Recent Interviews
Archives
GO
Buku Sudoku developer talks about XBLA title
05/30/2008 10:38:00 AM     360
“The staggering popularity and familiarity of Sudoku was a massive help in finding an ear”
Top Spin 3 Development Challenges, Variations and Evolutions with Producer Anthony DeLuca
05/29/2008 09:28:00 AM     PS3.WII.360.NDS
“We have a new World Tour mode, where twice a month you can enter a new World Tournament.”
GameZone speaks with Demiurge’s Al Reed about the PC version of Mass Effect
05/27/2008 10:02:00 AM     PC
“We have a very talented team here, who have worked hard to make the PC version of the game as good as it can be.”
GameZone speaks with Tamagotchi Corner Shop 3 Localization Manager Nobuaki Taguchi
05/23/2008 10:26:00 AM     NDS
“Overall, the game gives players the sense of actually being part of the Tamagotchi world.”
A Horrific Conversation with Alone in the Dark Game Analyst Andre Bermudez
05/22/2008 08:05:00 PM     WII
“The innovative mechanics we threw into Alone in the Dark are actually improved upon in the Wii version.”
Cities XL looks to bring something different to the city simulation genre
05/20/2008 05:17:00 PM     PC
“The great thing about Cities XL is that you’ll always experience something new”
Associate Producer Kumi Yuasa on the Brilliance of Echochrome
05/16/2008 09:58:00 AM     PSP.PS3
“In order for the developer to pick your own designed level, the level must be fun to play, beautiful and has a twist to it.”
Alone in the Dark Interview and Exclusive New Screens
05/14/2008 08:57:00 AM     PS3.360.PS2.PC.WII
“You can even pierce the gas tank, start driving, leaving a trail of fuel, bail out, set fire to the trail, and you have a powerful rolling bomb.”
Music at 350mph: Composer Winifred Phillips Talks SPEED RACER: THE VIDEOGAME
05/12/2008 12:40:00 PM     WII.NDS
“It was an intense, all-consuming experience.”
Heading in the Right Direction: Product Specialist Glenn Stotz Talks Naruto: Path of the Ninja 2
05/12/2008 11:35:00 AM     NDS
“The game definitely has, with all these new battle features, tons of strategic elements.”
Are You Cool? Are You Attractive? Strong Bad Makes the Call in His First Game
05/09/2008 09:05:00 AM     WII
“This is a Wii Remote only affair. We thought letting Strong Bad get anywhere near something called a nunchuck would be a bad idea.”
Edward Huang talks about the world of Wonderland
05/07/2008 10:11:00 AM     PC
“I think Wonderland Online offers players many chances to learn while giving them fun to play the game.”
Fall of X.A.N.A’s Producer on Developing Code Lyoko’s First RPG
05/05/2008 11:05:00 AM     NDS
“The team has effectively drawn its inspiration from classical Japanese RPG such as the Final Fantasy series.”
The State of Warhammer Online
05/01/2008 11:49:00 AM     PC
EA Mythic dev team discuss where the game is and where it is going
GameZone interviews SingStar’s Alex Hackford
05/01/2008 09:39:00 AM     PS3
“Really my goal with SingStar is to use it both to give you Billy Joel and Outkast, and also give you an opportunity to find something else that could be the next band coming through town.”


Archived Interviews
2009:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov
2008:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2007:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2006:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2005:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2004:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2003:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2002:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec
2001:   Jan   Feb   Mar   Apr   May   Jun   Jul   Aug   Sep   Oct   Nov   Dec