Rogue-like dungeon-crawler, Rogue Wizards releasing next week

No two playthroughs are exactly the same

Getting value out of your games can be a tough thing, especially if they are designed for only one playthrough. That is not Rogue Wizards. The game's dungeons are procedurally generated, ensuring you get a different experience every time you take the plunge. Battles play out in a turn-based RPG fashion, not unlike that of classic games such as Final Fantasy Tactics. 

On top of that, Rogue Wizards employs town-building mechanics in an area known as the Wizard’s Sanctuary. Every time you go into a dungeon and rescue an NPC, they will move their shops into your town, granting you new ways to upgrade via new spells and weapons. You will also be able to sell excess loot, which in turn will bring the shops' prices down.

Rogue Wizards releases on Steam for Windows and Mac OSX on September 27, 2016.