| Operation Flashpoint: Dragon Rising's Tim Browne and
Michael Smith on What it Takes to Make a Realistic Shooter 09/28/2009 10:43:00 AM PC.360.PS3 “When we set out to make Operation Flashpoint: Dragon Rising, we made a decision at the start that authenticity was key to our game.” |
| Wargaming.net's Victor Kisly Takes Us to the Battlefield in
Order of War 09/22/2009 01:05:00 PM PC "When we speak about Order of War providing a 'cinematic gaming' experience, we mean that in two key ways: the way the game makes you FEEL and the important features we have included in the game to heighten that sensation during gameplay." |
| Dead Space: Extraction Conference Call 09/21/2009 12:00:00 PM WII "There are times when we want to knock you on the ground and give you a view in the world that you never get in the game." |
| Behind the Music of Afrika with Wataru Hokoyama 09/21/2009 08:43:00 AM PS3 “To me, this game has a very warm and loving message for all of us – to look into nature closely, sort of getting back in touch with the beauty of nature once again.” - Wataru Hokoyama |
| NBA 10: The Inside Producer chats about the next iteration
of the series 09/17/2009 03:33:00 PM PSP “My favorite part of the sport is when a team is hitting on all cylinders” |
| Director Nobuo Nakazawa takes GZ on a trip down the yellow
brick road 09/16/2009 02:45:00 PM NDS “ … the game takes a life of its own, but it won’t digress too far from the original.” |
| Section 8 Composer Jason Graves on Emotion, Inspiration,
Tools, Editing and More 09/14/2009 08:57:00 AM PC.360 “The theme instantly took on a larger-than-life, take-no-prisoners attitude, all from just changing a few chords.” |
| Things are Getting Murderous With Dead Mountaineer's
Hotel's Sergey Kiselev 09/11/2009 02:36:00 PM PC “We tried to stay close to the original story. But to make it more interesting and playable, we’ve made several endings for the game.” |
| How Do You Bring a Theme Park Attraction to Wii? Toy Story
Mania!'s Amy Kalson and Richard Robledo Have the Answer 09/10/2009 08:30:00 AM WII “It's a carnival that the toys have envisioned and made themselves, and you and your family get to experience it as if you were a toy.” |
| Mytheon's Peter Cesario Discusses the Merging of Game
Genres; Exclusive Screens Inside 09/04/2009 09:37:00 AM PC Mytheon is developed utilizing core techniques and proven mechanics from action, strategy and role-playing games, but what we believe will make the game really stand out to players is how they chose to incorporate those three mechanics... |
| Nexon Europe Director Chats About Bringing MapleStory to
the Overseas Market 09/02/2009 10:52:00 AM PC “There is a definite ‘MapleStory’ brand that players seek, as verified from the success across the world” |
| Indie studio talks about what it takes to bring a game to
life, and the masses 09/01/2009 01:33:00 PM PC “Overall, we want to maintain a high level of quality and balance in our work …” |
| Archived Interviews | |
| 2009: | Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov |
| 2008: | Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec |
| 2007: | Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec |
| 2006: | Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec |
| 2005: | Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec |
| 2004: | Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec |
| 2003: | Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec |
| 2002: | Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec |
| 2001: | Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec |
