed as it is not as easy to find other gamers to ask for help or information within the game. NNG is planning to open a new content section for beginner in order to help solve this problem within Korean testing area in July.
At the beginning of the service, Ghost Online was said to be lacking of contents. But including communication, faction systems, faction group battles, siege warfare, and stealing spiritual animals from friends, all various contents have now been improved upon.
The Ghost Online has been introduced through a Global Server Platform by only 1/3 of the 160 level contents which have already been developed. Contents such as exclusive maps, leagues, convenient utilities, and instant dungeons will be added for countries with local servers sooner.
Unlike Asia gamers, gamers in North America and Europe may be not familiar with oriental fantasies. But Munsu JIN, an oversea marketing director of NNG, says, "Ghost Online has already been introduced in the U.S. and in Europe. We are continuously helping gamers of these countries approach the Ghost Online easily, by offering the appropriate contents for localization", and, "we will update an encyclopedia of evils/ghosts where you can find a ghost or evil from your own country. We are sure that Ghost Online, a thriller and chivalrous action game will give you an interesting and thrilling experience to help you get rid of extreme heat in the summer."
A Ghost Online Closed Beta Test will start on June 17 (Pacific Time) for 15 days and an Open Beta Test will begin on July 8th. For more information about client downloads and other related information, please refer to the official Ghost Online global website http://ghost.gamengame.com or KIPA's global service platform, Game