Runic: Torchlight II is too Big for Xbox Live Arcade
After the success of Torchlight on XBLA, it is almost assumed that a sequel, already being worked on for PC, will be coming to Live Arcade once more. Runic Games has revealed one problem with that assumption: Torchlight II is too big for XBLA.
Runic Games CEO Max Schaefer said the team would run into problems trying to fit their sequel on XBLA due to its multiplayer, vast landscape, and countless cities.
"With Torchlight 2 there is a little more complication as far as just being able to do a straight port, as we did with Torchlight 1," he told Eurogamer. "In all likelihood, if Torchlight 2 gets to the Xbox it would be probably fairly comprehensively redesigned."
He added, "We would have to be redoing the interface for a console release anyway, just like we did with Torchlight 1, so it would probably make sense to do something more specifically tailored to the Xbox."
Does that mean that there will be not be a Torchlight II released on Live Arcade? Probably not since Schaefer concluded the interview saying, "Torchlight on Xbox Live did very well for us. I think it's the number one revenue game on XBLA for the year so far. We missed out being the top for units sold to Full House Poker by a little bit but they cost less than we do.It was definitely a profitable and valuable experience and we're happy with the results."
Could Torchlight II be a full retail release? Schaefer said that they are keeping their options open but are only focused on the PC version at this time. More details will probably be unveiled after the release of Torchlight II on PC.