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Operation Flashpoint: Dragon Rising's Tim Browne and Michael Smith on What it Takes to Make a Realistic Shooter
09/28/2009 10:43:00 AM     PC.360.PS3
“When we set out to make Operation Flashpoint: Dragon Rising, we made a decision at the start that authenticity was key to our game.”
Wargaming.net's Victor Kisly Takes Us to the Battlefield in Order of War
09/22/2009 01:05:00 PM     PC
"When we speak about Order of War providing a 'cinematic gaming' experience, we mean that in two key ways: the way the game makes you FEEL and the important features we have included in the game to heighten that sensation during gameplay."
Dead Space: Extraction Conference Call
09/21/2009 12:00:00 PM     WII
"There are times when we want to knock you on the ground and give you a view in the world that you never get in the game."
Behind the Music of Afrika with Wataru Hokoyama
09/21/2009 08:43:00 AM     PS3
“To me, this game has a very warm and loving message for all of us – to look into nature closely, sort of getting back in touch with the beauty of nature once again.” - Wataru Hokoyama
NBA 10: The Inside Producer chats about the next iteration of the series
09/17/2009 03:33:00 PM     PSP
“My favorite part of the sport is when a team is hitting on all cylinders”
Director Nobuo Nakazawa takes GZ on a trip down the yellow brick road
09/16/2009 02:45:00 PM     NDS
“ … the game takes a life of its own, but it won’t digress too far from the original.”
Section 8 Composer Jason Graves on Emotion, Inspiration, Tools, Editing and More
09/14/2009 08:57:00 AM     PC.360
“The theme instantly took on a larger-than-life, take-no-prisoners attitude, all from just changing a few chords.”
Things are Getting Murderous With Dead Mountaineer's Hotel's Sergey Kiselev
09/11/2009 02:36:00 PM     PC
“We tried to stay close to the original story. But to make it more interesting and playable, we’ve made several endings for the game.”
How Do You Bring a Theme Park Attraction to Wii? Toy Story Mania!'s Amy Kalson and Richard Robledo Have the Answer
09/10/2009 08:30:00 AM     WII
“It's a carnival that the toys have envisioned and made themselves, and you and your family get to experience it as if you were a toy.”
Mytheon's Peter Cesario Discusses the Merging of Game Genres; Exclusive Screens Inside
09/04/2009 09:37:00 AM     PC
Mytheon is developed utilizing core techniques and proven mechanics from action, strategy and role-playing games, but what we believe will make the game really stand out to players is how they chose to incorporate those three mechanics...
Nexon Europe Director Chats About Bringing MapleStory to the Overseas Market
09/02/2009 10:52:00 AM     PC
“There is a definite ‘MapleStory’ brand that players seek, as verified from the success across the world”
Indie studio talks about what it takes to bring a game to life, and the masses
09/01/2009 01:33:00 PM     PC
“Overall, we want to maintain a high level of quality and balance in our work …”


Archived Interviews
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2008:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
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2003:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2002:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2001:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec