news\ Sep 27, 2011 at 3:59 pm

Order of War: Challenge Release Date Postponed

Order of War: Challenge Release Date Postponed

Delay will allow for optimizing performance

London (25th February 2010) -, a strategy game specialist, announces a new release date for its World War II Real-Time Strategy game Order of War: Challenge - March 12th.

Two additional weeks will be used for optimizing game performance and tense QA work, allowing the company to deliver a more polished product.

"We are committed to delivering quality products," says Victor Kislyi, chief executive officer of", that's why we decided to give Order of War: Challenge some more time that will be spent on enhancing and polishing certain areas of the game. That is the only reason for the delay".

About Order of War: Challenge:

Order of War: Challenge is a multiplayer stand-alone game in the world of Order of War, published by, packing even more intense World War II real-time strategy action. With 6 extended modes, 12 unique maps, and hundreds of units under player control Order of War: Challenge gives players a battlefield experience of epic scale. With a focus on fast-action gameplay, and featuring exclusive bonus content, Order of War: Challenge is the ultimate way to experience online RTS gaming. With a new advanced gameplay system and including fog of war, Order of War: Challenge redefines combat mechanics and gives players a tense battlefield experience with plenty of room for wide-ranging tactics.

Key Features:

  • 6 New Multiplayer Modes - With these new modes you have the opportunity to prove you are the best commander on the online battlefield in a variety of ways.

  • Command troops of the USA, Germany or the Soviet Union - Grasp your units by knowing their strengths, weaknesses and discover how to exercise their power to defeat your enemies.

  • 4 Co-op Survival Missions - Play shoulder to shoulder with your comrades-in-arms to defend your headquarters from enemy attacks of increasing intensity. To get extra income and new reinforcement types, capture control points that appear randomly throughout the map but only stay for a short time.

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