SIERRA RELEASES NO ONE LIVES
FOREVER 2™ 1.3 UPDATE FOR FREE DOWNLOAD
BELLEVUE, WA (March 12, 2003) –
Sierra Entertainment, Inc., a studio of the Games division of Vivendi Universal
Publishing, today announced that they have released an update for No One Lives
Forever 2: A Spy in H.A.R.M.’s Way™ that contains the two NEW multiplayer mods –
Team Deathmatch and Doomsday.
The update will be available
Wednesday, March 12th, at 10:00am PST/1:00pm EST via the Sierra Update utility
included in No One Lives Forever 2. The 1.3 update includes the following
additions:
New Features
-
Added Team Deathmatch and Doomsday
MP modes. -
Added ability for hosts to specify
score values for tags, frags and other mode-specific actions. -
Added FX to weapon respawn
locations. -
Added the Server name and IP to
system menu when connected to a remote host. -
Added the server name to client
score screens. -
Added the ability for hosts to
restrict any weapon, ammo type or gear item from the game. -
Added functionality to select
custom mods and resources from the launcher.
Gameplay Tweaks
-
Added a 30 second countdown timer
for multiplayer games with a time limit set. -
Increased multiplayer headshot
damage somewhat. -
Increased the max deathmatch score
limit to 100. -
Increased the max deathmatch time
limit to 60. -
Lowered the splash damage radius
of micromissiles somewhat. -
Increased the damage and accuracy
of the Gordon SMG. -
Removed snowmobile radar icons
from deathmatch to reduce radar clutter. -
Fire bolts have been improved!
They now cause mild splash damage and leave behind a residual flame that will
burn anyone who walks through it. -
Player bodies in co-op mode now
fade to searchable backpacks.
Bug Fixes
-
Fixed a bug that would cause the
game to crash when launching standalone server from within the game. -
Fixed several memory leaks and
crashes that were causing instability in dedicated servers and problems with
load times in singleplayer. -
Improved singleplayer quickload
times by 33-50% (Depending on level). -
Fixed the bug that was preventing
the player from automatically un-holstering their weapon after dismounting a
snowmobile. -
Fixed a bug that was preventing
minimum spec machines from performing well as dedicated servers. Bandwidth
limitations still apply. -
Fixed problems with camera
rotation after slipping on a banana. -
Coop: Players should no longer
automatically fire their weapon after being revived if they were firing when
they died. -
Coop/Team modes: Added the ability
to remove your revivable body (but the respawn timer remains) -
Hats and other player model
attachments should no longer appear before the player is actually in the game.
-
Electrical darts now properly
display their FX when they hit a surface. -
The T3 and custom bandwidth
options for Internet servers now work correctly. Please see the updated
serverreadme.txt in your main Nolf2 installation folder for details on setting
custom bandwidth. -
Fixed the bug where bananas would
"detonate" on bodies and backpacks. -
Players already affected by
non-lethal damage cannot be tagged again until 2 seconds after the effect
wears off. -
Characters should no longer have
weird pitch angles when they slip on a banana or are sleeping. -
Players under the influence of
poison, fire and glue damage will animate normally if they fire a weapon.
-
Co-op: Players on snowmobiles when
a game is saved will be standing next to them in loaded games. This fixes
problems with unusable snowmobiles if some players don’t rejoin. -
Fixed a bug where zooming out
after targeting a player sometimes left the player’s name onscreen. -
Fixed a bug preventing joysticks
from being disabled.