Sledgehammer Games may change Call of Duty: WWII map layouts before launch
Probably a good thing.
After two weeks of testing, Sledgehammer Games has had made pretty substantial changes to Call of Duty: WWII. Things like scoring, weapons, and more have been changed and Sledgehammer promises to continue to use this feedback to improve the final version of the game.
One thing players have been complaining about is the new map Aachen, a war torn city in Germany where players battle in the rubble of destroyed buildings and the dirty streets. The map is built in a way where players who play with weapons like SMGs and shotguns are struggling to do well on the map, players with long range weapons can see most of the map simply because it's very straight forward. Those sniping benefit from picking off SMG and shotgun users because they can't fight back at all.
Sledgehammer has heard this complaint and is actively looking into changing the map before the game launches so the layout works better for all players. The team has also been using feedback to decided if 100 points is too much for TDM amongst other things. You can see what other feedback they've taken into consideration down below.
- As you know, we added a new mode to the Mosh Pit playlist – Kill Confirmed. For those of you who haven’t yet played, we encourage you to hop in and try it out! Mosh brings all of the fan favorite modes, now including KC. Its a great boots on the ground game mode, and the match data we’re getting is really helpful. So please be sure to spend some time in Mosh today.
- We’ve also noticed a number of you commenting that raising the PT score to 100 for TDM might be sub optimal. This was a community ask, and it felt like a good time to compare it to weekend one. We’ve spent nearly 3 years playing, and 75 felt better to us. By the end of weekend 2, we’re looking to lock the decision, so please let us know your thoughts.
- Some of you have expressed concern about the range play needed for the Aachen map. Personally, I enjoy Aachen within the larger map rotation we play at SHG. That said, we’re listening and may make some map changes as a result. Thanks again for staying constructive, it really helps!
- Many of you have commented that you love the changes we’ve made to sprint-out to ADS times. We’re glad we were able to improve this and that you’re enjoying it much more. We’re talking about flinch tuning as well, though we don’t have anything concrete to share yet.
- The M1928 is getting a lot of love. It is one of the most iconic weapons of WWII, and it’s great to see it in match. We’re glad you are enjoying playing with it. It’s a popular SMG at the studio. Though not the most popular. The Airborne Division prestige unlock weapon is pretty gassed.
- A lot of you have expressed that you love the main menu music. Thank you so much for noticing all the extra creative touches we’ve added. We had a lot of amazing recording sessions with a phenomenal orchestra at a premier symphony location in Nashville. I know they will be glad to hear about all the positive reactions the music is receiving!
- At 10am PST morning, we’re rolling out an update that includes an important fix to some audio timing on weapon fire rates. There is no actual changes to the weapon tuning, but the audio may sound different on certain weapons. Looking forward to your thoughts once it’s live.
Call of Duty: WWII launches on November 3rd, 2017 for Xbox One, PlayStation 4, and PC.