Recent Interviews
Archives
GO
Resident Evil 5 Q&A With Actress Karen Dyer
10/31/2008 09:36:00 AM     PS3.360
“It really feels like a movie, and once you're in it you'll feel like you're in this movie.”
Cutting the Deck with Neverland Card Battle's Nate Fitt
10/30/2008 09:35:00 AM     PSP
“One of the things about the game that I really enjoy is how deep the gameplay can be as you continue to build new cards and bring new possibilities to your deck.”
Fallout 3 Composer Inon Zur Recalls the Challenges of his Latest Score
10/28/2008 09:00:00 AM     360.PS3.PC
“I tend to look at [the] musical score as the emotional dimension of a game or movie.”
Producing a Legend: Q&A With Legendary's John Garcia-Shelton
10/24/2008 04:54:00 PM     PS3.360.PC
“We’ve designed our multiplayer around one of the most unique aspects of Legendary, which is the three way battle that happens between the monsters, the Black Order, and you.”
Matt Miller chats about Issue 13 for City of Heroes
10/24/2008 03:24:00 PM     PC
In the new interview, Matt Miller, Lead Designer on the game, answers some questions concerning the new features in the upcoming update
Cheyenne Mountain’s Dan Elggren talks about bringing Stargate Worlds to life
10/23/2008 09:53:00 AM     PC
“…with Stargate Worlds I feel we had a great vision from the beginning”
Renegade Kid Founder and Creative Director Jools Watsham on the DS-Exclusive FPS, Moon
10/21/2008 12:11:00 PM     NDS
"The heart of Moon is certainly a FPS, but we’ve also focused a lot of our attention on the story aspect of the game, which we hope results in an enjoyable blend of action and adventure."
Breaking Out of Prison and Into Saint’s Row 2 With Lead Designer James Tsai
10/20/2008 05:29:00 PM     360.PC.PS3
“While the story we’re putting forth is compelling, we never take ourselves so seriously that it conflicts with the extreme, over-the-top feel the game has.”
Tackling the Issues: DRM, Piracy, Digital Distribution and More with Stardock President and CEO Brad Wardell
10/17/2008 10:34:00 AM     PC
“I want to put out games that when consumers see Stardock on the box they say, ‘That’s a good game, I can trust it.’”
Producer Kentaro Hisai talks about Spectrobes: Beyond the Portals
10/15/2008 09:14:00 AM     NDS
“The designs of the Spectrobes are based on concepts from traditional Japanese and Asian creatures”
Discussing a Demigod: Q&A With Lead Designer Mike Marr
10/13/2008 02:42:00 AM     PC
"When the scale of your creatures ranges from five stories tall to three feet, there are some very interesting problems with getting that to play well."
Breaking the Mold: We talk to Day 1 Studios’ Dan Hay and Deke Waters about Fracture
10/07/2008 11:55:00 AM     PS3.360
“We want you to approach Fracture differently than you do other shooters, and that requires you to unlearn everything that you’ve learned from playing a lot of different shooters.”
Building a Better Baller: Q&A With NBA 2K9's Erick Boenisch and Rob Jones
10/06/2008 04:42:00 PM     PC.PS2.360.PS3
“One of the things we're doing this year is tracking how well you play as part of a team. The idea here is to encourage the player to do more while you're playing.”
All Revved Up with Supersonic Acrobatic Rocket-Powered Battle-Cars' Director of Development
10/03/2008 08:54:00 AM     PS3
“The car itself is the weapon. I would say it is like demolition derby meets FIFA.”


Archived Interviews
2009:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov
2008:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2007:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2006:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2005:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2004:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2003:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2002:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2001:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec