Shadowbane Patch Tackles Number
of Issues
Players should receive patch upon
launching the game
Shadowbane, the massively
multiplayer online game from Ubisoft, has received a patch which addresses
several game issues.
According to information on the
official game Web site,
http://chronicle.ubi.com/, the patch addresses the following areas:
New Game System
-
The Resource
System: Shadowbane will be unveiling the first phase of its long awaited
"Resource System". This system will be tied to each zone which will offer a
resource type. Currently, the only resource in Phase One is gold but further
phases may include additional resources such as wood, metals, and ores. It
is designed to add smaller, auxiliary points of conflict for players to
fight over.These areas will become highly contested points of interest and will have
the opportunity to change hands at least once a day. In Phase One, once
conquered, gold mines will drop gold into warehouses in their cities on an
hourly basis. This gold will, in turn, be used to automatically pay
maintenance cost of those structures that were given access to the warehouse
and are protected by the Runemaster. Additional resources and augmentations
will be introduced as the system is fully implemented allowing players to
upgrade existing and new assets with functions and abilities to be
announced.Furthermore after Phase One is completed, during a siege, the warehouse
inventory can be recovered or stolen by anyone. This system will allow
nations to focus efforts more on the political and combat faces of the scene
and not the maintenance and upkeep of cities.
SERVER
-
Phase One of the
Resource System has been implemented and most adventuring areas now contain a
"mine" -
Added a new
adventuring zone in the desert with the Epic Encounter containing Shuggroth
M’ael
RACE
-
Fixed the
Sub-Race trait rune mouseovers, so they now correctly state what they do
-
New Minotaur
only armor should now be available and only on Heavy armorers
-
Added a hood to
the Aracoix’s Medium Armor set -
New Aracoix
light armor has been added -
A new Aracoix
skin has been added -
All Minotaurs
now get ‘Toughness’
CLASS
-
The weapon
powers ‘Sword of Saint Malorn’, ‘Naargul’s Bite’, and ‘Naargul’s Dart’ now
require a hit-roll on the deferred portion (as they were always meant to)
-
Bard songs (and
other chants) now overwriting intelligently meaning it will only overwrite the
part of a power that it is greater than -
Changed Elite
Armor for the Healer Class, so it has a flat damage shield instead of a
percentage one -
Gave Assassins
10 additional points in Dagger weapon powers (Rogues are 25, Mages are 15)
-
Removed the release timer from Crusader
chants, making it easier to twist these chants -
A Barbarian’s
weapon powers will now cost more stamina while he is enraged
-
Reduced prereqs
for Fury AEs ‘Call the Blizzard’ and ‘Call Storm’ -
The Huntress’
high level pet has been renamed to avoid confusion -
The Fury’s
persistent AEs now hit 10 targets instead of 7 -
Priest’s recast timer for ‘Summon’ is now
only 4 minutes -
Rogue Assassins
now get 20 free points in ‘Poison Blade’ -
‘Strength of the
Stag’ now has the correct effect icon -
Confessor spell
‘Steadfast Soul’ now has a range of 50 -
Scout’s
‘Camouflage’ only works on Group members now -
The power ‘Needs of the One’ is are now
aggressive -
Reduced the
stamina conversion on ‘Mystic Bolt’ -
‘Raptor Cloak’
now has effect and power icons -
Confessors can
now use the Burning Sword
DISCIPLINE
-
Added new Powers
to the Traveler that allows them to send another player or the caster’s group
to the nearest Runegate (Mage-base prerequisite) -
Added a new
Power to Traveler that allows a Traveler to recall to the nearest Runegate
-
Shroudborne and
Blood Prophet rune descriptions have been updated to display their skill
grants -
Added an initial tick to the Blood Prophet
and Shroudborne Heal over Time spells . -
Lower percentage
version of Blademaster and Blade Weaver weapons have been added
-
Elf Archmage
robes now have a female version and are available on Elven tailors
-
Artillerist
power descriptions now correctly note they affect siege engines
-
Hunt the Dead
can no longer be trained -
Added the new
Prospector Discipline -
Added the new
Skydancer Discipline -
Added the new
Savant Discipline
CITY/SIEGE
-
Added the
Resource System -
Fortress Assets
will no longer go errant on a Guild Leadership transfer; old transfers have
not been grandfathered in but transferring leadership once will fix any issues
from previous transfers -
The ‘Tears of
Saedron’ mouseover now points out that the Discipline rune you choose to
remove with the Tears is lost forever -
A Nation is
limited to holding no more Resource Mines at once than two time the Rank of
the Nations’ Tree of Life -
Added the new Warehouse structure which is
available on a Rank 1 Builder (must be used to claim a Mine)
-
A bug preventing
Merchants from being slotted into elven houses has been fixed
-
Straight Wall
Towers now accept Tower Guards (really, this time) -
Some NPCs that
were missing ‘Kill On Sight’ dialog now have some -
Elven barracks
can now slot the appropriate number of guards -
You can no longer delete your own buildings
during a siege -
Nephilim
Runemaster now sells Cult of the Scourge charters -
The Spiteful
Spire is now debuffing attack speed -
Mysteriously,
votaries have changed their shape -
Fixed the No
Maintenance fees on Invorri Walls -
Magister Guards
will no longer cast Amnesia -
The War Temple
can no longer slot guards
GENERAL
-
Adjusted the
experience curve to make it easier for players to achieve level 45 (and
therefore contribute to their guilds). Some players may gain a couple free
levels as a result (especially those near the 40 level mark)
-
Fear spells have
been given a slight bump (and should now affect level 60 mobiles correctly,
when appropriate) -
Silence powers
should now dispel chant effects and keep the target from recasting them for a
time -
Players should
no longer get stuck in several buildings in the Amazon Wetlands
-
Added improved disconnect message when you
are disconnected from a server -
The Disease cast
by creatures has been greatly reduced in length of time -
You will now be
instantly grounded if you log out while in flight -
The daggersmiths
on Maelstrom now carry a full selection of items -
Gold piles and
some other small objects no longer have collision -
Added break conditions for bow and crossbow
grounding powers -
Power buttons
will verify their recycle times when you log in -
An issue with
logging in with the Mac Client has been fixed -
Fixed a couple
of typos in power names and descriptions -
Stamina usage
has been reduced while hovering in flight -
Some bugs with Rods of Command have been
fixed -
An Exploit with
the Recast Timer has been fixed -
The Warlock
trainer in Vorringard is now male -
Fixed some
collision issues inside buildings -
Miscellaneous
client crashes have been fixed -
Vranaxxas should now hold his axe correctly -
Added Centaur
Charter called The Cohort -
Epic mobs now
have more impressive loot -
Fixed an issue
with corpses teleporting -
Removed ‘yawn’
sound from player idles -
Added a new front-end Loading Screen
-
Pulsing powers
check for power blocks -
Added Aracoix
Charter called Kh’ree -
The Invorri
Builder is now rank 7 -
Increased
channel spam thresholds -
Pet speed was slightly decreased
-
Dead elves now
have pointy ears -
Added a new
Login Screen -
"Spin" has been
disabled