Pitchford: '100 percent of Borderlands: The Pre-Sequel budget going towards making a better, bigger, and awesome game'

Borderlands: The Pre-Sequel Screenshot - 1162705

If you sold your Xbox 360 or PS3 to upgrade to the Xbox One or PS4, Randy Pitchford has just two words for you: "I'm sorry."

"I'm really sorry," he said at the Gearbox PAX panel. But maybe hearing the reasoning behind Gearbox's decision to stay in the past will help heal the wound.

"We wanted 100 percent of the energy that was going to go into this game to be dedicated towards making the game better, bigger, and awesome," Pitchford explained. "We wanted none of that attention diverted towards figuring out just how to draw a triangle on a new platform that we just didn't understand."

"So all, 100 percent, of the budget that's going into this game is all in content and features and iterating from Borderlands 2. No budget wasted on porting," Pitchford said.

"We also have a bit of a pet peeve when we have the first game and the second game, and now we're having a game that sits place right in the middle, putting it on a different generation console. That would've been so bad," added Borderlands Franchise Director Matthew Armstrong.

"OCD. That's a problem," Pitchford concluded before getting into the real details of Borderlands: The Pre-Sequel. On the bright side, if we've learned anything about Borderlands 2 coming to Vita it's that if you beg for it long enough (in a nice way), it could happen. Who knows, maybe after it launches on Xbox 360 and PS3, Gearbox will find the manpower needed to bring it to next-gen systems as well.

Matt Liebl You can follow Senior News Editor Matt Liebl on Twitter @Matt_GZ. He likes games, sports, musicals, and his adorable dog, Wrigley, and his wife.
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Games: Borderlands: The Pre-Sequel


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