| Resident Evil 5 Q&A With Actress Karen Dyer 10/31/2008 09:36:00 AM PS3.360 “It really feels like a movie, and once you're in it you'll feel like you're in this movie.” |
| Cutting the Deck with Neverland Card Battle's Nate Fitt 10/30/2008 09:35:00 AM PSP “One of the things about the game that I really enjoy is how deep the gameplay can be as you continue to build new cards and bring new possibilities to your deck.” |
| Fallout 3 Composer Inon Zur Recalls the Challenges of his Latest Score 10/28/2008 09:00:00 AM 360.PS3.PC “I tend to look at [the] musical score as the emotional dimension of a game or movie.” |
| Producing a Legend: Q&A With Legendary's John Garcia-Shelton 10/24/2008 04:54:00 PM PS3.360.PC “We’ve designed our multiplayer around one of the most unique aspects of Legendary, which is the three way battle that happens between the monsters, the Black Order, and you.” |
| Matt Miller chats about Issue 13 for City of Heroes 10/24/2008 03:24:00 PM PC In the new interview, Matt Miller, Lead Designer on the game, answers some questions concerning the new features in the upcoming update |
| Cheyenne Mountain’s Dan Elggren talks about bringing Stargate Worlds to life 10/23/2008 09:53:00 AM PC “…with Stargate Worlds I feel we had a great vision from the beginning” |
| Renegade Kid Founder and Creative Director Jools Watsham on the DS-Exclusive FPS, Moon 10/21/2008 12:11:00 PM NDS "The heart of Moon is certainly a FPS, but we’ve also focused a lot of our attention on the story aspect of the game, which we hope results in an enjoyable blend of action and adventure." |
| Breaking Out of Prison and Into Saint’s Row 2 With Lead Designer James Tsai 10/20/2008 05:29:00 PM 360.PC.PS3 “While the story we’re putting forth is compelling, we never take ourselves so seriously that it conflicts with the extreme, over-the-top feel the game has.” |
| Tackling the Issues: DRM, Piracy, Digital Distribution and More with Stardock President and CEO Brad Wardell 10/17/2008 10:34:00 AM PC “I want to put out games that when consumers see Stardock on the box they say, ‘That’s a good game, I can trust it.’” |
| Producer Kentaro Hisai talks about Spectrobes: Beyond the Portals 10/15/2008 09:14:00 AM NDS “The designs of the Spectrobes are based on concepts from traditional Japanese and Asian creatures” |
| Discussing a Demigod: Q&A With Lead Designer Mike Marr 10/13/2008 02:42:00 AM PC "When the scale of your creatures ranges from five stories tall to three feet, there are some very interesting problems with getting that to play well." |
| Breaking the Mold: We talk to Day 1 Studios’ Dan Hay and Deke Waters about Fracture 10/07/2008 11:55:00 AM PS3.360 “We want you to approach Fracture differently than you do other shooters, and that requires you to unlearn everything that you’ve learned from playing a lot of different shooters.” |
| Building a Better Baller: Q&A With NBA 2K9's Erick Boenisch and Rob Jones 10/06/2008 04:42:00 PM PC.PS2.360.PS3 “One of the things we're doing this year is tracking how well you play as part of a team. The idea here is to encourage the player to do more while you're playing.” |
| All Revved Up with Supersonic Acrobatic Rocket-Powered Battle-Cars' Director of Development 10/03/2008 08:54:00 AM PS3 “The car itself is the weapon. I would say it is like demolition derby meets FIFA.” |
| Archived Interviews | |
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