Recent Interviews
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Going behind the scenes of a new MMO, Alganon
10/28/2009 12:53:00 PM     PC
Alganon team talks about bringing a new online gaming experience to life
Nick Wlodyka Shares His Thoughts on the Future of the Industry
10/23/2009 09:45:00 AM     PSP.PS3.NDS.360
“A lot of development studios are working on Natal stuff. Some games will lend themselves better to Natal than others. What’s cool about Natal is that one of the real challenges our industry must figure out is, ‘What else we can do besides pushing our titles just to have them on the platform?’”
Aion Producer Talks about Post-launch Chores
10/21/2009 09:56:00 AM     PC
“…my favorite part was working with a group that was passionate about Aion”
Naruto Shippuden: Clash of Ninja Revolution 3's Mike Jones Talks Upgrades, Game Modes and Wi-Fi Multiplayer
10/19/2009 12:23:00 PM     WII
“One of the new things we're really excited for with this game is our new ninja power system.”
THQ speaks on MX vs. ATV Reflex
10/16/2009 07:07:00 PM     NDS.PS3.360.PSP
“It’s off-road racing in its full representation. There’s terrain deformation, a new physics engine, and a whole new set of controls that won’t alienate old or new gamers.” 
Hive7's Max Skibinsky Takes on the World of Social Network Gaming
10/12/2009 11:31:00 AM     PC
“Traditional gaming has two dinosaur-like weaknesses: their distribution model and their content model.”
Valve’s Chet Faliszek Discusses Left 4 Dead 2
10/09/2009 12:27:00 AM     PC.360
“We’ve worked on a lot of things that are going to surprise people.”
Halo Series Composer Martin O'Donnell Talks Halo 3: ODST
10/07/2009 11:36:00 AM     360
"We really want the player to feel differently when they’re playing as the Rookie as opposed to playing as one of the four other ODST’s. Every time you find yourself back in the streets of New Mombasa at night we want you to feel lonely, lost, and perhaps a bit damp."
Innovation and Gameplay Advancements with NBA 2K10's Erick Boenisch and Rob Jones
10/05/2009 03:54:00 AM     PSP.WII.PS2.360.PC.PS3
"Everyday that you play the game the commentary is going to be fresh."
Infinity Ward's Todd Alderman talks about multiplayer and Modern Warfare 2
10/01/2009 05:12:00 PM     360.PS3.PC
"When we were making Modern Warfare 2, we wanted to cover as much ground as possible. We wanted to have the coolest story that you could possibly have, we wanted to have the deepest, longest multiplayer that you could have."


Archived Interviews
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2001:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec