news\ Oct 28, 2017 at 1:23 pm

PlayerUnknown's Battlegrounds to test Vaulting and Climbing mechanics next week for Version 1.0

Brendan Greene says the mechanics "will change the game severely."

Some new features are making their way to PlayerUnknown's Battlegrounds, and they have the potential to be game-changing, according to PlayerUnknown himself, Brendan Greene. Bluehole will be launching Test Servers for version 1.0 next week and want players to participate in trying out a set of new traversal mechanics as well as a few other features.

The highlight of the test will be new Vaulting and Climbing mechanics which will allow players to scale any object that is 2.3 meters high, according to the first-ever Test Server update on the official PUBG site.

"Crossing and scaling obstacles may intermittently create many new tactical options available to the players. The standard jump feature can be used in standard situations, but there are many areas where it does not suffice. After all, PUBG features a play area of considerable proportions. In addition, objects located on the map differ greatly in shape and size. Such complexity can cause many problems for the players who need to rely on fast and effective means of jumping over (or on top of) boxes, containers, fences etc. For that reason we have decided to implement dynamic vaulting and climbing mechanics. 

This feature enables in-game characters to quickly scale obstacles in front of them. Although we initially planned to allow crossing over structures which are up to 1 meter high, we have eventually decided to extend the functionality of the feature by increasing the limit to about 2.3 meters. Almost any static object that meets the dimension criteria can be scaled."

On top of that, players will now be able to enter buildings by climbing through windows "as long as they are wide and tall enough," Bluehole says. Additionally, there are some nuances to the climbing of objects regarding their size and the player's momentum.

"You may scale almost any static object which is short enough. Objects which are chest level high can be scaled with a weapon in hand. Taller structures that require pulling up to vault need to be performed with both hands free of any items (they will be holstered automatically when animation is played)." 

Running towards the thing you're looking to climb on will generate more momentum, and in turn, a faster climbing animation. Attempting to climb something while stationary, will slow you down, and in a game like PUBG where timing can be everything, this will leave vulnerable for longer.

PlayerUnknown's Battlegrounds is available now on Steam Early Access and will come to Xbox One Preview Program later this year.

[PUBG via Gamespot]

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Daniel R. Miller I'll play anything at least once. But RPG's, Co-Op/Competitive Multiplayer, Action Adventure games, and Sports Franchise Modes keep me coming back. Follow me on Twitter @TheDanWhoWrites
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