| Mythologically Speaking: Q&A with Rise of the Argonauts' Andrew Rubino 09/30/2008 09:30:00 AM PS3.360.PC “All this enabled us to build an immersive world that the player could lose himself in, even in fantastical places that only existed in these stories.” |
| Rock of Ages: We talk with Neversoft's Alan Flores about Guitar Hero: World Tour 09/26/2008 09:26:00 AM 360.PS3.WII.PS2 “We wanted to incorporate the drums into Guitar Hero, and try to put it all together and create our take on what a full band game is like.” |
| Kerberos’ Chris Stewart talks about the next SotS expansion, A Murder of Crows 09/25/2008 04:26:00 PM PC “Probably the greatest thing for new players is that it’s a chance to get in on a big game that just got even bigger.” |
| GameZone chats with Crytek’s Bernd Diemer, producer of Crysis: Warhead 09/24/2008 09:20:00 AM PC "It was great that making a second game in the Crysis franchise allowed us to take a close look at what we did and hopefully fix the most glaring issues our fans had with the first game." |
| CS4’s Zorana Gee conducts a tour of Adobe’s upcoming CS4 and CS4 Extended 09/23/2008 11:56:00 AM PC “With each release of Photoshop we try to work with what we have and improve it” |
| Going Independent: The Challenges of Solo Game Design with Empty Clip Studios’ Francois Bertrand 09/18/2008 12:16:00 PM WII “I wouldn't say there were many surprises as far as getting the game done. The biggest difference was with the additional stress in the game being 100% yours.” |
| Naruto: Clash of Ninja Revolution 2 and Naruto: Path of the Ninja 2 Updates 09/15/2008 01:42:00 PM NDS.WII We get the latest from TOMY on the Wii and DS sequels. New screenshots inside. |
| Dissecting Dead Space's Grotesque Visuals with Art Director Ian Milham 09/12/2008 09:01:00 AM PC.PS3.360 “For the Necromorphs, we went straight to human anatomy and trauma for reference. We have reference image folders that half the team doesn’t have the stomach to look in.” |
| DAZ 3d’s Chad Smith talks about entering the world of 3D modeling 09/10/2008 09:01:00 AM PC “…we get to empower hundreds of thousands of artists and storytellers who create things that we never could have imagined” |
| Investigating Unsolved Crimes with Director of Project Management P.J. Snavely 09/08/2008 11:55:00 AM NDS “...To have blood, violence and shootouts, [Unsolved Crimes] has more of a Hill Street Blues kind of feel.” |
| How Will NHL 2K9 Bring the "Fun" Back to Hockey? Ben Bishop and Jay Iwahashi Have Answers 09/05/2008 04:08:00 PM 360.WII.PS3 “We really took out most of last year's game and started from scratch.” |
| “TNA Impact! is the most responsive, best feeling, wrestling game on the market. It is an absolute blast.” 09/04/2008 12:53:00 PM PS3.360.PS2.WII TNA Impact! will define if there’s room on the market for a second colossal wrestling game. |
| Archived Interviews | |
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