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Mythologically Speaking: Q&A with Rise of the Argonauts' Andrew Rubino
09/30/2008 09:30:00 AM     PS3.360.PC
“All this enabled us to build an immersive world that the player could lose himself in, even in fantastical places that only existed in these stories.”
Rock of Ages: We talk with Neversoft's Alan Flores about Guitar Hero: World Tour
09/26/2008 09:26:00 AM     360.PS3.WII.PS2
“We wanted to incorporate the drums into Guitar Hero, and try to put it all together and create our take on what a full band game is like.”
Kerberos’ Chris Stewart talks about the next SotS expansion, A Murder of Crows
09/25/2008 04:26:00 PM     PC
“Probably the greatest thing for new players is that it’s a chance to get in on a big game that just got even bigger.”
GameZone chats with Crytek’s Bernd Diemer, producer of Crysis: Warhead
09/24/2008 09:20:00 AM     PC
"It was great that making a second game in the Crysis franchise allowed us to take a close look at what we did and hopefully fix the most glaring issues our fans had with the first game."
CS4’s Zorana Gee conducts a tour of Adobe’s upcoming CS4 and CS4 Extended
09/23/2008 11:56:00 AM     PC
“With each release of Photoshop we try to work with what we have and improve it”
Going Independent: The Challenges of Solo Game Design with Empty Clip Studios’ Francois Bertrand
09/18/2008 12:16:00 PM     WII
“I wouldn't say there were many surprises as far as getting the game done. The biggest difference was with the additional stress in the game being 100% yours.”
Naruto: Clash of Ninja Revolution 2 and Naruto: Path of the Ninja 2 Updates
09/15/2008 01:42:00 PM     NDS.WII
We get the latest from TOMY on the Wii and DS sequels. New screenshots inside.
Dissecting Dead Space's Grotesque Visuals with Art Director Ian Milham
09/12/2008 09:01:00 AM     PC.PS3.360
“For the Necromorphs, we went straight to human anatomy and trauma for reference. We have reference image folders that half the team doesn’t have the stomach to look in.”
DAZ 3d’s Chad Smith talks about entering the world of 3D modeling
09/10/2008 09:01:00 AM     PC
“…we get to empower hundreds of thousands of artists and storytellers who create things that we never could have imagined”
Investigating Unsolved Crimes with Director of Project Management P.J. Snavely
09/08/2008 11:55:00 AM     NDS
“...To have blood, violence and shootouts, [Unsolved Crimes] has more of a Hill Street Blues kind of feel.”
How Will NHL 2K9 Bring the "Fun" Back to Hockey? Ben Bishop and Jay Iwahashi Have Answers
09/05/2008 04:08:00 PM     360.WII.PS3
“We really took out most of last year's game and started from scratch.”
“TNA Impact! is the most responsive, best feeling, wrestling game on the market. It is an absolute blast.”
09/04/2008 12:53:00 PM     PS3.360.PS2.WII
TNA Impact! will define if there’s room on the market for a second colossal wrestling game. 


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