Rime developer explains why the Switch port is taking so long
"The end result was that the port wasn’t living up to our quality standards."
For PC, PS4, and Xbox One player, Rime is pretty much old news at this point. But for Nintendo Switch owners, the wait continues. Producer Cody Bradley took to Publisher Grey Box Games' website to explain what has been going on behind the scenes and to apologize for the extended wait time.
Bradley reveals that development on the Switch port began about a year ago in August of 2016. But given that the team was working with dev kits on a console that wasn't even out yet, "a bunch of educated guesses" had to be made in regards to projecting the amount of work it would take to create the port.
"Some of these predictions turned out to be right, and some of them turned out to be wrong. Unfortunately, we didn’t know that they were wrong until work started to 'wrap up' earlier this year," he said.
With all of the guesswork involved with the port, "the end result was that the port wasn’t living up to our quality standards, and we made the decision to delay the Switch version while we figured out what it would take to get things to where they needed to be," said Bradley.
Reading between the lines, it sounds like the even knowing what the Switch is now is still producing its fair share of troubles. Bradley says that the team is doing everything they can to "preserve the gameplay experience from other platforms."
"This means that all of the optimizations we’re chasing do not involve re-working levels," he says. In the interest of keeping things equal across all platforms, the Nintendo Switch version will also include its own achievement system that falls in line with the other versions.
The Nintendo Switch version of Rime will release sometime in November.