news\ Sep 27, 2011 at 4:03 pm

Pendulum Ignites a Cinematic Trailer for THQ's Frontlines: Fuel of War

February 4, 2008

Pendulum Ignites a Cinematic Trailer for THQ's Frontlines: Fuel of War

3 minute High Definition CGI movie paints a chilling picture of the future

Pendulum, a leading digital animation & fx studio for the advertising, video game and entertainment industries, has completed cinematic work for 'Frontlines: Fuel of War', for publisher, THQ, and developer, Kaos Studios. The 3-minute HD cinematic trailer explains the eerily possible future war which is based on the headlines of today.

The game is set in the midst of a world in crisis, where a WW III is unfolding as it reacts to depleting natural resources and political instability. Beginning with brewing unrest in urban centers and escalating into the most horrible of heated modern warfare, the movie delivers a barrage of high-tech weaponry, stealth aircraft streaking toward unsuspecting targets, high-speed tanks crashing through rural terrain and ominous missiles raining from the sky. Adding to this large scale chaos are harrowing scenes of infantry combat and urban warfare, as superpowers collide to reclaim a world on the brink of destruction. The trailer allows a glimpse of the shockingly realistic and dynamic universe that players will have the opportunity to experience. Exercising its award winning 3D capabilities, Pendulum brings the believable world of 'Frontlines: Fuel of War' to life in this recent fully CGI (Computer Generated Image) cinematic game trailer.

Click here to download the new Frontlines: Fuel of War trailer.

"Frontlines: Fuel of War is an extremely exciting AAA title and we were very proud to have played a role in its development," said Robert Taylor, President and Exec Producer of Pendulum. "The HD CGI cinematic trailer was created to help suspend disbelief by conveying critical background elements of an all-too-plausible story, and drawing the players emotionally into the chaotic world of the game. It's always been Pendulum's goal to create compelling storytelling and exciting action sequences for our clients and their audiences. Working with Kaos and THQ on this project was an ideal opportunity for us to do exactly that."

Kaos Studios had built next-generation assets for the game, but were eager to expand upon its photorealism, take advantage of the HD resolution, and leverage the rendering possibilities inherent in pre-rendered CGI. Pendulum was hired to help facilitate their vision, with the ultimate goal being to faithfully maintain the atmosphere and tone of Kaos' richly textured world, while enhancing its believability, refining the already high quality assets, and lending the sequences a sense of dramatic intensity for which the studio has become well known. To do this, Pendulum used award-wining tools like Autodesk Maya, Pixologic ZBrush, eyeon Fusion, Adobe AfterFX, and mental images' powerful rendering engine, mental ray.

Pendulum's Michael McCormick served as the project's 3D Lead and Director of Animation, with Taylor as Pendulum's Exec Producer and Lead Compositor, Wade Ammon as Associate Producer, and Kaos Studios' Art Director, Luis Cataldi, serving as the project's Creative Director.

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