news\ Sep 27, 2011 at 3:59 pm

Phantom EFX Delivers Level Editor and Gameplay Updates to Time-Traveling Shooter Darkest of Days

November 4, 2009

Phantom EFX Delivers Level Editor and Gameplay Updates to Time-Traveling Shooter Darkest of Days

Phantom EFX and independent game development studio 8monkey Labs announced today the availability of a series of updates to their recently launched first-person shooter, Darkest of Days. PC users of Darkest of Days are now able to use 8monkey’s own level editing software, Habitat, to create their own levels in which to wreak havoc. Phantom EFX also released an “Instant Action” gameplay update that will allow players choose their favorite weapons and travel back to their favorite missions with a weapon set of their choosing.

“This update has been in the pipeline for a while, and we’re excited to get it into our fans’ hands,” said Mark Doeden, director of 8monkey Labs. “Habitat is an incredibly powerful tool that will allow gamers to create levels limited only by their imaginations. And the ability to select individual levels with custom weapon load-outs once the main campaign is completed is something people have been clamoring for – now you can go back to Pompeii and fry up enemies with your microwave gun at any time!”

The release of Habitat allows PC gamers to now create their own Darkest of Days mods using 8monkey’s proprietary Marmoset Engine. This update even unlocks shader code, so graphical mods are also a possibility. The patch also addresses many consumer demands, including: support for fourth and fifth mouse buttons, a mouse smoothing option, fixes for hardware specific OpenAL and ATI crashes, and new PhysX system software.

The “Instant Action” patch and the Habitat level editor are now available in the download section at

Darkest of Days was released on PC and Xbox 360 September 8, 2009. PC Gamer gave it an 80/100 in its review and College News said that Darkest of Days is “one of the most unique first-person shooters that has hit shelves recently.”

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