Rockstar's Dan Houser on GTA III
One decade ago today, Rockstar Games released one of the most influential and innovative games of its day. When Grand Theft Auto III hit store shelves, there was nothing quite like it, and it provided an addictive, engrossing experience unlike anything else at the time. Here we are 10 years later, and producer Dan Houser has some things to say about his labor of love.
In an interview with IGN, Houser discussed how bringing the series from the top-down perspective to the 3D free-roam environment was decided upon after much debate. "It seemed like the idea of a game that embodies freedom as the previous ones had, but with an additional sense of life and cinematic quality to it, could be something amazing," said Houser. "I think it was the right decision, but it wasn't a decision that didn't have some opponents. Plenty of people thought we should have never moved out of 2D."
Regarding September 11, Rockstar couldn't work on the game for five days due to roads being closed. In terms of the in-game content, Houser stated that not much was changed. Aside from one mission and a few lines of dialogue, GTA III remained mostly intact. One thing that was dramatically altered, however, was the game's box art.
Check out the rest of the interview to find out some little known facts about GTA III, as well as to get some insight on the incredibly revolutionary game that launched 10 years ago. Houser touches on the media's reaction to the game, how Rockstar feels about the violence and themes, and even his reaction to some magazines giving GTA III a 6 out of 10 score. It's a pretty good read, and if you're a fan of the series, I'd highly suggest checking it out.