Shadowbane Patch Tackles Number of Issues

Shadowbane Patch Tackles Number
of Issues

Players should receive patch upon
launching the game

Shadowbane, the massively
multiplayer online game from Ubisoft, has received a patch which addresses
several game issues.

According to information on the
official game Web site,
http://chronicle.ubi.com/
, the patch addresses the following areas:


New Game System


  • The Resource
    System:  Shadowbane will be unveiling the first phase of its long awaited
    "Resource System". This system will be tied to each zone which will offer a
    resource type. Currently, the only resource in Phase One is gold but further
    phases may include additional resources such as wood, metals, and ores. It
    is designed to add smaller, auxiliary points of conflict for players to
    fight over.

    These areas will become highly contested points of interest and will have
    the opportunity to change hands at least once a day. In Phase One, once
    conquered, gold mines will drop gold into warehouses in their cities on an
    hourly basis. This gold will, in turn, be used to automatically pay
    maintenance cost of those structures that were given access to the warehouse
    and are protected by the Runemaster. Additional resources and augmentations
    will be introduced as the system is fully implemented allowing players to
    upgrade existing and new assets with functions and abilities to be
    announced.

    Furthermore after Phase One is completed, during a siege, the warehouse
    inventory can be recovered or stolen by anyone. This system will allow
    nations to focus efforts more on the political and combat faces of the scene
    and not the maintenance and upkeep of cities.


SERVER


  • Phase One of the
    Resource System has been implemented and most adventuring areas now contain a
    "mine"


  • Added a new
    adventuring zone in the desert with the Epic Encounter containing Shuggroth
    M’ael


RACE


  • Fixed the
    Sub-Race trait rune mouseovers, so they now correctly state what they do


  • New Minotaur
    only armor should now be available and only on Heavy armorers


  • Added a hood to
    the Aracoix’s Medium Armor set


  • New Aracoix
    light armor has been added


  • A new Aracoix
    skin has been added


  • All Minotaurs
    now get ‘Toughness’


CLASS


  • The weapon
    powers ‘Sword of Saint Malorn’, ‘Naargul’s Bite’, and ‘Naargul’s Dart’ now
    require a hit-roll on the deferred portion (as they were always meant to)


  • Bard songs (and
    other chants) now overwriting intelligently meaning it will only overwrite the
    part of a power that it is greater than


  • Changed Elite
    Armor for the Healer Class, so it has a flat damage shield instead of a
    percentage one


  • Gave Assassins
    10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15)


  • Removed the release timer from Crusader
    chants, making it easier to twist these chants


  • A Barbarian’s
    weapon powers will now cost more stamina while he is enraged


  • Reduced prereqs
    for Fury AEs ‘Call the Blizzard’ and ‘Call Storm’


  • The Huntress’
    high level pet has been renamed to avoid confusion


  • The Fury’s
    persistent AEs now hit 10 targets instead of 7


  • Priest’s recast timer for ‘Summon’ is now
    only 4 minutes


  • Rogue Assassins
    now get 20 free points in ‘Poison Blade’


  • ‘Strength of the
    Stag’ now has the correct effect icon


  • Confessor spell
    ‘Steadfast Soul’ now has a range of 50


  • Scout’s
    ‘Camouflage’ only works on Group members now


  • The power ‘Needs of the One’ is are now
    aggressive


  • Reduced the
    stamina conversion on ‘Mystic Bolt’


  • ‘Raptor Cloak’
    now has effect and power icons


  • Confessors can
    now use the Burning Sword


DISCIPLINE


  • Added new Powers
    to the Traveler that allows them to send another player or the caster’s group
    to the nearest Runegate (Mage-base prerequisite)


  • Added a new
    Power to Traveler that allows a Traveler to recall to the nearest Runegate


  • Shroudborne and
    Blood Prophet rune descriptions have been updated to display their skill
    grants


  • Added an initial tick to the Blood Prophet
    and Shroudborne Heal over Time spells .


  • Lower percentage
    version of Blademaster and Blade Weaver weapons have been added


  • Elf Archmage
    robes now have a female version and are available on Elven tailors


  • Artillerist
    power descriptions now correctly note they affect siege engines


  • Hunt the Dead
    can no longer be trained


  • Added the new
    Prospector Discipline


  • Added the new
    Skydancer Discipline


  • Added the new
    Savant Discipline


CITY/SIEGE


  • Added the
    Resource System


  • Fortress Assets
    will no longer go errant on a Guild Leadership transfer; old transfers have
    not been grandfathered in but transferring leadership once will fix any issues
    from previous transfers


  • The ‘Tears of
    Saedron’ mouseover now points out that the Discipline rune you choose to
    remove with the Tears is lost forever


  • A Nation is
    limited to holding no more Resource Mines at once than two time the Rank of
    the Nations’ Tree of Life


  • Added the new Warehouse structure which is
    available on a Rank 1 Builder (must be used to claim a Mine)


  • A bug preventing
    Merchants from being slotted into elven houses has been fixed


  • Straight Wall
    Towers now accept Tower Guards (really, this time)


  • Some NPCs that
    were missing ‘Kill On Sight’ dialog now have some


  • Elven barracks
    can now slot the appropriate number of guards


  • You can no longer delete your own buildings
    during a siege


  • Nephilim
    Runemaster now sells Cult of the Scourge charters


  • The Spiteful
    Spire is now debuffing attack speed


  • Mysteriously,
    votaries have changed their shape


  • Fixed the No
    Maintenance fees on Invorri Walls


  • Magister Guards
    will no longer cast Amnesia


  • The War Temple
    can no longer slot guards


GENERAL


  • Adjusted the
    experience curve to make it easier for players to achieve level 45 (and
    therefore contribute to their guilds). Some players may gain a couple free
    levels as a result (especially those near the 40 level mark)


  • Fear spells have
    been given a slight bump (and should now affect level 60 mobiles correctly,
    when appropriate)


  • Silence powers
    should now dispel chant effects and keep the target from recasting them for a
    time


  • Players should
    no longer get stuck in several buildings in the Amazon Wetlands


  • Added improved disconnect message when you
    are disconnected from a server


  • The Disease cast
    by creatures has been greatly reduced in length of time


  • You will now be
    instantly grounded if you log out while in flight


  • The daggersmiths
    on Maelstrom now carry a full selection of items


  • Gold piles and
    some other small objects no longer have collision


  • Added break conditions for bow and crossbow
    grounding powers


  • Power buttons
    will verify their recycle times when you log in


  • An issue with
    logging in with the Mac Client has been fixed


  • Fixed a couple
    of typos in power names and descriptions


  • Stamina usage
    has been reduced while hovering in flight


  • Some bugs with Rods of Command have been
    fixed


  • An Exploit with
    the Recast Timer has been fixed


  • The Warlock
    trainer in Vorringard is now male


  • Fixed some
    collision issues inside buildings


  • Miscellaneous
    client crashes have been fixed


  • Vranaxxas should now hold his axe correctly


  • Added Centaur
    Charter called The Cohort


  • Epic mobs now
    have more impressive loot


  • Fixed an issue
    with corpses teleporting


  • Removed ‘yawn’
    sound from player idles


  • Added a new front-end Loading Screen


  • Pulsing powers
    check for power blocks


  • Added Aracoix
    Charter called Kh’ree


  • The Invorri
    Builder is now rank 7


  • Increased
    channel spam thresholds


  • Pet speed was slightly decreased


  • Dead elves now
    have pointy ears


  • Added a new
    Login Screen


  • "Spin" has been
    disabled