Like this author?

Follow this author, get more from this author. Ta-da!

Sign up now

Hide this X

news\

The V Motion Project combines dubstep and Kinect into my worst nightmare

Dubstep gives me a headache. It gives me more than a headache. It's like the early signs of an aneurysm. Dubstep is to music what anal is to sex — you can dabble in it a few times but never make it your go-to choice. The same thing goes for gaming and the Kinect. Yea, there's some games that do it right like Just DanceDance CentralOnce Upon a Monster, and Kinect Disneyland Adventures. The problem is, there's so many bad games for the Kinect that it turned into a gimmick with poor application. Now when I see my favorite games add a Kinect feature that I'll never use, I cringe. 

So what if I told you that there was something called the V Motion Project that turned the Kinect into an instrument. Using the motions of your body, you could put together songs. If there's one thing the Kinect does right, it's music/dance games. And the guy in the video is essentially dancing to make the music... him and his scumbag 'fight against the beat' dance moves. I don't know the guy — I just know I hate dubstep. Although I do have the same kicks as him.

I wouldn't expect to see this on your Xbox any time soon, so don't get too excited. As much as I dislike the music, the tech is really impressive, and it gives me hope for the application of Kinect technology in the future. The one thing I really want to know is how they got the Kinect to be so responsive in such poor lighting... and outdoors! 

To learn more about the V Motion Project and all its inner workings and backstory, you can read co-creator Jeff Nusz's article about the making of it at Custom Logic

[Source: Kotaku]

You can follow Movies and Culture Editor Lance Liebl on Twitter @Lance_GZ

Avatar
Lance Liebl Gamer, Disney enthusiast, opinionated sports fan, movie buff, and a father of two. You can follow Lance on Twitter @Lance_GZ.
Share with your friends
In this article

Tags: Kinect

blog comments powered by Disqus