Sierra Releases No One Lives Forever 2 1.3 Update For Free Download

SIERRA RELEASES NO ONE LIVES
FOREVER 2™ 1.3 UPDATE FOR FREE DOWNLOAD

BELLEVUE, WA (March 12, 2003) –
Sierra Entertainment, Inc., a studio of the Games division of Vivendi Universal
Publishing, today announced that they have released an update for No One Lives
Forever 2: A Spy in H.A.R.M.’s Way™ that contains the two NEW multiplayer mods –
Team Deathmatch and Doomsday.

The update will be available
Wednesday, March 12th, at 10:00am PST/1:00pm EST via the Sierra Update utility
included in No One Lives Forever 2. The 1.3 update includes the following
additions:

New Features

  • Added Team Deathmatch and Doomsday
    MP modes.

  • Added ability for hosts to specify
    score values for tags, frags and other mode-specific actions.

  • Added FX to weapon respawn
    locations.

  • Added the Server name and IP to
    system menu when connected to a remote host.

  • Added the server name to client
    score screens.

  • Added the ability for hosts to
    restrict any weapon, ammo type or gear item from the game.

  • Added functionality to select
    custom mods and resources from the launcher.

Gameplay Tweaks

  • Added a 30 second countdown timer
    for multiplayer games with a time limit set.

  • Increased multiplayer headshot
    damage somewhat.

  • Increased the max deathmatch score
    limit to 100.

  • Increased the max deathmatch time
    limit to 60.

  • Lowered the splash damage radius
    of micromissiles somewhat.

  • Increased the damage and accuracy
    of the Gordon SMG.

  • Removed snowmobile radar icons
    from deathmatch to reduce radar clutter.

  • Fire bolts have been improved!
    They now cause mild splash damage and leave behind a residual flame that will
    burn anyone who walks through it.

  • Player bodies in co-op mode now
    fade to searchable backpacks.

Bug Fixes

  • Fixed a bug that would cause the
    game to crash when launching standalone server from within the game.

  • Fixed several memory leaks and
    crashes that were causing instability in dedicated servers and problems with
    load times in singleplayer.

  • Improved singleplayer quickload
    times by 33-50% (Depending on level).

  • Fixed the bug that was preventing
    the player from automatically un-holstering their weapon after dismounting a
    snowmobile.

  • Fixed a bug that was preventing
    minimum spec machines from performing well as dedicated servers. Bandwidth
    limitations still apply.

  • Fixed problems with camera
    rotation after slipping on a banana.

  • Coop: Players should no longer
    automatically fire their weapon after being revived if they were firing when
    they died.

  • Coop/Team modes: Added the ability
    to remove your revivable body (but the respawn timer remains)

  • Hats and other player model
    attachments should no longer appear before the player is actually in the game.

  • Electrical darts now properly
    display their FX when they hit a surface.

  • The T3 and custom bandwidth
    options for Internet servers now work correctly. Please see the updated
    serverreadme.txt in your main Nolf2 installation folder for details on setting
    custom bandwidth.

  • Fixed the bug where bananas would
    "detonate" on bodies and backpacks.

  • Players already affected by
    non-lethal damage cannot be tagged again until 2 seconds after the effect
    wears off.

  • Characters should no longer have
    weird pitch angles when they slip on a banana or are sleeping.

  • Players under the influence of
    poison, fire and glue damage will animate normally if they fire a weapon.

  • Co-op: Players on snowmobiles when
    a game is saved will be standing next to them in loaded games. This fixes
    problems with unusable snowmobiles if some players don’t rejoin.

  • Fixed a bug where zooming out
    after targeting a player sometimes left the player’s name onscreen.

  • Fixed a bug preventing joysticks
    from being disabled.