news\ Sep 27, 2011 at 4:18 pm

Next Soul Calibur to Be a More Casual Fighter?


A sequence of Twitter posts from Soul Calibur director Daishi Odashima suggest a possible new direction for the series. The hope is to make an announcement about the next game in mid-May, but Odashima already dropped a few details about development.

“This time we plan on reducing commands like A+K so moves are easier to pull off on pad,” said Odashima, referring to the set of moves that requires players to hit both X and B on a 360 controller, or square and circle on a PS3 controller. The combination has always been awkward on controllers, with many players mapping the combo to the triggers or shoulder buttons.

The change speaks to a different philosophy going forward, which Odashima all but confirmed in a following tweet: “Difficult commands only limits the moves players can use but changing them suddenly may make things feel strange. The balance is hard.”

Surely, screwing with the formula can be a death wish in an avid fighting game community, but recent titles like Marvel vs. Capcom 3, Super Street Fighter 4 for 3DS, and Mortal Kombat prove that helping casual players can make a huge difference.

For Soul Calibur, that assistance will most likely mean the removal of frame-specific attacks that were added to the series over time. The strictly-timed attacks were thrown in for the hardcore crowd, but ultimately have no business in a game trying to reach a wider audience.

We'll hopefully find out just how much the series will change when the alleged announcement hits next month.

About The Author
Joe Donato Video games became an amazing, artful, interactive story-driven medium for me right around when I played Panzer Dragoon Saga on Sega Saturn. Ever since then, I've wanted to be a part of this industry. Somewhere along the line I, possibly foolishly, decided I'd rather write about them than actually make them. So here I am.
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